Ultra Street Fighter IV/Deejay: Difference between revisions

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#REDIRECT [[Ultra_Street_Fighter_IV/Dee_Jay]]
 
{{USFIVHeader}}
{{USFIVCharacterHeader|Dee Jay|DeeJay|
Dee Jay has managed to fuse his two true loves together: fighting and dancing.  Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight.  with his prowess as a kickboxer.  But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face.  And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
|
While he has very few aspects in which he excels, Dee Jay provides a variety of different playstyles that he can easily switch between depending on what the situation calls for. His Air Slashers can allow him to play a zoning game, and his other special moves like Machinegun Upper and Double Rolling Sobat allow him to act as an effective rushdown character. No matter which playstyle you choose, you should always aim to get your opponent into the corner. With no room for your opponent to back up, they will be much more susceptible to being hit by Dee Jay's attacks, which will have more combo potential and mix-up ambiguity.}}
 
 
== Ultra SFIV Changes ==
(From Ultra SFIV Arcade Japan)
* Crouch LK: Startup reduced to 4 frames from 5 frames
* Stand MP: Startup reduced to 6 frames from 7 frames
* Crouch MP: Hitbox expanded forward
* Crouch MK: Damage increased to 80 from 70
* Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit
* Crouch HP: Hitbox expanded forward
* Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames
* Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged
* Double Rolling Sobat: Light version changed from -5 to -3 on block
* Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash
* EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7
* EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version;
* EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash;
* EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash
(New to Ultra SFIV Console Digital Release)
* Double Rolling Sobat: Light version lower-body invincibility removed
* EX Machine Gun Upper: Pushback on block reduced
* Sobat Festival (UC1): Travels farther during the first two kicks
* Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames
 
 
== Character Specific Data ==
Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5|Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (1st Hit) (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last)|}}
 
 
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{LP}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{MP}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{HP}}|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{LK}}|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{MK}}|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{HK}}|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|Distance restriction: 1.05||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{LP}}|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{MP}}|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{HP}}|100|200|60|HL|-|8|4|23|34|18|22[23]|-9|-5[-4]|[] refers to vs crouching||||[2~4F]: Forces stand|[1F]: Free Juggle, [2~4F]: Reset|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{LK}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{MK}}|50*60|50*100|40*40|HL|sp/su*-|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{HK}}|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|Distance restriction: 1.05||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{LP}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{MP}}|80|80|40|HL|sp/su|6|2|12|19|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{HP}}|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{LK}}|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{MK}}|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{HK}}|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{LP}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{MP}}|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{HP}}|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{LK}}|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{MK}}|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{HK}}|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{LP}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{MP}}|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{HP}}|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{LK}}|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{MK}}|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{HK}}|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) {{d}} + lk||(In air) {{Down}}+{{LK}}|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower  body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range:  1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range:  1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) {{f}} + {{p}} ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher {{ex}}|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat {{LK}}|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat {{MK}}|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat {{HK}}|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat {{ex}}|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2
JS: 1*99"|}}
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} ex||Jacknife Maximum {{LK}}|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum {{MK}}|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum {{HK}}|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum {{ex}}|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} armorbreak||Machinegun Upper {{LP}}|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{MP}}|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{HP}}|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|21|-|-11|-||X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper {{LP}}(followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|21|-|-5|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{MP}}(followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|21|-|-7|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{HP}}(followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|21|-|-11|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper {{ex}} (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|18|-|-8|-|Charge 55F, opponent gains 5x4*10 meter on hit|X|X||[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper {{ex}} (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataGlanceRow||||||||||||||||-||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{LK}}|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{MK}}|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{HK}}|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
 
== Moves ==
 
 
=== Standing Close Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|CloseLP|
Close LP|Close Jab|Close {{lp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseMP|
Close MP|Close Strong|Close {{mp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseHP|
Close HP|Close Fierce|Close {{hp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseLK|
Close LK|Close Short|Close {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseMK|
Close MK|Close Forward|Close {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseHK|
Close HK|Close Roundhouse|Close {{hk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Standing Far Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|FarLP|
Far LP|Far Jab|{{lp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarMP|
Far MP|Far Strong|{{mp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarHP|
Far HP|Far Fierce|{{hp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarLK|
Far LK|Far Short|{{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarMK|
Far MK|Far Forward|{{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarHK|
Far HK|Far Roundhouse|{{hk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Crouching Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Crouch LP|
Crouch LP|Crouch Jab|{{d}} + {{lp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Crouch MP|
Crouch MP|Crouch Strong|{{d}} + {{mp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Crouch HP|
Crouch HP|Crouch Fierce|{{d}} + {{hp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Crouch LK|
Crouch LK|Crouch Short|{{d}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Crouch MK|
Crouch MK|Crouch Forward|{{d}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Crouch HK|
Crouch HK|Crouch Roundhouse|{{d}} + {{hk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Neutral Jumping Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Neutral LP|
Neutral Jump LP|Neutral Jump Jab|{{u}} + {{lp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Neutral MP|
Neutral Jump MP|Neutral Jump Strong|{{u}} + {{mp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Neutral HP|
Neutral Jump HP|Neutral Jump Fierce|{{u}} + {{hp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Neutral LK|
Neutral Jump LK|Neutral Jump Short|{{u}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Neutral MK|
Neutral Jump MK|Neutral Jump Forward|{{u}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Neutral HK|
Neutral Jump HK|Neutral Jump Roundhouse|{{u}} + {{hk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Diagonal Jumping Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Diagonal LP|
Diagonal Jump LP|Diagonal Jump Jab|{{ub}} / {{uf}} + {{lp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Diagonal MP|
Diagonal Jump MP|Diagonal Jump Strong|{{ub}} / {{uf}} + {{mp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Diagonal HP|
Diagonal Jump HP|Diagonal Jump Fierce|{{ub}} / {{uf}} + {{hp}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Diagonal LK|
Diagonal Jump LK|Diagonal Jump Short|{{ub}} / {{uf}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Diagonal MK|
Diagonal Jump MK|Diagonal Jump Forward|{{ub}} / {{uf}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Diagonal HK|
Diagonal Jump HK|Diagonal Jump Roundhouse|{{ub}} / {{uf}} + {{hk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Unique Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Knee Shot|
Knee Shot|Jump Knee|(in air) {{d}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Focus Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Focus Attack(
Level1)|Focus Attack (Level 1)|Level 1 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Focus Attack(
Level2)|Focus Attack (Level 2)|Level 2 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Focus Attack(
Level3)|Focus Attack (Level 3)|Level 3 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Throws ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SwingOverLaunch|
Swing Over Launch|Forward Throw|{{f}} or {{n}} + {{lp}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Flip Throw|
Flip Throw|Back Throw|{{b}} + {{lp}} + {{lk}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Special Moves ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|Air Slasher|
Air Slasher|Fireball, Max Out|{{b}} (charge) {{f}} + {{p}} {{ex}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|EXAirSlasher|
{{ex}} Air Slasher|{{ex}} Fireball, {{ex}} Max Out|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Doubl eRollingSobat|
Double Rolling Sobat|Dread Kicks|{{b}} (charge) {{f}} + {{k}} {{ex}} {{armorbreak}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|JackknifeMaximum|
Jackknife Maximum|Up Kicks|{{d}} (charge) {{u}} + {{k}} {{ex}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper|
Machine Gun Upper|Machine Gun Punch|{{d}} (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} {{armorbreak}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup1)|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup2)|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Super Combo ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SobatCarnival|
Sobat Carnival|Super Combo|{{b}} (charge) {{f}} {{b}} {{f}} + {{k}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Ultra Combos ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SobatFestival|
Sobat Festival|Ultra Combo I|{{b}} (charge) {{f}} {{b}} {{f}} + {{3k}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|ClimaxBeat|
Climax Beat|Ultra Combo II|{{db}} (charge) {{df}} {{db}} {{u}} + {{3p}} {{armorbreak}}||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
==The Basics==
 
==Combos==
 
==Strategy==
 
==Matchups==
 
====vs. Abel====
 
[[File:SSFIV-Abel_Face.jpg]]
(No strategies)
 
====vs. Adon====
 
[[File:SSFIV-Adon_Face.jpg]]
(No strategies)
 
====vs. Akuma/Gouki====
 
[[File:SSFIV-Akuma_Face.jpg]]
(No strategies)
 
====vs. Balrog/Boxer====
 
[[File:SSFIV-Balrog_Face.jpg]]
(No strategies)
 
====vs. Blanka====
 
[[File:SSFIV-Blanka_Face.jpg]]
(No strategies)
 
====vs. C. Viper====
 
[[File:SSFIV-CViper_Face.jpg]]
(No strategies)
 
====vs. Cammy====
 
[[File:SSFIV-Cammy_Face.jpg]]
(No strategies)
 
====vs. Chun-Li====
 
[[File:SSFIV-ChunLi_Face.jpg]]
(No strategies)
 
====vs. Cody====
 
[[File:SSFIV-Cody_Face.jpg]]
(No strategies)
 
====vs. Dan====
 
[[File:SSFIV-Dan_Face.jpg]]
(No strategies)
 
====vs. Decapre====
 
[[File:SSFIV-Decapre_Face.jpg]]
(No strategies)
 
====vs. Dee Jay (self)====
 
[[File:SSFIV-DeeJay_Face.jpg]]
(No strategies)
 
====vs. Dhalsim====
 
[[File:SSFIV-Dhalsim_Face.jpg]]
(No strategies)
 
====vs. Dudley====
 
[[File:SSFIV-Dudley_Face.jpg]]
(No strategies)
 
====vs. E. Honda====
 
[[File:SSFIV-EHonda_Face.jpg]]
(No strategies)
 
====vs. El Fuerte====
 
[[File:SSFIV-ElFuerte_Face.jpg]]
(No strategies)
 
====vs. Elena====
 
[[File:SSFIV-Elena_Face.jpg]]
(No strategies)
 
====vs. Evil Ryu====
 
[[File:SSFIV-Evil_Ryu_Face.jpg]]
(No strategies)
 
====vs. Fei Long====
 
[[File:SSFIV-FeiLong_Face.jpg]]
(No strategies)
 
====vs. Gen====
 
[[File:SSFIV-Gen_Face.jpg]]
(No strategies)
 
====vs. Gouken====
 
[[File:SSFIV-Gouken_Face.jpg]]
(No strategies)
 
====vs. Guile====
 
[[File:SSFIV-Guile_Face.jpg]]
(No strategies)
 
====vs. Guy====
 
[[File:SSFIV-Guy_Face.jpg]]
(No strategies)
 
====vs. Hakan====
 
[[File:SSFIV-Hakan_Face.jpg]]
(No strategies)
 
====vs. Hugo====
 
[[File:SSFIV-Hugo_Face.jpg]]
(No strategies)
 
====vs. Ibuki====
 
[[File:SSFIV-Ibuki_Face.jpg]]
(No strategies)
 
====vs. Juri====
 
[[File:SSFIV-Juri_Face.jpg]]
(No strategies)
 
====vs. Ken====
 
[[File:SSFIV-Ken_Face.jpg]]
(No strategies)
 
====vs. M.Bison/Dictator====
 
[[File:SSFIV-MBison_Face.jpg]]
(No strategies)
 
====vs. Makoto====
 
[[File:SSFIV-Makoto_Face.jpg]]
(No strategies)
 
====vs. Oni====
 
[[File:SSFIV-Oni_Face.jpg]]
(No strategies)
 
====vs. Poison====
 
[[File:SSFIV-Poison_Face.jpg]]
(No strategies)
 
====vs. Rolento====
 
[[File:SSFIV-Rolento_Face.jpg]]
(No strategies)
 
====vs. Rose====
 
[[File:SSFIV-Rose_Face.jpg]]
(No strategies)
 
====vs. Rufus====
 
[[File:SSFIV-Rufus_Face.jpg]]
(No strategies)
 
====vs. Ryu====
 
[[File:SSFIV-Ryu_Face.jpg]]
(No strategies)
 
====vs. Sagat====
 
[[File:SSFIV-Sagat_Face.jpg]]
(No strategies)
 
====vs. Sakura====
 
[[File:SSFIV-Sakura_Face.jpg]]
(No strategies)
 
====vs. Seth====
 
[[File:SSFIV-Seth_Face.jpg]]
(No strategies)
 
====vs. T.Hawk====
 
[[File:SSFIV-THawk_Face.jpg]]
(No strategies)
 
====vs. Vega/Claw====
 
[[File:SSFIV-Vega_Face.jpg]]
(No strategies)
 
====vs. Yang====
 
[[File:SSFIV-Yang_Face.jpg]]
(No strategies)
 
