Pokken Tournament DX/Weavile: Difference between revisions

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Line 10: Line 10:
|synergy=100 CC
|synergy=100 CC
|bursttime=780F (13 sec)
|bursttime=780F (13 sec)
|bDash=29F (1-8F Total invuln, Cancelable on FP Frame 25 / DP Frame 21)
|bDash=29F, '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln</span>''', Cancelable on Frame FP 25 / DP 21
|sDash=37F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=37F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=17F (Cancelable on Frame 13)
|fDash=17F, Cancelable on Frame 13
|sMove?=Agility, Icicle Crash
|sMove?=Agility, Icicle Crash, Nosedive
|hStance=Regenerates Shield Health.
|hStance=Regenerates Shield Health.
|lStance=High invuln. on Frame 1  
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}


Line 41: Line 41:
| 0
| 0
| -12
| -12
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA(projectile)
| BA(projectile)
| i18
| i18
Line 47: Line 47:
| +8
| +8
| 0
| 0
| 1-48F Total invuln, Pierce
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<br>
<br>
Line 58: Line 58:
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
<div>
<div>
====<span style="color:#019FED">Burst Attack: Sonic Slash</span>====
====<span style="color:#019FED">Burst Attack: Sonic Slash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 75: Line 76:
| 155 (20)
| 155 (20)
| 12
| 12
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (strike)
| BA (strike)
| i11
| i11
Line 81: Line 82:
| Shift
| Shift
| -4
| -4
| 1-8F Counter Armor, 9-38F Total invuln, Airborne on Frame 39, Pierce
| '''<span style="color:#019FED">1-8F Counter Armor</span>''', '''<span style="color:#EF007C">9-38F Total Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 39</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 102: Line 103:
| '''Properties'''
| '''Properties'''
|-
|-
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| Air Actionable on Frame 21
| '''<span style="color:#ad18ad">Air Actionable on Frame 21</span>'''
|}</div>
|}</div>
<div>
<div>
Line 174: Line 175:
| 30%
| 30%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i39
| i39
| 75
| 75
| Launch
| Soft Launch
| -4
| -4
| 1-32F Counter Armor, Airborne on Frame 41, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-32F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 41</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
Line 187: Line 188:
| 30%
| 30%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i59
| i59
| 95
| 95
| Launch
| Soft Launch
| +8
| +8
| 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-52F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 61</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
Line 210: Line 211:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 221: Line 223:
| Normal (projectile)
| Normal (projectile)
| 10 each
| 10 each
| Special Mid
| 10% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 2
| 2
| i17
| i17
Line 242: Line 245:
[[File:Pokken_Weavile_sY.png|border]]
[[File:Pokken_Weavile_sY.png|border]]
[[File:Pokken_Weavile_sY2.png|border]]
[[File:Pokken_Weavile_sY2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 248: Line 252:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 259: Line 264:
| Normal (projectile)
| Normal (projectile)
| 10
| 10
| Low, Ground only
| 20%
| <span style="color:#00FEFE">Low</span>, Ground only
| 2
| 2
| i53
| i53
Line 266: Line 272:
| +128
| +128
| +21
| +21
| Airborne on Frame 13, Low invuln. on Frame 19, fY Cancelable on Frame 41
| '''<span style="color:#ad18ad">Airborne on Frame 13</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 19</span>''', fY Cancelable on Frame 41
|}</div>
|}</div>
<div>
<div>
Line 286: Line 292:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Properties'''
| '''Properties'''
Line 297: Line 304:
| Normal (projectile) / Normal (strike)
| Normal (projectile) / Normal (strike)
| 68
| 68
| Mid Low
| 40% (First Hit Only)
| <span style="color:#00FE01">Mid Low</span>
| 7 / 5
| 7 / 5
| i19 / i35
| i19 / i35
Line 324: Line 332:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 335: Line 344:
| Normal (projectile) / Normal (strike)
| Normal (projectile) / Normal (strike)
| 80
| 80
| High
| 40% (First Hit Only)
| <span style="color:#FE5554">High</span>
| 7 / 5
| 7 / 5
| i19
| i19
Line 342: Line 352:
| Shift (Launch)
| Shift (Launch)
| -44
| -44
| 5-19F High and Mid High invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74
| '''<span style="color:#FE5554">5-19F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Special Cancelable on Frame 21, '''<span style="color:#ad18ad">Air Actionable on Frame 74</span>'''
|}</div>
|}</div>
<div>
<div>
Line 354: Line 364:
<br>
<br>
[[File:Pokken_Weavile_jY_FP.png|left|border]]
[[File:Pokken_Weavile_jY_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 360: Line 371:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 370: Line 382:
| Normal (projectile)
| Normal (projectile)
| 32
| 32
| Mid
| 20% (Ice Ball Only)
| <span style="color:#FFFE01">Mid</span>
| 2 / 8 (Blast)
| 2 / 8 (Blast)
| i18
| i18
| 5
| 5
| Until landing +27
| Until landing +27
| Launch
| Hard Launch
| -1
| -1
|}</div>
|}</div>
Line 408: Line 421:
| Normal (strike)
| Normal (strike)
| 40
| 40
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i17
| i17
Line 415: Line 428:
| +4
| +4
| -4
| -4
| Throw Blast, Block or Jump Cancelable on Frame 1
| Throw Blast, Block/Jump Cancelable on Frame 1
|-
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal
| Normal
| 60
| 60
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i72
| i72
Line 432: Line 445:
| Normal
| Normal
| 90
| 90
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i92
| i92
Line 438: Line 451:
| 122
| 122
| Shift (+8)
| Shift (+8)
| +30
| Guard Break (+30)
| Pierce, Guard Break
| Pierce, Guard Break
|}</div>
|}</div>
Line 459: Line 472:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 470: Line 484:
| Normal (strike)
| Normal (strike)
| 108
| 108
| Mid High
| 20% (First Hit Only)
| <span style="color:#CF6600">Mid High</span>
| 4 / 5 (j.XX)
| 4 / 5 (j.XX)
| i22
| i22
Line 487: Line 502:
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
==Duel Phase Weak Attacks==
<br>
<br>
Line 519: Line 535:
| 0%
| 0%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i15  
| i15  
Line 526: Line 542:
| +4  
| +4  
| 0  
| 0  
| Special Cancelable on Frame 19, +12 on Crit
| +12 on Crit, Special Cancelable on Frame 19
|-
|-
| '''<span style="color:#FC3D3C">4Y</span>'''
| '''<span style="color:#FC3D3C">4Y</span>'''
Line 533: Line 549:
| 20%
| 20%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i11
| i11
Line 547: Line 563:
| 10%
| 10%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i28
| i28
Line 561: Line 577:
| 10%
| 10%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i24
| i24
Line 575: Line 591:
| 10%
| 10%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i45
| i45
Line 589: Line 605:
| 10%
| 10%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i70
| i70
Line 609: Line 625:
<br>
<br>
[[File:Pokken_Weavile_6Y.png|left|border]]
[[File:Pokken_Weavile_6Y.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6Y</span>====
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 629: Line 646:
| 10%
| 10%
| 2
| 2
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3  
| 3  
| i19
| i19
Line 669: Line 686:
| 30%
| 30%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3  
| 3  
| i19
| i19
| 9
| 9
| 51
| 51
| Launch
| Hard Launch
| -4
| -4
| 5-20F High/Mid High invuln, Airborne on Frame 21, Special Cancelable on Frame 25
| '''<span style="color:#FE5554">5-20F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 21</span>''', Special Cancelable on Frame 25
|}</div>
|}</div>
<div>
<div>
Line 711: Line 728:
| 20%
| 20%
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 3
| 3
| i11
| i11
Line 718: Line 735:
| 0
| 0
| -4
| -4
| Throw Blast, High invuln. on Frame 1,  +8 on Crit, Special Cancelable on Frame 15
| Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''',  +8 on Crit, Special Cancelable on Frame 15
|-
|-
| '''<span style="color:#FC3D3C">2YY</span>'''
| '''<span style="color:#FC3D3C">2YY</span>'''
Line 725: Line 742:
| 20%
| 20%
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 3
| 3
| i32
| i32
Line 732: Line 749:
| +4
| +4
| -12
| -12
| High invuln. on Frame 1, Special Cancelable on Frame 38
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special Cancelable on Frame 38
|}</div>
|}</div>
<div>
<div>
Line 743: Line 760:
<br>
<br>
[[File:Pokken_Weavile_jY_DP.png|left|border]]
[[File:Pokken_Weavile_jY_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 764: Line 782:
| 0%
| 0%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| i11
| i11
Line 809: Line 827:
| 20%
| 20%
| 4
| 4
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i19
| i19
Line 816: Line 834:
| +12
| +12
| -8
| -8
| 1-18 High invuln, Special Cancelable on Frame 25
| '''<span style="color:#FE5554">1-18F High Invuln</span>''', Special Cancelable on Frame 25
|-
|-
| '''<span style="color:#FC3D3C">5[X]</span>'''
| '''<span style="color:#FC3D3C">Charged 5[X]</span>'''
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 20%
| 4
| 4
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i35
| i35
| 5
| 5
| 67
| 67
| Launch
| Hard Launch
| -8
| -8
| 1-34 High invuln, Pierce, Special Cancelable on Frame 41
| '''<span style="color:#FE5554">1-34F High Invuln</span>''', Pierce, Special Cancelable on Frame 41
|}</div>
|}</div>
<div>
<div>
Line 840: Line 858:
<br>
<br>
[[File:Pokken_Weavile_6X.png|left|border]]
[[File:Pokken_Weavile_6X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6X</span>====
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 863: Line 882:
| 20%
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i23
| i23
| 9
| 9
| 59
| 59
| Launch
| Soft Launch
| -12
| -12
| Destroys Projectiles while active, Special Cancelable on Frame 27
| Destroys Projectiles while active, Special Cancelable on Frame 27
|-
|-
| '''<span style="color:#FC3D3C">6[X]</span>'''
| '''<span style="color:#FC3D3C">Charged - 6[X]</span>'''
| Normal (strike)
| Normal (strike)
| 60 / 70 (5Y[X])
| 60 / 70 (5Y[X])
| 0%  
| 20%  
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i39
| i39
| 9
| 9
| 75
| 75
| Launch
| Soft Launch
| +4
| +4
| Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43
| Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43
Line 895: Line 914:
[[File:Pokken_Weavile_8X.png|left|border]]
[[File:Pokken_Weavile_8X.png|left|border]]
<div>
<div>
====<span style="color:#FC3D3C">8X</span>====
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 915: Line 935:
| 0%
| 0%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i27
| i27
Line 922: Line 942:
| +16
| +16
| 0
| 0
| Throw Blast, Low invuln. on Frame 1, Airborne on Frame 12
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|}</div>
|}</div>
<div>
<div>
Line 934: Line 954:
<br>
<br>
[[File:Weavile 2X.png|left|border]]
[[File:Weavile 2X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2X</span>====
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 955: Line 976:
| 20%
| 20%
| 3
| 3
| Low
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| i15
| i15
Line 962: Line 983:
| Knockdown
| Knockdown
| -16*
| -16*
| High invuln on Frame 1, 1-41F Mid High invuln.
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', '''<span style="color:#FE5554">1-41F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 994: Line 1,015:
| 10%, 10%, 0%x3
| 10%, 10%, 0%x3
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i22
| i22
Line 1,001: Line 1,022:
| +20
| +20
| -33
| -33
| Air Actionable on Frame 44 when blocked
| '''<span style="color:#ad18ad">Air Actionable on Frame 44 when blocked</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit drill-like divekick.</p>
|<p>A multihit drill-like divekick.</p>
<p>If blocked, Weavile bounces off the opponent's shield.</p>
<p>If blocked, Weavile bounces off the opponent's shield.
<p>Inputting 4X or 6X changes angle of the divekick.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,025: Line 1,047:
|-
|-
| 41
| 41
| 1-26F Projectile invuln, Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17
| '''<span style="color:#EF007C"> 1-26F Projectile Invuln.</span>''', Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17
|}</div>
|}</div>
<div>
<div>
Line 1,052: Line 1,074:
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
Line 1,061: Line 1,085:
| 0%
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i27
| i27
Line 1,073: Line 1,097:
| Normal (strike)
| Normal (strike)
| 38 (10)
| 38 (10)
| 0%
| 20%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 3
| 3
| i54
| i54
Line 1,089: Line 1,113:
| 20%
| 20%
| 5
| 5
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i87
| i87
Line 1,096: Line 1,120:
| +4
| +4
| -16
| -16
| Airborne on Frame 83
| '''<span style="color:#ad18ad">Airborne on Frame 83</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,107: Line 1,131:
<br>
<br>
[[File:Pokken_Weavile_5AY.png|left|border]]
[[File:Pokken_Weavile_5AY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">5AY Fake Out</span>====
====<span style="color:#FC3D3C">5AY Fake Out</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,130: Line 1,155:
| 30%
| 30%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 3
| 3
| i18
| i18
Line 1,137: Line 1,162:
| FP +8 / DP +12
| FP +8 / DP +12
| +8
| +8
| Airborne on Frame 23, Destroys Projectiles while active
| '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Destroys Projectiles while active
|-
|-
| '''<span style="color:#FC3D3C">5A[Y] Fake Out</span>'''
| '''<span style="color:#FC3D3C">5A[Y] Charged Fake Out</span>'''
| Normal (strike)
| Normal (strike)
| 40 (10)
| 40 (10)
| 40%
| 40%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 4
| 4
| i28
| i28
| 21
| 21
| 48
| 48
| Launch
| Hard Launch
| +8
| +8
| Airborne on Frame 23, Pierce, Destroys Projectiles while active
| '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Pierce, Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 1,162: Line 1,187:
<br>
<br>
[[File:Pokken_Weavile_6A.png|left|border]]
[[File:Pokken_Weavile_6A.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6A Knock Off</span>====
====<span style="color:#FC3D3C">6A Knock Off</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,181: Line 1,207:
| 80 (20)
| 80 (20)
| 3
| 3
| Mid High, Mid
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i23
| i23
Line 1,188: Line 1,214:
| +4
| +4
| -12
| -12
| Low invuln. on Frame 1, Airborne on Frame 5, 9-22 Mid Low invuln, R Cancelable on Frame 20
| '''<span style="color:#00FEFE">Low invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#00FE01">9-22F Mid Low Invuln</span>''', R Cancelable on Frame 20
|}</div>
|}</div>
<div>
<div>
Line 1,222: Line 1,248:
| 40%
| 40%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i35-59*
| i35-59*
| 1
| 1
| 71-95* / 46-70* (4AR)
| 71-95* / 46-70* (4AR)
| Launch
| Hard Launch
| -8
| -8
| Throw Blast, 1-8F Strike/Throw invuln, R Cancelable
| Throw Blast, '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln.</span>''', R Cancelable
|}</div>
|}</div>
<div>
<div>
Line 1,265: Line 1,291:
| 0%
| 0%
| 3
| 3
| Mid Low, Mid
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i23
| i23
Line 1,272: Line 1,298:
| 0
| 0
| -16
| -16
| Throw Blast, Airborne on Frame 27, Launch on Crit, Destroys Projectiles while active  
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 27</span>''', Hard Launch on Crit, Destroys Projectiles while active  
|-
|-
| '''<span style="color:#FC3D3C">8AA Ice Punch: Followup</span>'''
| '''<span style="color:#FC3D3C">8AA Ice Punch: Followup</span>'''
Line 1,279: Line 1,305:
| 20%
| 20%
| 2
| 2
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i74
| i74
Line 1,288: Line 1,314:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''<span style="color:#FC3D3C">8A[A] Ice Punch: Followup</span>'''
| '''<span style="color:#FC3D3C">8A[A] Charged Ice Punch: Followup</span>'''
| Normal (strike)
| Normal (strike)
| 120 (32)
| 120 (32)
| N/A
| N/A
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i94
| i94
Line 1,314: Line 1,340:
[[File:Pokken_Weavile_4A_1.png|border]]
[[File:Pokken_Weavile_4A_1.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
[[File:Pokken_Weavile_4A_2.png|border]]
<div>  
<div>
 
====<span style="color:#019FED">2A Taunt</span>====
====<span style="color:#019FED">2A Taunt</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,342: Line 1,369:
| N/A  
| N/A  
| N/A  
| N/A  
| 1-39F Counter Armor
| '''<span style="color:#019FED">1-39F Counter Armor</span>'''
|-
|-
| '''<span style="color:#019FED">2A Taunt (Attack)</span>'''
| '''<span style="color:#019FED">2A Taunt (Attack)</span>'''
Line 1,349: Line 1,376:
| 40%
| 40%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i37-66*
| i37-66*
| 65-94* (Attack) / 34-63* (2AR)
| 65-94* (Attack) / 34-63* (2AR)
| Launch
| Hard Launch
| +12
| +12
| 3-29/58F* / 3-34/63F* (2AR) Strike/Throw invuln, Pierce, R Cancelable
| '''<span style="color:#EF007C"> 3-29/58F* / 3-34/63F* (2AR) Strike/Throw Invuln</span>''', Pierce, R Cancelable
|}</div>
|}</div>
<div>
<div>
Line 1,388: Line 1,415:
| 0%
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (strike)
| BA (strike)
| i19
| i19
Line 1,411: Line 1,438:
|-
|-
| '''Total Frames'''
| '''Total Frames'''
| '''Properties'''
|-
|-
| FP Until landing +27 / DP Until landing +20
| Until landing FP +27 / DP +20
| Increases Support Gauge by X% <!-- I'll get the percentage later but I believe it's somewhere around 10%ish per slash -->
|}</div>
|}</div>
<div>
<div>
Line 1,425: Line 1,454:
<br>
<br>
[[File:Pokken_Weavile_jAB.png|border]]
[[File:Pokken_Weavile_jAB.png|border]]
<div>  
<div>
====<span style="color:#FC3D3C">j.A#B Icicle Crash: Jump</span>====
 
====<span style="color:#FC3D3C">j.A~B Icicle Crash: Jump</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 1,445: Line 1,475:
| 0%
| 0%
| 1 per hit
| 1 per hit
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i28
| i28
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B)
| -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B)
| -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B)
| -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B)
| Air Actionable on Frame 38
| '''<span style="color:#ad18ad">Air Actionable on Frame 38</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Able to jump off of the Icicle in multiple directions, Air Actionable afterwards.</p>
|<p>Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards.</p>
<p>5B = Straight upward</p>
<p>5B = Weavile launched straight upward, Projectile fired straight downwards</p>
<p>6B = Forward diagonal</p>
<p>6B = Weavile launched forward and up, Projectile fired downwards behind</p>
<p>4B = Backward diagonal</p>
<p>4B = Weavile launched backwards and up, Projectile fired downwards and ahead</p>
<p>1B = Backwards horizontally</p>
<p>1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally </p>
<p>3B = Forwards horizontally</p>
<p>3B = eavile launched horizontally backwards, Projectile fired behind</p>
|}</div>
|}</div>
<br>
<br>
Line 1,466: Line 1,496:
<br>
<br>
[[File:Pokken_Weavile_jAR.png|border]]
[[File:Pokken_Weavile_jAR.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.AR Icicle Crash: Nosedive</span>====
====<span style="color:#FC3D3C">j.AR Icicle Crash: Nosedive</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,485: Line 1,516:
| 10% Each
| 10% Each
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (strike)
| BA (strike)
| i28
| i28
Line 1,839: Line 1,870:
<br>
<br>
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]
<br>
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]
<br>
<br>
*GO (JP): [https://twitter.com/go364364 Twitter]
*GO (JP): [https://twitter.com/go364364 Twitter]
<br>
<br>
*IDontEvenKnow (NA): [https://twitter.com/TLE_IDEK Twitter]
*Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube]
<br>
<br>
*Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube]
*Pitaguy (NA): [https://www.twitch.tv/pitaguy Twitch] [https://youtube.com/@pitaguyyt2470 Youtube]
<br>
<br>
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter]
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter]
Line 1,853: Line 1,882:
<br>
<br>
*ToSaix (EU): [https://twitter.com/ToSaix Twitter]
*ToSaix (EU): [https://twitter.com/ToSaix Twitter]
<br>
*UDL (NA): [https://twitter.com/yoodlez Twitter]
<br>
<br>


