The King of Fighters 2003/Iori: Difference between revisions

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[[Image:KoF2003Portrait32-Iori.png|right]]
{{TOClimit|3}}
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{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 終焉の炎, Flame of the End
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait32-Iori.png|center]]
|-
| '''Tier Placement''' || S-
|-
| '''Ratio Cost (Sarsen)''' || 6 Points (8 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 11 Points of 20
|-
| '''Best Position''' || Flex
|-
| '''Good LDM?''' || Amazing
|-
| '''Crouch Height''' || Low
|-
| '''Wakeup Speed''' || 29 Frames
|-
| '''Stun Value''' || 1000
|-
|}


=Introduction=
==Introduction==
'''''「 Yagami Iori 」'''''
'''''「 Yagami Iori 」'''''
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


=Data=
'''UNDER CONSTRUCTION'''
===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
{|
! [[image:snka.gif]]
! [[image:snkb.gif]]
! [[image:snkc.gif]]
! [[image:snkd.gif]]
|-
|[[File:KOF2003 Iori Color A.png]]
|[[File:Kof2003 Iori Color B.png]]
|[[File:KOF2003 Iori Color C.png]]
|[[File:KOF2003 Iori Color D.png]]
|}


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
=== Normals ===
==== Far Normals ====
==== Far Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.A.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 40: Line 74:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 64: Line 99:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.C.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 88: Line 124:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori St.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 111: Line 148:
  }}
  }}
}}
}}


==== Close Range Normals ====
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 138: Line 175:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 150: Line 188:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard= Low
  |startup=
  |startup=
  |active=
  |active=
Line 162: Line 200:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.C.png
|image2=KOF2003 Iori Cl.C 2.png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 186: Line 226:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 209: Line 250:
  }}
  }}
}}
}}


==== Crouching Normals ====
==== Crouching Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 236: Line 277:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 260: Line 302:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.C.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 284: Line 327:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 307: Line 351:
  }}
  }}
}}
}}


==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 334: Line 378:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 358: Line 403:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 382: Line 428:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
Line 407: Line 454:


==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Iori03 J.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 431: Line 479:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Iori03 J.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 455: Line 504:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Iori03 J.C.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=iori03 J.D (1).png
|image2=iori03 J.D (2).png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 480: Line 556:


=== Throws ===
=== Throws ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Sakahagi
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
Line 505: Line 580:


=== MSA ===
=== MSA ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori MSA.png
|caption=
|caption=
|name=MSA Startup
|name=MSA Startup
Line 529: Line 605:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori MSA Enter.png
|caption=
|caption=
|name=MSA Entry
|name=MSA Entry
Line 551: Line 629:
  }}
  }}
}}
}}


=== Command Normals ===
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Yumebiki (f+A).png
|image2=KOF2003 Iori Yumebiki (f+A,A).png
|caption=
|name=Ge Shiki ~ Yumebiki
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|version={{Motion|6}}{{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Oufou ni Shinigame (f+B).png
|image2=KOF2003 Iori Oufou ni Shinigame (f+B)2.png
|caption=
|caption=
|name=
|name=Ge Shiki ~ Goufu In Shinigame
|input={{Motion|6}}{{Icon-SNK|b}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Yuri Ori (j.b+B).png
|caption=
|name=Ge Shiki ~ Yuri Ori
|input=Jump {{Motion|4}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 579: Line 726:


=== Special Moves ===
=== Special Moves ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=108 Shiki ~ Yami Barai
|input=
|input={{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 603: Line 751:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Oniyaki (dp+P).png
|image2=KOF2003 Iori Oniyaki (dp+P)2.png
|image3=KOF2003 Iori Oniyaki (dp+P)3.png
|caption=
|caption=
|name=
|name=100 Shiki ~ Oniyaki
|input=
|input={{Motion|623}}{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|a}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 625: Line 776:
  |invul=-
  |invul=-
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Iori Oniyaki C.png
|image2=KOF2003 Iori Oniyaki C 2.png.png
|image3=KOF2003 Iori Oniyaki C 3.png
|caption=
|name=100 Shiki ~ Oniyaki
|input={{Motion|623}}{{Icon-SNK|c}}
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|c}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 643: Line 806:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Aoi Hana (qcb+P).png
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png
|caption=
|caption=
|name=
|name=127 Shiki ~ Aoi Hana
|input=
|input={{Motion|214}}{{Icon-SNK|a}} x3
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=1st Rekka
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version=2nd Rekka
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version=3rd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 667: Line 866:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Aoi Hana (qcb+P).png
|image2=KOF2003 Iori Aoi Hana (qcb+P) 2.png
|image3=KOF2003 Iori Aoi Hana (qcb+P) 3.png
|caption=
|caption=
|name=
|name=127 Shiki ~ Aoi Hana
|input=
|input={{Motion|214}}{{Icon-SNK|c}} x3
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=1st Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard=  
  |startup=
  |startup=
  |active=
  |active=
Line 689: Line 892:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=2nd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 712: Line 908:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=3rd Rekka
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 737: Line 926:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Kototsuki In (hcb+k).png
|image2=KOF2003 Iori Kototsuki In (hcb+k)2.png
|caption=
|caption=
|name=
|name=212 Shiki ~ Kototsuki In
|input=
|input={{Motion|63214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 748: Line 940:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Throw
  |guard= Mid
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 760: Line 952:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Kuzukaze (hcb, f+P).png
|caption=
|caption=
|name=
|name=Kuzukaze
|input=
|input={{Motion|63214}}{{Motion|6}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 772: Line 965:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=  
  |guard=
  |startup=
  |startup=-
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 784: Line 977:
}}
}}


 
=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori Ya Otome (qcf, hcb+P).png
|caption=
|image2=KOF2003 Iori Ya Otome C.png
|name=
|image3=KOF2003 Iori Ya Otome Saika (qcfx4+P).png
|input=
|caption=A version
|caption2=C version
|caption3=follow-up super
|name=Kin 1211 Shiki ~ Ya Otome
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Ranbu Super
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 806: Line 1,006:
  |description=  
  |description=  
  }}
  }}
}}
=== Super Moves ===
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version={{Motion|236}} x4 [[File:P.png]]
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 830: Line 1,020:
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
  |description=  
  |description=* Follow-Up Super accessible only if Iori is the Leader.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Ura 108 Shiki ~ Ya Sakazuki
|input=
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 858: Line 1,050:


=== LDM ===
=== LDM ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Iori San Shingi no Ni (qcf, hcb+AC).png
|caption=
|caption=
|name=
|name=San Shingi no Ni
|input=
|input={{Motion|236}}{{Motion|63214}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 882: Line 1,073:
}}
}}


=Battle=
==Combos==
'''UNDER CONSTRUCTION'''
General notes:
*when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)
'''BnBs:'''
* (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K
:
 
* (air b.B) cl.B, f.A,A , qcb Ax3
:
 
* (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC)
:
 
* (j.X) cl.C, qcb Px3 / hcb K
:
 
* (j.X) cl.C, f.A, qcf,hcb C
:
 
* (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM
:
 
'''MSA Starters:'''
* (J.X), cr.B/cl.B/cl.A/st.A, MSA
:
 
* (meaty) cr.A, MSA
:
 
* (J.b.B), hcb,f C, MSA
:


===''Attack Strings''===
'''MSA Enders:'''
'''UNDER CONSTRUCTION'''
* (After landing from MSA), dp C (2 hits)
:


=Combos=
* (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM
'''UNDER CONSTRUCTION'''
:


=Strategy=
==Strategy==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Match Up=
===Match Up===
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


Line 1,044: Line 1,265:
{{Navbox-KOF2003}}
{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]
[[Category:Iori Yagami]]

Latest revision as of 01:22, 10 October 2022

終焉の炎, Flame of the End
KoF2003Portrait32-Iori.png
Tier Placement S-
Ratio Cost (Sarsen) 6 Points (8 Points Leader) of 15
Ratio Cost (China) 11 Points of 20
Best Position Flex
Good LDM? Amazing
Crouch Height Low
Wakeup Speed 29 Frames
Stun Value 1000

