X-Men: Children of the Atom/Silver Samurai/Introduction: Difference between revisions

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Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.
Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.
=== Attack Chain ===


'''Ground Chain''': Weak Start, Up One*<br>
'''Ground Chain''': Weak Start, Up One*<br>
'''Normal Jump Chain''': Weak Start Cross (must be Punch to Kick OR Kick to Punch)<br>
'''Normal Jump Chain''': Weak Start Cross (must be Punch to Kick OR Kick to Punch)<br>
'''Super Jump Chain''': Weak Start, Up One<br>
'''Super Jump Chain''': Weak Start, Up One<br>
'''Tech hit type''': Escape/Safe Fall<br>
 
'''Weight Class''': Heavy<br>
[[Image:Xmcota-sam.gif|center]]
'''Height''': Tall<br>


{{ProConTable
{{ProConTable
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* Relatively low execution requirements.   
* Relatively low execution requirements.   
|cons=
|cons=
*Counter throw depends on meter, and can only be performed in the first tech window. Colossus has a hard time generating meter without taking risks.
* Slow, even his SJ and jump have some kind of short delay.
*Throw game is drastically weakened against other heavy characters.
* Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
*Long start up on his forward dash (about 6 frames) means you have to commit to your movement, can not wavedash forwards but can wavedash backwards.
* ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
*Has trouble hitting the air above his head which makes chasing flying/double jumping characters a pain.
* Size and weight make him a combo dummy, the dumbest things work on him
*Has hard matchups against the big 3 (Wolverine, Omega Red, Sentinel).  
* Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
* Doesn't gain meter during element swords or shadows
* Doesn't really build meter all that easily unless you're touching them
* RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out.  If you're hit out of this, you'll lose about 1/4 of meter
* Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either.  
}}
}}

Latest revision as of 22:36, 27 June 2022

Introduction/Summary

If you're a fan of low-tier and uphill battles, Silver Samurai is your man. While he's certainly handicapped, his battles are not unwinnable.

Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.

Attack Chain

Ground Chain: Weak Start, Up One*
Normal Jump Chain: Weak Start Cross (must be Punch to Kick OR Kick to Punch)
Super Jump Chain: Weak Start, Up One

Xmcota-sam.gif
Strengths Weaknesses
  • All Normal attacks chip (save air LK)
  • RaiMeiKen (lightning super) does good damage and chip, can be comboed into
  • Easy trap vs inexperienced players
  • Decent pokes, though their range is deceptivly bad and some may miss if too close vs some characters
  • Has good stamina
  • If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords
  • Evasion X-special (grounded in particular)
  • Relatively low execution requirements.
  • Slow, even his SJ and jump have some kind of short delay.
  • Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
  • ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
  • Size and weight make him a combo dummy, the dumbest things work on him
  • Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
  • Doesn't gain meter during element swords or shadows
  • Doesn't really build meter all that easily unless you're touching them
  • RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter
  • Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either.