The King of Fighters 2003/Iori: Difference between revisions

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[[Image:KoF2003Portrait32-Iori.png|right]]
{{TOClimit|3}}
{{TOClimit|3}}


{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 終焉の炎, Flame of the End
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait32-Iori.png|center]]
|-
| '''Tier Placement''' || S-
|-
| '''Ratio Cost (Sarsen)''' || 6 Points (8 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 11 Points of 20
|-
| '''Best Position''' || Flex
|-
| '''Good LDM?''' || Amazing
|-
| '''Crouch Height''' || Low
|-
| '''Wakeup Speed''' || 29 Frames
|-
| '''Stun Value''' || 1000
|-
|}


==Introduction==
==Introduction==
Line 12: Line 34:
}}
}}


==Data==
'''UNDER CONSTRUCTION'''
===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
{|
! [[image:snka.gif]]
! [[image:snkb.gif]]
! [[image:snkc.gif]]
! [[image:snkd.gif]]
|-
|[[File:KOF2003 Iori Color A.png]]
|[[File:Kof2003 Iori Color B.png]]
|[[File:KOF2003 Iori Color C.png]]
|[[File:KOF2003 Iori Color D.png]]
|}


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
=== Normals ===
==== Far Normals ====
==== Far Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.A.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 46: Line 74:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 70: Line 99:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.C.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 94: Line 124:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 117: Line 148:
  }}
  }}
}}
}}


==== Close Range Normals ====
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 144: Line 175:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 156: Line 188:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard= Low
  |startup=
  |startup=
  |active=
  |active=
Line 168: Line 200:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.C.png
|image2=KOF2003 Iori Cl.C 2.png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 192: Line 226:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 215: Line 250:
  }}
  }}
}}
}}


==== Crouching Normals ====
==== Crouching Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 242: Line 277:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 266: Line 302:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.C.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 290: Line 327:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 313: Line 351:
  }}
  }}
}}
}}


==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 340: Line 378:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 364: Line 403:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 388: Line 428:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 413: Line 454:


==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Iori03 J.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 437: Line 479:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Iori03 J.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 461: Line 504:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Iori03 J.C.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=iori03 J.D (1).png
|image2=iori03 J.D (2).png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 486: Line 556:


=== Throws ===
=== Throws ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Sakahagi
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
Line 511: Line 580:


=== MSA ===
=== MSA ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori MSA.png
|caption=
|caption=
|name=MSA Startup
|name=MSA Startup
Line 535: Line 605:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori MSA Enter.png
|caption=
|caption=
|name=MSA Entry
|name=MSA Entry
Line 557: Line 629:
  }}
  }}
}}
}}


=== Command Normals ===
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Yumebiki (f+A).png
|image2=KOF2003 Iori Yumebiki (f+A,A).png
|caption=
|name=Ge Shiki ~ Yumebiki
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|version={{Motion|6}}{{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Oufou ni Shinigame (f+B).png
|image2=KOF2003 Iori Oufou ni Shinigame (f+B)2.png
|caption=
|caption=
|name=
|name=Ge Shiki ~ Goufu In Shinigame
|input={{Motion|6}}{{Icon-SNK|b}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Yuri Ori (j.b+B).png
|caption=
|name=Ge Shiki ~ Yuri Ori
|input=Jump {{Motion|4}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 585: Line 726:


=== Special Moves ===
=== Special Moves ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=108 Shiki ~ Yami Barai
|input=
|input={{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 609: Line 751:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Oniyaki (dp+P).png
|image2=KOF2003 Iori Oniyaki (dp+P)2.png
|image3=KOF2003 Iori Oniyaki (dp+P)3.png
|caption=
|caption=
|name=
|name=100 Shiki ~ Oniyaki
|input=
|input={{Motion|623}}{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|a}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 631: Line 776:
  |invul=-
  |invul=-
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Oniyaki C.png
|image2=KOF2003 Iori Oniyaki C 2.png.png
|image3=KOF2003 Iori Oniyaki C 3.png
|caption=
|name=100 Shiki ~ Oniyaki
|input={{Motion|623}}{{Icon-SNK|c}}
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|c}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 649: Line 806:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Aoi Hana (qcb+P).png
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png
|caption=
|caption=
|name=
|name=127 Shiki ~ Aoi Hana
|input=
|input={{Motion|214}}{{Icon-SNK|a}} x3
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=1st Rekka
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version=2nd Rekka
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version=3rd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 673: Line 866:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Aoi Hana (qcb+P).png
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png
|caption=
|caption=
|name=
|name=127 Shiki ~ Aoi Hana
|input=
|input={{Motion|214}}{{Icon-SNK|c}} x3
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=1st Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard=  
  |startup=
  |startup=
  |active=
  |active=
Line 695: Line 892:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=2nd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 718: Line 908:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=3rd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 743: Line 926:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Kototsuki In (hcb+k).png
|image2=KOF2003 Iori Kototsuki In (hcb+k)2.png
|caption=
|caption=
|name=
|name=212 Shiki ~ Kototsuki In
|input=
|input={{Motion|63214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 754: Line 940:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Throw
  |guard= Mid
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 766: Line 952:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Kuzukaze (hcb, f+P).png
|caption=
|caption=
|name=
|name=Kuzukaze
|input=
|input={{Motion|63214}}{{Motion|6}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 778: Line 965:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=  
  |guard=
  |startup=
  |startup=-
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 790: Line 977:
}}
}}


