(Added "Unrecorded shortcut, incase users are looking for old pages combos) |
(Difficult: added new Metered BnB, replaced old Meterless BnB) |
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(21 intermediate revisions by 3 users not shown) | |||
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<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | <div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | ||
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<span style="font-size:1.2em;"> | <span style="font-size:1.2em;"> | ||
-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Kyosuke_Face.png|center|50px|link=]] | |||
| [[#Easy| Easy]] | [[#Medium| Medium]] | [[#Difficult| Difficult]] | [[#Advanced| Advanced]] | [[#Unrecorded| Unrecorded]] |</span> | | [[#Easy| Easy]] | [[#Medium| Medium]] | [[#Difficult| Difficult]] | [[#Advanced| Advanced]] | [[#Unrecorded| Unrecorded]] |</span> | ||
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---- | ---- | ||
==Easy== | ==Easy== | ||
{{ | |||
{{ComboData | |||
|video=PJ Kyosuke BasicProjectile.webm | |||
|caption= | |||
|name=String into Projectile Soft KD | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{hp}} | |||
5AAC 236C | |||
|Damage=15% | |||
|Hits=5 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description=Useful if you need space | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{ComboData | |||
|video=PJ Kyosuke StringKD.webm | |||
|caption= | |||
|name=String into Knockdown | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hp}} | |||
5B 2C 5D 6C | |||
|Damage=20% | |||
|Hits=4 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description=Works at shockingly long ranges | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|video=PJ Kyosuke GroundBounceStarter.webm | |||
|caption= | |||
|name=Ground Bounce Starter | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lp}} {{lp}} {{hp}} {{---}} {{qcb}} {{hp}} | |||
5AAC 214C | |||
|Damage=13% | |||
|Hits=4 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description=Can connect 66 5C 623C but after that it's finicky | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | |||
{{ComboData | |||
|video=PJ Kyosuke SweepCombo.webm | |||
|caption= | |||
|name=Sweep combo | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{d}} {{hk}} | |||
2A 2C 2D | |||
|Damage=17% | |||
|Hits=3 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description= | |||
}} | |||
}}<br> | |||
</div></div> | </div></div> | ||
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==Medium== | ==Medium== | ||
{{ | |||
{{ComboData | |||
|video=PJ Kyosuke ShadowCutCombo.webm | |||
|caption= | |||
|name=Combo into Shadow Cut | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lp}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{hk}} | |||
5A 5B 2C 5D 6D 236D | |||
|Damage=26% | |||
|Hits=6 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description= | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{ComboData | |||
|video=PJ Kyosuke SuperShadowCutCombo.webm | |||
|caption= | |||
|name=Combo into Super Shadow Cut | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{qcf}} {{k}} | |||
2B 2C 5D 6D 236236K | |||
|Damage=35% | |||
|Hits=10 | |||
|Meter Use=1 | |||
|Stun= | |||
|Description= | |||
}} | |||
}}<br> | |||
</div></div> | </div></div> | ||
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==Difficult== | ==Difficult== | ||
{{ComboData | |||
|video=KyosukeMeteredBnB.webm | |||
|caption= | |||
|name=Metered Air BNB | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{air}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} {{qcf}} {{qcf}} {{k}} {{---}} {{air}} {{qcf}} {{lk}} | |||
Yeaaaah baby, that's what I've been waiting for | |||
|Damage=88 | |||
|Hits=16 | |||
|Meter Use=1 | |||
|Stun= | |||
|Description=Your go-to in ANY situation | |||
Reminder you can chain other moves before the 5HK depending on the situation such as {{d}} {{lk}} {{---}} {{hp}} if too far, or {{lp}} {{lp}} {{---}} {{hp}} if up close.<br> | |||
Builds up crazy stun<br> | |||
}} | |||
}}<br> | |||
< | {{ComboData | ||
}} | |video=KyosukeMeterlessBnB.webm | ||
|caption= | |||
|name=Meterless Air BNB | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{air}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} {{air}} {{qcf}} {{hp}} {{---}} {{air}} {{lk}} | |||
That's what it's all about WOOOO | |||
|Damage=77 | |||
|Hits=11 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description= Dash under after the opponent techs to get your mix going <br> | |||
}} | |||
}}<br> | |||
---- | ---- | ||
==Advanced== | ==Advanced== | ||
{{ | |||
{{ComboData | |||
|video=KyosukeLauncherBnB.webm | |||
|caption= | |||
|name=Rival Launcher | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{df}} {{hk}} {{---}} {{u}} {{---}} {{air}} {{hp}} {{lp}} {{lp}} {{hp}} {{---}} {{air}} {{lp}} {{lp}} {{hp}} {{---}} {{air}} {{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | |||
Born to airwalk super, forced to bnb. | |||
|Damage=71 | |||
|Hits=18 | |||
|Meter Use=1 | |||
|Stun= | |||
|Description=Good for Tardy Cancelling certain moves, but be careful <br> | |||
Hold forward AFTER pressing j.HP and let go during j.LP j.LP | |||
}} | |||