====vs. Yun====
 
[[File:SSFIV-Yun_Face.jpg]]
(No strategies)
 
====vs. Zangief====
 
[[File:SSFIV-Zangief_Face.jpg]]
(No strategies)
 
==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{LP}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{MP}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{HP}}|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||[1st hit]: Forces stand|[1st hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{LK}}|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{MK}}|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{HK}}|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|Distance restriction: 1.05||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{LP}}|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{MP}}|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{HP}}|100|200|60|HL|-|8|4|23|34|18|22[23]|-9|-5[-4]|[] refers to vs crouching||||[2~4F]: Forces stand|[1F]: Free Juggle, [2~4F]: Reset|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{LK}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{MK}}|50*60|50*100|40*40|HL|sp/su*-|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{HK}}|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|Distance restriction: 1.05||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|{{d}} + {{lp}}||Crouch {{LP}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|{{d}} + {{mp}}||Crouch {{MP}}|80|80|40|HL|sp/su|6|2|12|19|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|{{d}} + {{hp}}||Crouch {{HP}}|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|{{d}} + {{lk}}||Crouch {{LK}}|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|{{d}} + {{mk}}||Crouch {{MK}}|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|{{d}} + {{hk}}||Crouch {{HK}}|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|{{u}} + {{lp}}||Neutral Jump {{LP}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|{{u}} + {{mp}}||Neutral Jump {{MP}}|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|{{u}} + {{hp}}||Neutral Jump {{HP}}|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|{{u}} + {{lk}}||Neutral Jump {{LK}}|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|{{u}} + {{mk}}||Neutral Jump {{MK}}|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|{{u}} + {{hk}}||Neutral Jump {{HK}}|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|{{ub}} / {{uf}} + {{lp}}||Angled Jump {{LP}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|{{ub}} / {{uf}} + {{mp}}||Angled Jump {{MP}}|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|{{ub}} / {{uf}} + {{hp}}||Angled Jump {{HP}}|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|{{ub}} / {{uf}} + {{lk}}||Angled Jump {{LK}}|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|{{ub}} / {{uf}} + {{mk}}||Angled Jump {{MK}}|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|{{ub}} / {{uf}} + {{hk}}||Angled Jump {{HK}}|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) {{d}} + {{lk}}||(In air) {{Down}}+{{LK}}|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower  body: 1~3F|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|{{mp}} + {{mk}}||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|{{mp}} + {{mk}}||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|{{mp}} + {{mk}}||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range:  1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range:  1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|{{f}} or {{n}} + {{lp}} + {{lk}}||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Flip Throw|Back Throw|{{b}} + {{lp}} + {{lk}}||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|{{b}} (charge) {{f}} + {{p}} {{ex}}||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher {{ex}}|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|{{b}} (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat {{LK}}|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat {{MK}}|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat {{HK}}|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat {{ex}}|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2
JS: 1*99"|}}
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} {{ex}}||Jackknife Maximum {{LK}}|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}}
{{USFIVFrameDataRow|||||Jackknife Maximum {{MK}}|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}}
{{USFIVFrameDataRow|||||Jackknife Maximum {{HK}}|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}}
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum {{ex}}|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}}
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|{{d}} (charge) {{u}} + {{p}} (continue pressing {{p}} for extension) {{ex}} armorbreak||Machine Gun Upper {{LP}}|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{MP}}|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{HP}}|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machine Gun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|21|-|-11|-||X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machine Gun Upper {{LP}}(followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|21|-|-5|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{MP}}(followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|21|-|-7|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{HP}}(followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|21|-|-11|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machine Gun Upper {{ex}} (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|18|-|-8|-|Charge 55F, opponent gains 5x4*10 meter on hit|X|X||[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper {{ex}} (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataRow||||||||||||||||-||||||||||||||||||}}
{{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{LK}}|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}}
{{USFIVFrameDataRow|||||Super Combo {{MK}}|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}}
{{USFIVFrameDataRow|||||Super Combo {{HK}}|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Sobat Festival|Ultra I|{{b}} (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}}
{{USFIVFrameDataRow|Climax Beat|Ultra II|{{db}} (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to animation, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
|-
|}
 
 
=====Notes=====
 
{{Navbox-USFIV}}
[[Category:Ultra Street Fighter IV]]

Latest revision as of 05:36, 28 June 2025