Super Dragon Ball Z/Goku: Difference between revisions

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Main character of the manga and TV series, he is an average character with powerful combos and good priority.
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Goku|short=GKU}}
<div style="padding: 0px 5px; margin-top:-15px;">
== Introduction ==
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.


=Legend=
'''Goku''' is a character with tools designed to kill Goku
{{Content Box|content=
{{StrengthsAndWeaknesses
| intro = [[File:sdbz goku mini.png|25px]] '''Goku''' is a character who kills Goku
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}
}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait goku.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
}}


L = light
== Base Moves ==
=== Normal Moves ===
{{MoveData
|image=
|caption=LHH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Has a just frame version that launches for a juggle. Delay the final hit to get the just frame.
}}
}}
----
{{MoveData
|image=
|caption=LLH
|name=Combination B
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H.
}}
}}
----


H = heavy
=== Special Moves ===
{{MoveData
|image=
|caption=236X
|name=Kamehameha
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Goku can charge the beam and can bend it by pressing 2/8
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=214X
|name=Flurry Kick
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Tatsu. L ender knocks away (causes wall stun with Wall Smash)
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H ender knocks down (causes ground bounce with Wall Smash)
}}
}}
----
{{MoveData
|image=
|caption=623X
|name=Blast Fist
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=L+H+G
|name=Kaioken
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=uses 15% of life gauge to earn 25% of ultimate gauge
}}
}}
----


J = jump
=== Super Moves ===
{{MoveData
|image=
|caption=236236X
|name=Super Kamehameha
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=mash buttons for more hits
}}
}}
----
{{MoveData
|image=
|caption=641236X
|name=Super Saiyan
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Install super
}}
}}
----


G = guard
{{Navbox-SDBZ}}
 
xx = cancel
 
<nowiki>:</nowiki> = just frame
 
f = forward
 
b = back
 
u = up
 
d = down
 
=Normals=
 
 
 
 
 
=Specials=
 
*combination A:
    LA>HA>(Just Frame)HA
 
*combination B:
    LA>LA>HA
          >8>HA
          >6>HA
          >2>HA
 
*Kamehameha:
 
236+LA/HA Goku can charge the beam and can bend it by pressing 2/8
 
*Flurry Kick:
 
214+LA/HA>LA/HA  the second hit is a knockdown with HA
 
*Blast Fist:
 
623+LA/HA
 
*Kaioken:
 
LA+HA+G  uses 15% of life gauge to earn 25% of ultimate gauge
 
*Instant Transmission:
 
236/214/623/421+F  Goku can uses it when charging Kamehameha
 
*???
 
421+LA/HA/LA+HA
 
*???
 
46+LA/HA
 
=Supers=
 
*Super Kamehameha:
 
236236+LA/HA  Press LA+HA or more hits
 
*Super Saiyan:
 
641236+LA/HA
 
*Blast Flurry Fist:
 
214214+LA/HA
 
*Spirit Bomb:
 
214214+LA+HA  Hold LA+HA
 
*Dragon Finish:
 
214214+LA+F  Opponent life need to be critical
 
 
 
=Combos=
LL:H, L+G, G, unfly H, dash H xx dragon finish
 
H xx L+G xx Kamehameha xx dragon finish
 
=Custom Setups=


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Latest revision as of 09:13, 6 May 2022

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Goku is a character with tools designed to kill Goku

Sdbz goku mini.png Goku is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait goku.png

Base Moves

Normal Moves

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Has a just frame version that launches for a juggle. Delay the final hit to get the just frame.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Goku can change the final hit to either sidestep or jump behind the opponent by ending the string with 6H, 8H or 2H.


Special Moves

Kamehameha
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Goku can charge the beam and can bend it by pressing 2/8

H - - - - -

move description


Flurry Kick
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Tatsu. L ender knocks away (causes wall stun with Wall Smash)

H - - - - -

H ender knocks down (causes ground bounce with Wall Smash)


Blast Fist
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Kaioken
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

uses 15% of life gauge to earn 25% of ultimate gauge


Super Moves

Super Kamehameha
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

mash buttons for more hits


Super Saiyan
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Install super


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