Introduction

「 Yagami Iori 」

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Iori Color A.png Kof2003 Iori Color B.png KOF2003 Iori Color C.png KOF2003 Iori Color D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Iori St.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Iori St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Iori St.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Iori St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Iori Cl.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Iori Cl.C.png
KOF2003 Iori Cl.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Iori Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Iori Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Iori Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Iori Cr.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Iori Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Iori03 J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Iori03 J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Iori03 J.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Iori03 J.D (1).png
Iori03 J.D (2).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
KOF2003 Iori MSA.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Iori MSA Enter.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
KOF2003 Iori Yumebiki (f+A).png
KOF2003 Iori Yumebiki (f+A,A).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
F.pngKof.lp.png - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - Mid - - - - - - - - - - - - -

Ge Shiki ~ Goufu In Shinigame
F.pngKof.lk.png
KOF2003 Iori Oufou ni Shinigame (f+B).png
KOF2003 Iori Oufou ni Shinigame (f+B)2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
KOF2003 Iori Yuri Ori (j.b+B).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngKof.lp.png
KOF2003 Iori Oniyaki (dp+P).png
KOF2003 Iori Oniyaki (dp+P)2.png
KOF2003 Iori Oniyaki (dp+P)3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngKof.sp.png
KOF2003 Iori Oniyaki C.png
KOF2003 Iori Oniyaki C 2.png.png
KOF2003 Iori Oniyaki C 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.lp.png x3
KOF2003 Iori Aoi Hana (qcb+P).png
KOF2003 Iori Aoi Hana (qcb+P) 2.png
KOF2003 Iori Aoi Hana (qcb+P) 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Rekka - - - - - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.sp.png x3
KOF2003 Iori Aoi Hana (qcb+P).png
KOF2003 Iori Aoi Hana (qcb+P) 2.png
KOF2003 Iori Aoi Hana (qcb+P) 3.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Rekka - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Rekka - - - - - - - - - - - - - - - -

212 Shiki ~ Kototsuki In
Hcb.pngK.png
KOF2003 Iori Kototsuki In (hcb+k).png
KOF2003 Iori Kototsuki In (hcb+k)2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Kuzukaze
Hcb.pngF.pngP.png
KOF2003 Iori Kuzukaze (hcb, f+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Super Moves

Kin 1211 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
KOF2003 Iori Ya Otome (qcf, hcb+P).png
A version
KOF2003 Iori Ya Otome C.png
C version
KOF2003 Iori Ya Otome Saika (qcfx4+P).png
follow-up super
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Ranbu Super - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Qcf.png x4 P.png - - - - - - - - - - - - - - - -
  • Follow-Up Super accessible only if Iori is the Leader.

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

San Shingi no Ni
Qcf.pngHcb.pngKof.lp.pngKof.sp.png
KOF2003 Iori San Shingi no Ni (qcf, hcb+AC).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

General notes:

  • when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)

BnBs:

  • (cr.A x1-2)/(cr.B, cr.A)/(cl.A / cl.B, cl.C), qcb Px3 / hcb K
  • (air b.B) cl.B, f.A,A , qcb Ax3
  • (cr.A x1-2) (cr.B, cr.A), f.A, qcf,hcb C (qcfx4 AC)
  • (j.X) cl.C, qcb Px3 / hcb K
  • (j.X) cl.C, f.A, qcf,hcb C
  • (air b.B) hcb,f C, cl.C, f.A(whiff).A , qcf,hcb P (qcfx4 AC)/ LDM

MSA Starters:

  • (J.X), cr.B/cl.B/cl.A/st.A, MSA
  • (meaty) cr.A, MSA
  • (J.b.B), hcb,f C, MSA

MSA Enders:

  • (After landing from MSA), dp C (2 hits)
  • (After landing from MSA), qcb Cx3 / qcf,hcb P (qcfx4 AC) / LDM

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai