(Create "Skills" page to contain info on SDBZ's Skill and Skill Tree mechanics) |
(replace standard wiki tables with move data templates for battle skills) |
||
(16 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
System Skill | = The Skill System = | ||
[[File:sdbz tree goku.png|right|250px|Goku's Skill Tree]] | |||
One of the most defining features of Super Dragon Ball Z that marks it out from other fighting games is its '''Skill System'''. If you select a character as-is on the character select screen, you are not actually playing a fully realised version of the character! Instead, if you create a character card (or physically buy one, if you're playing the arcade version), you will gain the ability to level up your character as you play, consequently allowing you to develop their abilities to your liking by way of their '''Skill Tree'''. This page will serve as an overview of the skill tree and the various types of skills you will encounter. | |||
== Skill Tree == | |||
Each character, once assigned to a character card, will gain access to their '''Skill Tree''', which will allow them to unlock new abilities as they level up through regular gameplay. Many characters gain access to similar or even the same abilities, but each character also has their own unique abilities that can affect how they play. | |||
Critically, you cannot unlock every skill on the skill tree. You must commit to a path on the skill tree at certain points, granting new skills while locking out certain others. While this does mean that knowing your character's skill tree is important for properly building your character, it also means that you can tailor the character's kit to suit whatever it is you want to do with them, whether that be augmenting their damage or their meter gain, or giving them an extra super at the expense of some stat bonuses. | |||
You | |||
=== Skill Inheritance === | |||
When | When a character completes their skill tree, other characters with completed skill trees can learn skills from that character through a process called '''Skill Inheritance'''. Each character is able to inherit one Battle Skill and one System Skill, and each character also has a pre-defined Battle Skill and System Skill that other characters can inherit from them. A character does not have to inherit a Battle Skill and a System Skill from the same character, however -- it's possible, and often recommended, to inherit a Battle Skill from one character, and then a System Skill from a different character. | ||
Additionally, some skills can be inherited via a Shenron Wish. A character may inherit unique Battle Skills or unique System Skill versions of existing Passive Skills. Skills that can only be obtained via Shenron Wish will be noted as such on this page. | |||
== Skill Types == | |||
There are three types of skill in the game, which will be discussed in-depth below. | |||
=== Battle Skills === | |||
'''Battle Skills''' are a character's special moves. Each character has access to a set of Battle Skills at their base level, and is able to learn more as they progress through the Skill Tree.<br> | |||
Examples include Goku's [[File:sdbz bs kamehameha.png|25px]] '''Kamehameha''', Vegeta's [[File:sdbz bs endive.png|25px]] '''Endive''' and Piccolo's [[File:sdbz bs maou rebirth ranbu.png|25px]] '''Maou Rebirth Ranbu'''. Each character's Battle Skills will be discussed on their character pages. | |||
Additionally, there are two exclusive Battle Skills that can only be obtained via Shenron Wish, as they do not belong to characters that are playable in Super Dragon Ball Z. | |||
{{MoveData | |||
|image=sdbz flame pillar.webm | |||
|caption=46/64H+J | |||
|name=[[File:sdbz bs flame pillar.png|25px]] Flame Pillar | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|cancel=Super | |||
|wallSmash=X | |||
|description=Allows use of Nappa's signature move, '''Flame Pillar'''. Causes a large explosion to appear a set distance ahead of the character, dealing heavy damage while launching the opponent high into the air. Flame Pillar position depends on input - 46H+J summons the pillar out further from the user, while 64H+J summons the pillar closer to the user. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=sdbz wolf fang fist.webm | |||
|caption=236H+J:L:L:L:H | |||
|name=[[File:sdbz bs wolf fang fist.png|25px]] Wolf Fang Fist | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|cancel=Super | |||
|wallSmash=Skill Only | |||
|description=Allows use of Yamcha's signature move, '''Wolf Fang Fist'''. A long combination attack that is difficult to time, but deals high damage when successful. | |||
}} | |||
}} | |||
=== Passive Skills === | |||
'''Passive Skills''' are Skills that are constantly active, and effectively act as stat bonuses for your character. These can include changes to your character's damage, movement speed and meter gain. | |||
{| class="wikitable" | |||
|- | |||
! Skill Name | |||
! Skill Icon | |||
! Description | |||
