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{{PJ Character Intro|char= Chairperson|full=Chairperson (iinchou)|short=CHAIRPERSON|content= | {{PJ Character Intro|char= Chairperson|full=Chairperson (iinchou)|short=CHAIRPERSON | ||
|school=Taiyo | |||
|assist=Support | |||
|tier=E | |||
|difficulty=...Chairperson :( | |||
|content= | |||
{{2 Column Flex|flex1=9|flex2=4 | {{2 Column Flex|flex1=9|flex2=4 | ||
|content1= | |content1= | ||
{{Content Box|header=Introduction|content= | {{Content Box|header=Introduction|content= | ||
(Lore info here) | |||
<br> | |||
<br> | |||
Much like how [[Project Justice/Roy | Roy]] is '''''"The"''''' character to pick, '''Chairperson''' is also '''''"The"''''' character in '''''Project Justice'''''...in her own way. Having studied (long distance) under the illustrious Saikyo Style, here's what she brings to the table: | |||
<br><br> | |||
Abysmally lacking in damage, poor reaching normals, specials that are occasionally unsafe '''''on hit''''', and to top it off, lacking a Rival Launcher '''''entirely'''''. '''Chairperson''' has a few mountains to climb to be successful on the front lines. Thankfully, '''Chairperson''' does have one extremely redeeming quality: her Team-Up, '''''Chairpersons One-Point Advice'''''. Debatably one of the best Team-Ups in '''''Project Justice''''', '''Chairperson''' hops into the fray and restores not only 4 bars of Guts (super) meter, but also restores a portion of Health! While she may struggle heavily to be successful on point, her assist can make her a potentially invaluable asset to a full teams composition. '''Chairperson''' is the most useful and versatile benchwarmer you could ever hope to find, and while not a great character in her own right, is a fantastic 2nd or 3rd pick for players just starting out, or specialists who would never need any other characters anyways. | |||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * One of the best Team-Ups in the game, making her an invaluable partner. | ||
|cons= | |cons= | ||
* | * Poor damage output. | ||
* Very short reaching normals. | |||
* Specials that are unsafe on block and some on hit. | |||
* Lacks a Rival Launcher entirely. | |||
** Does have a Mini launcher, though it's damage output is poor despite being one of her go-to textbook routes. | |||
<br> | |||
* '''Essentially, incredibly weak as a character.''' | |||
** '''Chairperson''' is poor performing by design. While her assist can make-or-break tight games, her purpose on-point is similar to [[Street_Fighter_3:_3rd_Strike/Sean/2021|Sean]] from [[Street_Fighter_3:_3rd_Strike|3rd Strike]], a handicap for good players to use against inexperienced players. | |||
}} | }} | ||
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}} | }} | ||
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__NOTOC__ | __NOTOC__ |
Latest revision as of 11:17, 16 October 2021
(Lore info here)
Much like how Roy is "The" character to pick, Chairperson is also "The" character in Project Justice...in her own way. Having studied (long distance) under the illustrious Saikyo Style, here's what she brings to the table:
Abysmally lacking in damage, poor reaching normals, specials that are occasionally unsafe on hit, and to top it off, lacking a Rival Launcher entirely. Chairperson has a few mountains to climb to be successful on the front lines. Thankfully, Chairperson does have one extremely redeeming quality: her Team-Up, Chairpersons One-Point Advice. Debatably one of the best Team-Ups in Project Justice, Chairperson hops into the fray and restores not only 4 bars of Guts (super) meter, but also restores a portion of Health! While she may struggle heavily to be successful on point, her assist can make her a potentially invaluable asset to a full teams composition. Chairperson is the most useful and versatile benchwarmer you could ever hope to find, and while not a great character in her own right, is a fantastic 2nd or 3rd pick for players just starting out, or specialists who would never need any other characters anyways.
{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |urlargs=start=144&end=192&loop=1 |dimensions=480x320 }}
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