==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile]
[https://www.youtube.com/watch?v=WD0C-RV3l1Y Weavile Beginner Guide]
<br>
<br>
[https://docs.google.com/document/d/131XwsUlh4buSGLs_Zffu3GUvxV0AJHSM52X-2ghW2nM/edit#heading=h.j87n2pob8u83 Weavile Primer]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=308172377 Frame Data: Weavile]
[https://youtu.be/5XM0K61ZocY Weavile Combo Guide by Kaiser]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191125003455/http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 00:36, 17 February 2023

Pokken Tournament DX

Introduction

Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.

In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.

To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.

Weavile
#PTDX_WVL
Pokken Weavile.png
Vitals
HP 540 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 29F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21
Side Dash 37F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 17F, Cancelable on Frame 13
Unique Movement Options Agility, Icicle Crash, Nosedive
Stances
High Stance Regenerates Shield Health.
Low Stance High Invuln. on Frame 1

General Moves




Pokken Weavile Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce







Pokken Weavile Burst Attack.png

Burst Attack: Sonic Slash

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 155 (20) 12 Mid BA (strike) i11 68 Shift -4 1-8F Counter Armor, 9-38F Total Invuln, Airborne on Frame 39, Pierce

Weavile conjures a tornado and spins upwards into the air.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

The hitbox increases in size horizontally over time.

Hitbox is no longer active when Weavile starts to descend.




Pokken Weavile jR.png

j.R Nosedive

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 21

Weavile fastfalls to the ground.







Pokken Weavile Grab FP.png Pokken Weavile Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60 / DP 90 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift N/A

Field Phase Grab: Increases Support Gauge.




Pokken Weavile CA 1.png Pokken Weavile CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (projectile) 90 30% 3 Mid S+ i39 75 Soft Launch -4 1-32F Counter Armor, Airborne on Frame 41, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (projectile) 120 30% 3 Mid S+ i59 95 Soft Launch +8 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Weavile nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each 10% per hit Special Mid 2 i17 9-12 45 -10 / -8 / -6* -6 fY Cancelable on Frame 33

Throws out three snowballs in a horizontal range.

Holding Y allows Weavile to move before throwing.

Movement is not affected by Speed buffs / debuffs.

*Holding Y launches five snowballs, or seven if held for longer.




Pokken Weavile sY.png Pokken Weavile sY2.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 20% Low, Ground only 2 i53 5 51 +128 +21 Airborne on Frame 13, Low Invuln. on Frame 19, fY Cancelable on Frame 41

Lays down three icicle traps on the ground.

Freezes the opponent if they come in contact.

Holding sY throws the traps further.

In Burst Mode, sY throws out five icicle traps.

fY cancelable.




Pokken Weavile fY.png

fY / nYY / sYY

Attack Type Damage Scaling Height Properties Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 68 40% (First Hit Only) Mid Low 7 / 5 i19 / i35 9 61 Down / Shift (+8) -16 Special Cancelable on Frame 21

Throws out a shadow projectile that follows up into a claw strike.

Can be angled left or right.

Cannot be angled left or right when performed from nY or sY






Pokken Weavile bY.png

bY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 80 40% (First Hit Only) High 7 / 5 i19 5 112 Shift (Launch) -44 5-19F High/Mid High Invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74

Similar to fY, but instead the shadow projectile and claw strike go upwards.

Can be angled left or right.





Pokken Weavile jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 32 20% (Ice Ball Only) Mid 2 / 8 (Blast) i18 5 Until landing +27 Hard Launch -1

Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.

Can be angled to throw to the side.

In Burst Mode, three snowball projectiles will be thrown out.




Pokken Weavile Homing Attack 1.png Pokken Weavile Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 3 i17 1 72 +4 -4 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal 60 Mid 4 i72 N/A 102 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal 90 Mid 5 i92 N/A 122 Shift (+8) Guard Break (+30) Pierce, Guard Break

Weavile homes in on the opponent and does three swipes.

Homing Attack 1 Throw Blasts.

Following up from Homing Attack 1, Weavile strikes upwards with its claw.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Weavile jX FP.png

j.X

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 108 20% (First Hit Only) Mid High 4 / 5 (j.XX) i22 9 Until landing +28 Shift (Knockdown) -8 Special Cancelable on Frame 19

Weavile homes in on the opponent by skating in the air.

Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically.




Duel Phase Weak Attacks




Pokken Weavile 5Y.png Pokken Weavile 5YY.png Pokken Weavile 5YYY.png Pokken Weavile 5YYYY.png

5Y / 4Y

5Y / 4Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 10 0% 0 Mid Low 3 i15 5 29 +4 0 +12 on Crit, Special Cancelable on Frame 19
4Y Normal (strike) 10 20% 0 Mid Low 3 i11 1 29 0 -4 Throw Blast, Special / 6X Cancelable on Frame 15
5YY Normal (strike) 10 10% 0 Mid 3 i28 N/A 58 0 -8 Special / 6X Cancelable on Frame 36
4YY Normal (strike) 8 10% 0 Mid 3 i24 N/A 54 0 -8 Special / 6X Cancelable on Frame 32
5YYY / 4YYY Normal (strike) 18 / 14 (4YYY) 10% 0 Mid 3 i45 N/A 71 0 -8 Special / 6X Cancelable on Frame 49
5YYYY / 4YYYY Normal (strike) 22 / 16 10% 3 Mid Low 3 i70 N/A 102 0 -8 Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76

A quick claw jab that has two variations.

4Y comes out faster and Throw Blasts, but has more scaling.

5Y advances Weavile forward while being more advantageous on hit and block.

Can cancel the first hit of 5YYYY / 4YYYY with Night Slash.




Pokken Weavile 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 40 10% 2 Mid Low 3 i19 9 47 +4 -8

Weavile lunges forward with its claw.







Pokken Weavile 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 30% 3 Mid High 3 i19 9 51 Hard Launch -4 5-20F High/Mid High Invuln, Airborne on Frame 21, Special Cancelable on Frame 25

Weavile hops in the air with an upwards claw swipe.

Universal Anti-Air.




Pokken Weavile 2Y.png Pokken Weavile 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 10 20% 0 Low 3 i11 1 26 0 -4 Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15
2YY Normal (strike) 40 20% 0 Low 3 i32 N/A 66 +4 -12 High Invuln. on Frame 1, Special Cancelable on Frame 38

2 low claw swipes.

2Y only combos into 2YY from a critical hit.




Pokken Weavile jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 0% 0 Mid High 3 i11 1 Until landing +13 +16 -4 Throw Blast

Multihit aerial claw scratches.




Duel Phase Strong Attacks




Pokken Weavile 5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 60 20% 4 Mid Low, Mid 4 i19 5 51 +12 -8 1-18F High Invuln, Special Cancelable on Frame 25
Charged 5[X] Normal (strike) 80 20% 4 Mid Low, Mid 5 i35 5 67 Hard Launch -8 1-34F High Invuln, Pierce, Special Cancelable on Frame 41

Weavile crouches, then throws out a vertical claw attack that has two hits.




Pokken Weavile 6X.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 50 20% 3 Mid Low 4 i23 9 59 Soft Launch -12 Destroys Projectiles while active, Special Cancelable on Frame 27
Charged - 6[X] Normal (strike) 60 / 70 (5Y[X]) 20% 3 Mid Low 5 i39 9 75 Soft Launch +4 Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43

Weavile advances forward with a blast of ice.




Pokken Weavile 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 0% 3 Mid High 4 i27 1 49 +16 0 Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 12

Weavile jumps forward and strikes with both claws.

Inputting 7X decreases the distance of the jump.

Inputting 9X increases the distance of the jump.




Weavile 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 57 Knockdown -16* High Invuln. on Frame 1, 1-41F High/Mid High Invuln.

Weavile slides forward on the ground.

* Becomes safer on block if done at a distance.




Pokken Weavile jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 each 10%, 10%, 0%x3 0 Mid High 4 i22 9 Unti landing +13 +20 -33 Air Actionable on Frame 44 when blocked

A multihit drill-like divekick.

If blocked, Weavile bounces off the opponent's shield.

Inputting 4X or 6X changes angle of the divekick.




Pokemon Moves




Pokken Weavile 5A.png

5A Agility

Total Frames Properties
41 1-26F Projectile Invuln., Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17

Weavile dashes forward.

In Field Phase, Weavile can also Agility left or right.






Pokken Weavile 5AA.png Pokken Weavile 5AAA.png Pokken Weavile 5AAAA.png

5AA / 5AX Fury Swipes

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AA / 5AX Fury Swipes Normal (strike) 20 (6) 0% 0 Mid 3 i27 17 73 -4 -20 Fake Out Cancelable on Frame 50
5AAA / 5AXX Fury Swipes Normal (strike) 38 (10) 20% 0 Mid 3 i54 N/A 102 -4 -20 Fake Out Cancelable on Frame 79
5AAAA / 5AXXX Fury Swipes Normal (strike) 64 (25) 20% 5 Mid 6 i87 79 131 +4 -16 Airborne on Frame 83

Can only be used from Agility.

Weavile does a multitude of claw swipes.




Pokken Weavile 5AY.png

5AY Fake Out

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AY Fake Out Normal (strike) 20 (5) 30% 0 Special Mid 3 i18 21 38 FP +8 / DP +12 +8 Airborne on Frame 23, Destroys Projectiles while active
5A[Y] Charged Fake Out Normal (strike) 40 (10) 40% 0 Special Mid 4 i28 21 48 Hard Launch +8 Airborne on Frame 23, Pierce, Destroys Projectiles while active

Can only be used from Agility.

Weavile hops and claps on the opponent.




Pokken Weavile 6A.png

6A Knock Off

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) 3 Mid High, Mid 5 i23 9 63 / 43 (6AR) +4 -12 Low invuln. on Frame 1, Airborne on Frame 5, 9-22F Mid Low Invuln, R Cancelable on Frame 20

Weavile leaps ahead with an arc-shaped claw strike.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

Can be canceled with R.




Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

4A Night Slash

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 92 (25) 40% 3 Mid Low 5 i35-59* 1 71-95* / 46-70* (4AR) Hard Launch -8 Throw Blast, 1-8F Strike/Throw Invuln., R Cancelable

Weavile lunges backwards and preps to attack.

*Can hold the input to stay in this backed position for a set amount of time.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile 8A.png Pokken Weavile 8AA.png

8A Ice Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Ice Punch Normal (strike) 60 (15) 0% 3 Mid Low, Mid 6 i23 1 79 0 -16 Throw Blast, Airborne on Frame 27, Hard Launch on Crit, Destroys Projectiles while active
8AA Ice Punch: Followup Normal (strike) 60 (15) 20% 2 Mid Low 6 i74 N/A 112 Knockdown -8 Destroys Projectiles while active
8A[A] Charged Ice Punch: Followup Normal (strike) 120 (32) N/A 12 Mid Low 6 i94 N/A 132 Shift +8 Pierce, Destroys Projectiles while active

An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice.

The hitbox lingers, but disappears if Weavile is hit.

The charged version of 8AA has five hits instead of one. Also has a larger hitbox.




Pokken Weavile 2A.png Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

2A Taunt

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Taunt Counter N/A N/A N/A N/A N/A N/A 51 N/A N/A 1-39F Counter Armor
2A Taunt (Attack) Counter (strike) 110 (30) 40% 0 Mid Low 5 i37-66* 65-94* (Attack) / 34-63* (2AR) Hard Launch +12 3-29/58F* / 3-34/63F* (2AR) Strike/Throw Invuln, Pierce, R Cancelable

Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.