|- | |||
| '''ATK Up''' | |||
| [[File:sdbz ps atk up.png]] | |||
| Increases damage dealt by 15%, rounded down. | |||
|- | |||
| '''DEF Up''' | |||
| [[File:sdbz ps def up.png]] | |||
| Decreases damage received by 15%, rounded up. | |||
|- | |||
| '''Flying Speed Up''' | |||
| [[File:sdbz ps flying speed up.png]] | |||
| Increases movement speed while flying. Does not affect dashing. | |||
|- | |||
| '''Ground Speed Up''' | |||
| [[File:sdbz ps ground speed up.png]] | |||
| Increases movement speed while on the ground. Does not affect dashing. | |||
|- | |||
| '''Impact Up''' | |||
| [[File:sdbz ps impact up.png]] | |||
| Causes launching attacks to launch the opponent higher than normal. | |||
|- | |||
| '''Movement Up''' | |||
| [[File:sdbz ps movement up.png]] | |||
| Adds one extra stock to the Action Gauge. | |||
|- | |||
| '''Rapid Movement Recovery''' | |||
| [[File:sdbz ps rapid movement recovery.png]] | |||
| Increases Action Gauge recovery rate. | |||
|- | |||
| '''Ultimate Gauge Upgrade (ATK)''' | |||
| [[File:sdbz ps ultimate gauge upgrade (atk).png]] | |||
| Causes attacks to build extra super meter. | |||
|- | |||
| '''Ultimate Gauge Upgrade (DEF)''' | |||
| [[File:sdbz ps ultimate gauge upgrade (def).png]] | |||
| Causes damage received to build extra super meter. | |||
|- | |||
| '''Ultimate Gauge Upgrade (RND)''' | |||
| [[File:sdbz ps ultimate gauge upgrade (rnd).png]] | |||
| Enables a character to start the match with one super meter available for use. | |||
|- | |||
| '''Weight Increase''' | |||
| [[File:sdbz ps weight increase.png]] | |||
| Increases character's weight to the next weight class, slowing their movement speed, but making them more difficult to hit with juggle combos. | |||
|} | |||
=== System Skills === | |||
'''System Skills''' are skills which enable the use of extra mechanics for your character. These can greatly affect a character's playstyle, as your choice of System Skills determines what aspects of their gameplay you want to prioritise, such as defensive options, combo ability or comeback potential. | |||
ATK | {| class="wikitable" | ||
Attacks | |- | ||
! Skill Name | |||
! Skill Icon | |||
! Description | |||
|- | |||
| '''Armor Strike''' | |||
| [[File:sdbz ss armor strike.png]] | |||
| Provides one hit of super armor to character's dash attacks. | |||
|- | |||
| '''Assault Style''' | |||
| [[File:sdbz ss assault style.png]] | |||
| When life is below 35%, increases ATK by 25% but decreases DEF by 20%. | |||
|- | |||
| '''Enhanced Force''' | |||
| [[File:sdbz ss enhanced force.png]] | |||
| When life is below 35%, increases ATK and DEF by 10%. | |||
|- | |||
| '''Guard Cancel''' | |||
| [[File:sdbz ss guard cancel.png]] | |||
| Allows the use of special moves and supers during blockstun at the cost of one bar of the super meter. | |||
|- | |||
| '''Infinite Rage''' | |||
| [[File:sdbz ss infinite rage.png]] | |||
| When life is below 35%, increases super meter gain. | |||
|- | |||
| '''Senzu Bean''' | |||
| [[File:sdbz ss senzu bean.png]] | |||
| Revives character upon losing all HP once per match. Health restored is based on available super meter (this meter is not spent to activate Senzu Bean). | |||
|- | |||
| '''Shield Sprint''' | |||
| [[File:sdbz ss shield sprint.png]] | |||
| Grants one hit of projectile armor to character's Homing Attacks. | |||
|- | |||
| '''Super Cancel''' | |||
| [[File:sdbz ss super cancel.png]] | |||
| Allows special moves and supers to cancel into supers. | |||
|- | |||
| '''Switch Guard''' | |||
| [[File:sdbz ss switch guard.png]] | |||
| Allows use of Reflect during blockstun. | |||
|- | |||
| '''Wall Smash''' | |||
| [[File:sdbz ss wall smash.png]] | |||
| Allows moves (except throws) that knock opponents down on hit to cause wall stun.<br>Depending on character, may also grant ground bounce properties to some moves. | |||
|} | |||
=== Shenron Skills === | |||
These skills can only be obtained by wishing for them from Shenron. Each is associated with a wish found in the "Stat Upgrade" section of the list. | |||
{| class="wikitable" | |||
|- | |||
! Skill Icon | |||
! Skill Name | |||
! Description | |||
|- | |||
| '''Dragon Frenzy''' | |||
| [[File:sdbz ss dragon frenzy.png]] | |||
| Identical to Passive Skill '''Ultimate Gauge Increase (ATK)'''. Obtained via wish "Show my full potential.". | |||
|- | |||
| '''Dragon Heart''' | |||
| [[File:sdbz ss dragon heart.png]] | |||
| Identical to Passive Skill '''Rapid Movement Recovery'''. Obtained via wish "I want more stamina.". | |||
|- | |||
| '''Dragon Rage''' | |||
| [[File:sdbz ss dragon rage.png]] | |||
| Identical to Passive Skill '''Ultimate Gauge Increase (DEF)'''. Obtained via wish "I want burning rage.". | |||
|- | |||
| '''Dragon Soul''' | |||
| [[File:sdbz ss dragon soul.png]] | |||
| Identical to Passive Skill '''Ultimate Gauge Increase (RND)'''. Obtained via wish "I want more energy.". | |||
|- | |||
| '''Dragon Vitality''' | |||
| [[File:sdbz ss dragon vitality.png]] | |||