 
=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Ya Otome (qcf, hcb+P).png
|caption=
|image2=KOF2003 Iori Ya Otome C.png
|name=
|image3=KOF2003 Iori Ya Otome Saika (qcfx4+P).png
|input=
|caption=A version
|caption2=C version
|caption3=follow-up super
|name=Kin 1211 Shiki ~ Ya Otome
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Ranbu Super
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 812: Line 1,006:
  |description=  
  |description=  
  }}
  }}
}}
=== Super Moves ===
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version={{Motion|236}} x4 [[File:P.png]]
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 836: Line 1,020:
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
  |description=  
  |description=* Follow-Up Super accessible only if Iori is the Leader.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Ura 108 Shiki ~ Ya Sakazuki
|input=
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 864: Line 1,050:


=== LDM ===
=== LDM ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori San Shingi no Ni (qcf, hcb+AC).png
|caption=
|caption=
|name=
|name=San Shingi no Ni
|input=
|input={{Motion|236}}{{Motion|63214}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 888: Line 1,073:
}}
}}


==Battle==
==Combos==
'''UNDER CONSTRUCTION'''
General notes:
*when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)
'''BnBs:'''
* (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K
:
 
* (air b.B) cl.B, f.A,A , qcb Ax3
:
 
* (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC)
:
 
* (j.X) cl.C, qcb Px3 / hcb K
:
 
* (j.X) cl.C, f.A, qcf,hcb C
:
 
* (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM
:
 
'''MSA Starters:'''
* (J.X), cr.B/cl.B/cl.A/st.A, MSA
:
 
* (meaty) cr.A, MSA
:
 
* (J.b.B), hcb,f C, MSA
:


===''Attack Strings''===
'''MSA Enders:'''
'''UNDER CONSTRUCTION'''
* (After landing from MSA), dp C (2 hits)
:


==Combos==
* (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM
'''UNDER CONSTRUCTION'''
:


==Strategy==
==Strategy==
Line 1,050: Line 1,265:
{{Navbox-KOF2003}}
{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]
[[Category:Iori Yagami]]

Latest revision as of 01:22, 10 October 2022

終焉の炎, Flame of the End
KoF2003Portrait32-Iori.png
Tier Placement S-
Ratio Cost (Sarsen) 6 Points (8 Points Leader) of 15
Ratio Cost (China) 11 Points of 20
Best Position Flex
Good LDM? Amazing
Crouch Height Low
Wakeup Speed 29 Frames
Stun Value 1000

Introduction

「 Yagami Iori 」

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Iori Color A.png Kof2003 Iori Color B.png KOF2003 Iori Color C.png KOF2003 Iori Color D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Iori St.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Iori St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Iori St.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Iori St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Iori Cl.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Iori Cl.C.png
KOF2003 Iori Cl.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Iori Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Iori Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Iori Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Iori Cr.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Iori Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Iori03 J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Iori03 J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Iori03 J.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Iori03 J.D (1).png
Iori03 J.D (2).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
KOF2003 Iori MSA.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Iori MSA Enter.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
KOF2003 Iori Yumebiki (f+A).png
KOF2003 Iori Yumebiki (f+A,A).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
F.pngKof.lp.png - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - Mid - - - - - - - - - - - - -

Ge Shiki ~ Goufu In Shinigame
F.pngKof.lk.png
KOF2003 Iori Oufou ni Shinigame (f+B).png
KOF2003 Iori Oufou ni Shinigame (f+B)2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
KOF2003 Iori Yuri Ori (j.b+B).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngKof.lp.png
KOF2003 Iori Oniyaki (dp+P).png
KOF2003 Iori Oniyaki (dp+P)2.png
KOF2003 Iori Oniyaki (dp+P)3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngKof.sp.png
KOF2003 Iori Oniyaki C.png
KOF2003 Iori Oniyaki C 2.png.png
KOF2003 Iori Oniyaki C 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.lp.png x3
KOF2003 Iori Aoi Hana (qcb+P).png
KOF2003 Iori Aoi Hana (qcb+P) 2.png
KOF2003 Iori Aoi Hana (qcb+P) 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Rekka - - - - - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.sp.png x3
KOF2003 Iori Aoi Hana (qcb+P).png
KOF2003 Iori Aoi Hana (qcb+P) 2.png
KOF2003 Iori Aoi Hana (qcb+P) 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Rekka - - - - - - - - - - - - - - - -

212 Shiki ~ Kototsuki In
Hcb.pngK.png
KOF2003 Iori Kototsuki In (hcb+k).png
KOF2003 Iori Kototsuki In (hcb+k)2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Kuzukaze
Hcb.pngF.pngP.png
KOF2003 Iori Kuzukaze (hcb, f+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Super Moves

Kin 1211 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
KOF2003 Iori Ya Otome (qcf, hcb+P).png
A version
KOF2003 Iori Ya Otome C.png
C version
KOF2003 Iori Ya Otome Saika (qcfx4+P).png
follow-up super
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Ranbu Super - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Qcf.png x4 P.png - - - - - - - - - - - - - - - -
  • Follow-Up Super accessible only if Iori is the Leader.

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

San Shingi no Ni
Qcf.pngHcb.pngKof.lp.pngKof.sp.png
KOF2003 Iori San Shingi no Ni (qcf, hcb+AC).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

General notes:

  • when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)

BnBs:

  • (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K
  • (air b.B) cl.B, f.A,A , qcb Ax3
  • (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC)
  • (j.X) cl.C, qcb Px3 / hcb K
  • (j.X) cl.C, f.A, qcf,hcb C
  • (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM

MSA Starters:

  • (J.X), cr.B/cl.B/cl.A/st.A, MSA
  • (meaty) cr.A, MSA
  • (J.b.B), hcb,f C, MSA

MSA Enders:

  • (After landing from MSA), dp C (2 hits)
  • (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai