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{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Goku|short=GKU}} | |||
<div style="padding: 0px 5px; margin-top:-15px;"> | |||
= Introduction = | == Introduction == | ||
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e. | |||
'''Goku''' is a character with tools designed to kill Goku | |||
{{Content Box|content= | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = | | intro = [[File:sdbz goku mini.png|25px]] '''Goku''' is a character who kills Goku | ||
| pros = | | pros = | ||
* TBD | * TBD | ||
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* TBD | * TBD | ||
* TBD | * TBD | ||
}} | |||
}} | |||
</div> | |||
|content2= | |||
{{Content Box|content= | |||
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait goku.png|x600px]]</div></center> | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 5px;"> | |||
{{TOClimit|4}} | |||
</div> | |||
}} | }} | ||
= | == Base Moves == | ||
=== Normal Moves === | |||
= | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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---- | ---- | ||
== Special Moves == | === Special Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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---- | ---- | ||
== Super Moves == | === Super Moves === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
---- | ---- | ||
{{Navbox-SDBZ}} | {{Navbox-SDBZ}} | ||
[[Category:Super Dragonball Z]] | [[Category:Super Dragonball Z]] |
Latest revision as of 09:13, 6 May 2022
Base Moves
Normal Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Has a just frame version that launches for a juggle. Delay the final hit to get the just frame. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Goku can charge the beam and can bend it by pressing 2/8 | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Tatsu. L ender knocks away (causes wall stun with Wall Smash) | |||||||
H | - | - | - | - | - | ||
H ender knocks down (causes ground bounce with Wall Smash) |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
uses 15% of life gauge to earn 25% of ultimate gauge |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
mash buttons for more hits |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Install super |