}}<br> | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
( | {{ComboData | ||
|video= KyosukeSuperLauncherBnB.webm | |||
|caption= | |||
|name= Super Rival Launcher | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{lp}} {{lk}} {{---}} {{qcb}} {{qcb}} {{p}} {{---}} {{d}} {{uf}} {{---}} {{air}} {{hp}} {{lp}} {{lp}} {{hp}} {{---}} {{air}} {{lp}} {{lp}} {{hp}} {{---}} {{air}} {{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | |||
Yep, it only links from 5.lk | |||
|Damage= 87 (on Kyosuke) | |||
|Hits= 23 | |||
|Meter Use=2 | |||
|Stun= | |||
|Description=Best Damage you'll get out of 214214C <br> | |||
5LK to 214214C is a tight link, buffer early <br> | |||
Hold forward after j.HP is pressed and let go for j.LP j.LP, lest you get j.6HP, and that will practically end the combo then and there. <br> | |||
There's a delay before the air part of the combo. | |||
}} | |||
}}<br> | |||
---- | ---- | ||
==Glitches== | ==Glitches== | ||
< | {{ComboData | ||
}} | |video=PJ Kyosuke Airwalk.webm | ||
|caption= | |||
|name=Air Walk | |||
|data= | |||
{{ComboData-PJ | |||
|Notation= {{air}} {{qcf}} {{lk}}+{{hk}} | |||
j.236B+D | |||
|Damage=0 | |||
|Hits=0 | |||
|Meter Use=0 | |||
|Stun= | |||
|Description=Technically, this works by kara'ing {{qcf}} {{lk}}/{{hk}} into a sidestep. <br> | |||
You can grab and be grabbed vs. opponents below you. <br> | |||
Projectiles come out from the ground. <br> | |||
Being hit or thrown causes you to instantly teleport to the ground. <br> | |||
Not available on English Dreamcast versions of the game, and is therefore sometimes banned. | |||
}} | |||
}}<br> | |||
---- | ---- | ||
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<br> | <br> | ||
==Unrecorded== | ==Unrecorded== | ||
<br> | <br> | ||
{{d}} {{lk}} {{---}} {{hp}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{qcf}} {{p}} | {{d}} {{lk}} {{---}} {{hp}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{qcf}} {{p}} | ||
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{{d}} {{lk}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{k}} | {{d}} {{lk}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{k}} | ||
{{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{ | {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | ||
{{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{hp}} {{---}} {{qcf}} {{lk}} | |||
{{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{ | <br> | ||
Combos listed below are from seesaawiki: | |||
{{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | |||
Launcher route for small characters (Momo,Akira) : {{df}} {{hk}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | |||
Vs. Hinata, leave out the Air {{hk}} from this combo. | |||
Climactic Scoop (Ran's Team Up Technique) {{---}} {{d}} {{u}} {{---}} {{lp}} {{hp}} {{hk}} {{---}} ( {{qcf}} {{hp}} or) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | |||
{{Project Justice}} | {{Project Justice}} | ||
[[Category: Project Justice]] | [[Category: Project Justice]] | ||
[[Category: Kyosuke Kagami]] | [[Category: Kyosuke Kagami]] |
Latest revision as of 13:09, 7 February 2025
-Select from below to jump to each section-

| Easy | Medium | Difficult | Advanced | Unrecorded |
About "Textbook" Combos:
Project Justice features a "Textbook" Combo system- also known as "Nekketsu" (Hot-Blooded) Combos in the Japanese version. Textbook Combos function similarly to Chain Combos or Magic-Series Combos present in games like Marvel vs Capcom 2 and Vampire Savior, where combos can be easily executed by inputting attacks in order from weakest to strongest:
(Light Normal Heavy Normal
Heavy Command Normal)
( or
or
6
/ 3
/ Etc.)
However! Combos in Project Justice can be more intricate and complex- extending beyond the simple built-in strings provided by Textbook Combos. Most combos will begin with Textbook combos, however, so it's good to be familiar with the concept beforehand! Study up below!
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Easy
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() 5AAC 236C | |||||
Damage | Hits | Meter Use | Stun | ||
15% | 5 | 0 | - | ||
Useful if you need space |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5B 2C 5D 6C | |||||
Damage | Hits | Meter Use | Stun | ||
20% | 4 | 0 | - | ||
Works at shockingly long ranges |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() 5AAC 214C | |||||
Damage | Hits | Meter Use | Stun | ||
13% | 4 | 0 | - | ||
Can connect 66 5C 623C but after that it's finicky |
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2A 2C 2D | |||
Damage | Hits | Meter Use | Stun |
17% | 3 | 0 | - |
}}
Medium
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5A 5B 2C 5D 6D 236D | |||
Damage | Hits | Meter Use | Stun |
26% | 6 | 0 | - |
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2B 2C 5D 6D 236236K | |||
Damage | Hits | Meter Use | Stun |
35% | 10 | 1 | - |
}}
Difficult
Advanced
Glitches
(Grabbed from Kyosukes main page for now until combos can be expanded upon and categorized)
Unrecorded
(Air)
(Air)
(Air)
(Air)
Combos listed below are from seesaawiki:
Launcher route for small characters (Momo,Akira) :
(Air)
Vs. Hinata, leave out the Air from this combo.
Climactic Scoop (Ran's Team Up Technique)
(
or)