| Identical to Passive Skill '''Movement Up'''. Obtained via wish "I want to move faster.". | |||
|- | |||
| '''Energy Drain''' | |||
| [[File:sdbz ss energy drain.png]] | |||
| Slightly fills the super meter for every successful Reflect. Obtained via wish "Power to drain energy.". | |||
|- | |||
| '''Omega Charge''' | |||
| [[File:sdbz ss omega charge.png]] | |||
| When life is below 35%, increases ATK by 40% and DEF by 30%, but disables guarding. Obtained via wish "Give me ultimate power!". | |||
|- | |||
|} | |||
{{Navbox-SDBZ}} | |||
[[Category:Super Dragonball Z]] | [[Category:Super Dragonball Z]] |
Latest revision as of 01:56, 14 July 2024
The Skill System
One of the most defining features of Super Dragon Ball Z that marks it out from other fighting games is its Skill System. If you select a character as-is on the character select screen, you are not actually playing a fully realised version of the character! Instead, if you create a character card (or physically buy one, if you're playing the arcade version), you will gain the ability to level up your character as you play, consequently allowing you to develop their abilities to your liking by way of their Skill Tree. This page will serve as an overview of the skill tree and the various types of skills you will encounter.
Skill Tree
Each character, once assigned to a character card, will gain access to their Skill Tree, which will allow them to unlock new abilities as they level up through regular gameplay. Many characters gain access to similar or even the same abilities, but each character also has their own unique abilities that can affect how they play.
Critically, you cannot unlock every skill on the skill tree. You must commit to a path on the skill tree at certain points, granting new skills while locking out certain others. While this does mean that knowing your character's skill tree is important for properly building your character, it also means that you can tailor the character's kit to suit whatever it is you want to do with them, whether that be augmenting their damage or their meter gain, or giving them an extra super at the expense of some stat bonuses.
Skill Inheritance
When a character completes their skill tree, other characters with completed skill trees can learn skills from that character through a process called Skill Inheritance. Each character is able to inherit one Battle Skill and one System Skill, and each character also has a pre-defined Battle Skill and System Skill that other characters can inherit from them. A character does not have to inherit a Battle Skill and a System Skill from the same character, however -- it's possible, and often recommended, to inherit a Battle Skill from one character, and then a System Skill from a different character.
Additionally, some skills can be inherited via a Shenron Wish. A character may inherit unique Battle Skills or unique System Skill versions of existing Passive Skills. Skills that can only be obtained via Shenron Wish will be noted as such on this page.
Skill Types
There are three types of skill in the game, which will be discussed in-depth below.
Battle Skills
Battle Skills are a character's special moves. Each character has access to a set of Battle Skills at their base level, and is able to learn more as they progress through the Skill Tree.
Examples include Goku's Kamehameha, Vegeta's
Endive and Piccolo's
Maou Rebirth Ranbu. Each character's Battle Skills will be discussed on their character pages.
Additionally, there are two exclusive Battle Skills that can only be obtained via Shenron Wish, as they do not belong to characters that are playable in Super Dragon Ball Z.
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
Super | X | |||||
Allows use of Nappa's signature move, Flame Pillar. Causes a large explosion to appear a set distance ahead of the character, dealing heavy damage while launching the opponent high into the air. Flame Pillar position depends on input - 46H+J summons the pillar out further from the user, while 64H+J summons the pillar closer to the user. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
Super | Skill Only | |||||
Allows use of Yamcha's signature move, Wolf Fang Fist. A long combination attack that is difficult to time, but deals high damage when successful. |
Passive Skills
Passive Skills are Skills that are constantly active, and effectively act as stat bonuses for your character. These can include changes to your character's damage, movement speed and meter gain.
System Skills
System Skills are skills which enable the use of extra mechanics for your character. These can greatly affect a character's playstyle, as your choice of System Skills determines what aspects of their gameplay you want to prioritise, such as defensive options, combo ability or comeback potential.
Shenron Skills
These skills can only be obtained by wishing for them from Shenron. Each is associated with a wish found in the "Stat Upgrade" section of the list.