Ultra Street Fighter IV/Controls: Difference between revisions

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== Directions ==
 
{|
|-
| {{Upleft}}/'''7''' - Back Jump || style="text-align:center;" | {{Up}}/'''8''' - Neutral Jump || {{Upright}}/'''9''' - Forward Jump
|-
| {{Left}}/'''4''' - Back Walk, Stand Block<br>(Hold to charge back)<br><br>{{Left}}{{Left}}/'''44''' - Back Dash || [[File:Universal Numeric Notation.jpg]] || {{Right}}/'''6''' - Forward Walk<br><br>{{Right}}{{Right}}/'''66''' - Forward Dash
|-
| {{Downleft}}/'''1''' - Crouch Block<br>(Hold to charge down+back) || style="text-align:center;" | {{Down}}/'''2''' - Crouch<br>(Hold to charge down) || {{Downright}}/'''3''' - Offensive Crouch
|}
 
 
=== Button Layout ===
USFIV uses a 6 button layout:<br>LP /  MP /  HP<br>LK / MK / HK
 
{|
|+ Notation
|-
| {{lp}} - LP - '''Light Punch''' || {{lk}} - LK - '''Light Kick'''
|-
| {{mp}} - MP - '''Medium Punch''' || {{mk}} - MK - '''Medium Kick'''
|-
| {{hp}} - HP - '''Heavy Punch''' || {{hk}} - HK - '''Light Kick'''
|-
| {{p}} - P - '''Any Punch''' || {{k}} - K - '''Any Kick'''
|-
| {{2p}} - PP - '''Any 2 Punches'''    || {{2k}} - KK - '''Any 2 Kicks'''
|-
| {{3p}} - PPP - '''All 3 Punches'''    || {{3k}} - KKK - '''All 3 Kicks'''
|}
 
=== Button Combinations ===
 
{{lp}}+{{lk}}: '''Throw'''
*Performs a close-range throw that cannot be blocked. Some characters can also throw while in the air. The same input is used to defend (tech) against throws (air throws cannot be teched).
**A throw tech can also be input while crouching, but if the defending character is not already being thrown, then cr.LK will come out (resulting in a failed throw tech).
 
 
{{mp}}+{{mk}}: '''Focus Attack'''
*Begins charging an attack that has 1 hit of armor.
*The attack can be released at one of three strength levels:
** Lv. 1 (quick/no charge) - crumples on counterhit
** Lv. 2 (partial charge) - crumples on hit
** Lv. 3 (full charge) - unblockable, leads to a crumple state
*The focus charge (or attack on hit/block) can be cancelled with a forward/back dash
** This is useful for maintaining pressure or avoiding punishment
*Some normal/special attacks can be cancelled into Focus Attack for 2 bars (referred to as EX Focus Attack)
** This version of focus attack does not have armor, but can still crumple if the Lv. 2 Focus Attack is fast enough to combo
** This technique is the basis of the FADC (Focus Attack Dash Cancel) system that allows characters to extend combo routes, juggle into ultra, or use safe invincible reversals
 
 
{{hp}}+{{hk}}: '''Personal Action (Taunt)'''
*Performs a unique taunt animation; each character has 10 taunts to choose from
**Dan has unique jumping and crouching taunts that can hit the opponent, while Dudley's crouching taunt throws a projectile rose
**Guile's crouching taunt causes him to put on or take off his sunglasses
**Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)
 
 
=== Special Move Inputs ===
 
Special moves are done by performing one of the following direction inputs, followed by {{P}} or {{K}}.<br>At the cost of 1 bar of Super meter, a character can also hit {{2p}} or {{2k}} for an enhanced "EX" version of special moves.
 
{|
|-
| {{Qcf}} || '''236''' || Quarter Circle Forward     || Down > Down-forward > Forward
|-
| {{Qcb}} || '''214''' || Quarter Circle Back || Down > Down-back > Back
|-
| {{Hcf}} || '''41236'''     || Half Circle Forward || Back > Down-back > Down > Down-forward > Forward
|-
| {{Hcb}} || '''63214'''     || Half Circle Back || Forward > Down-forward > Down > Down-back > Back
|-
| {{Dp}} || '''623''' || Dragon Punch || Forward > Down > Down-forward
|-
| {{Rdp}} || '''421''' || Reverse Dragon Punch     || Back > Down > Down-back
|-
| {{360}} ||  || 360° Spin || Can spin stick clockwise or counterclockwise
|-
| {{cb}},{{f}}     || '''[4]6''' || Charge Back + Forward || Holding Down+Back '''(1)''' will charge both direction at once
|-
| {{cd}},{{u}}     || '''[2]8''' || Charge Down + Up || Holding Down+Back '''(1)''' will charge both direction at once
|-
| {{P}}<br>(Mash) ||  || Rapidly tap punches || Blanka, Decapre, E. Honda, Gen only
|-
| {{K}}<br>(Mash) ||  || Rapidly tap kicks || Chun-Li only
|}
 
 
{{Navbox-USFIV}}
[[Category: Ultra Street Fighter IV]]
[[Category: Street Fighter IV series]]

Latest revision as of 20:37, 17 April 2022