*During this state, Weavile is invincible. The invincibility time can be extended by holding the input.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile jA.png

j.A Icicle Crash

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 (5) 0% 0 Mid BA (strike) i19 9 Until landing +33 -61 -69 Cancels into Followups on Frame 18

Weavile spawns an icicle to stand on in the air and can perform any of the followups below.

In Burst Mode, Icicle Crash can be used twice.




Pokken Weavile jAYX.png

j.AY/X Icicle Crash: Signal Slash

Total Frames Properties
Until landing FP +27 / DP +20 Increases Support Gauge by X%

Weavile slashes the icicle, charging Its Support Gauge and landing on the ground once complete.

Can be done a second time to gain half the charge of the first charge.

The icicle's hitbox disappears once the input is pressed.

Weavile lands on the ground once complete.




Pokken Weavile jAB.png

j.A~B Icicle Crash: Jump

Attack Type Damage Scaling PSP Height Priority Impact Recovery Hit Adv Block Properties
Normal (projectile) 30 (9) 0% 1 per hit Mid 4 i28 Until landing FP +27 / DP +13 -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B) -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B) Air Actionable on Frame 38

Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards.

5B = Weavile launched straight upward, Projectile fired straight downwards

6B = Weavile launched forward and up, Projectile fired downwards behind

4B = Weavile launched backwards and up, Projectile fired downwards and ahead

1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally

3B = eavile launched horizontally backwards, Projectile fired behind




Pokken Weavile jAR.png

j.AR Icicle Crash: Nosedive

Attack Type Damage Scaling PSP Height Priority Impact Recovery Hit Adv Block
Normal (strike) 104 (80) 10% Each 3 Mid BA (strike) i28 Until landing +27 0 -8 / -22*

Sends the icicle downwards, exploding in a radius.

Can change the trajectory of the landing.

* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.




Combos



Field Phase


sY

  • sY > j.Y > fA (88 Damage)



  • sY > j.Y > j.X (104 Damage)



  • sY > j.Y > 5AAAA (122 Damage)



fY

  • fY > fA (68 Damage)



  • fY > 5AAAY (62 Damage)



  • fY > 5AAAA (94 Damage)



bY

  • bY > fA (70 Damage)



  • bY > 5AAAA (88 Damage)



j.Y

  • j.Y > j.Y > j.Y > XX (172 Damage)



  • j.Y > j.Y > j.Y > j.X (178 Damage)



  • j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)



  • j.Y > j.Y > j.Y > 5AAAA (204 Damage)



j.X

  • (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)



  • (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:


-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard

Any character not listed requires a Speed buff.


Duel Phase


2Y

  • (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)



  • (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)



4Y

  • 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)



  • 4Y > 4YY > 4YYX > 5AAAA (95 Damage)



  • (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)



  • 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)



  • (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)



  • (Critical Hit) 4Y > 6X > 6A (105 Damage)



5Y

  • 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)



  • 5Y > 5YY > 5YYX > 5AAAA (139 Damage)



  • (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)



  • 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)



  • (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)



  • (Critical Hit) 5Y > 6X > 6A (131 Damage)



8Y

  • 8Y > j.A > 1B > 5AAAA (132 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)



  • 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)



  • 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)



  • (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)



  • (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)



  • (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)



  • (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)



5X

  • 5X > 4A > 2X (150 Damage)



  • 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)



  • 5X > 5A > 8A > 8AA (156 Damage)



  • 5X > 5AAAA (166 Damage)



  • 5X > 5A > L+R (181 Damage)



  • 5X > 4A > 5X > 4A (160 Damage) Only works on:


-Braixen

5[X]

  • 5[X] > 8A > 8A[A] (192 Damage)



  • 5[X] > 5AAAA (170 Damage)



  • 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)



  • 5[X] > L+R (201 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)



6X / 6[X]

  • 6X / 6[X] > 5AAAA (140 / 150 Damage)



  • (Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)



  • 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:


-Gardevoir
-Scizor
-Suicune

2A

  • 2A > 5AAAA (168 Damage)



  • 2A > 6A (150 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)



4A

  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)



  • 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:


-Lucario
-Gardevoir
-Braixen
-Suicune

8A

  • (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)



  • (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:


-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard

j.A

  • (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)



  • (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)




Notable Players










External Resources


Weavile Beginner Guide

Weavile Primer

Weavile Combo Guide by Kaiser

Pokken Arena: Weavile