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==CollapsingComboTable- | ==CollapsingComboTable-WW7 Parameters== | ||
*'''character:''' Character the listed damage is recorded against; defaults to | *'''character:''' Character the listed damage is recorded against; defaults to Rai if field is missing or blank. | ||
==CollapsingComboData- | ==CollapsingComboData-WW7 Parameters== | ||
*'''input:''' The input for the combo, in numpad notation. | *'''input:''' The input for the combo, in numpad notation. | ||
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over. | *'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over. | ||
Line 69: | Line 69: | ||
|data= | |data= | ||
{{CollapsingComboData-WW7 | {{CollapsingComboData-WW7 | ||
|input = | |input = j8.B ▼ Super Mode, 623AB, 63214D, 5A | ||
|simput = | |simput = Idk dude | ||
|condition = | |condition = In the corner | ||
|characters = | |characters = Tesse | ||
|damage = | |damage = 255 | ||
|meter = | |meter = 2 bars | ||
|metergen = 61.9% (before ender) | |metergen = 61.9% (before ender) | ||
|link = | |link = https://gfycat.com/palatablebreakableladybird | ||
|note = | |note = This combo is only possible thanks to Tesse floaty state that lets you juggle her in unique situations. | ||
}} | |||
{{CollapsingComboData-WW7 | |||
|condition=Air Starter | |||
|characters = All | |||
|damage= | |||
|metergen= | |||
|input=j8.B ▼ 236AB | |||
|simput= | |||
|note= You need to do EX DP when landing. | |||
}} | |||
{{CollapsingComboData-WW7 | |||
|condition=Air starter | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input= j9.C [3 hit] ▼ 5C → 5D | |||
|simput= | |||
|note= | |||
}} | |||
}} | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{CollapsingComboTable-WW7 | |||
|character=Tesse | |||
|data= | |||
{{CollapsingComboData-WW7 | |||
|input = j8.B ▼ Super Mode, 623AB, 63214D, 5A | |||
|simput = Idk dude | |||
|condition = In the corner | |||
|characters = Tesse | |||
|damage = 255 | |||
|meter = 2 bars | |||
|metergen = 61.9% (before ender) | |||
|link = https://gfycat.com/palatablebreakableladybird | |||
|note = This combo is only possible thanks to Tesse floaty state that lets you juggle her in unique situations. | |||
}} | }} | ||
{{CollapsingComboData-WW7 | {{CollapsingComboData-WW7 | ||
|condition= | |condition=Air Starter | ||
|characters = All | |characters = All | ||
|damage= | |damage= | ||
|metergen= | |metergen= | ||
|input= | |input=j8.B ▼ 236AB | ||
|simput= | |simput= | ||
|note= | |note= You need to do EX DP when landing. | ||
}} | }} | ||
{{CollapsingComboData-WW7 | {{CollapsingComboData-WW7 | ||
|condition= | |condition=Air starter | ||
|damage= | |damage= | ||
|metergen= | |metergen= | ||
|metero= | |metero= | ||
|input= | |input= j9.C [3 hit] ▼ 5C → 5D | ||
|simput= | |simput= | ||
|note= | |note= | ||
}} | }} | ||
}} | }} | ||
</pre></div> | |||
[[Category:Waku Waku 7]] | |||
</noinclude> |
Latest revision as of 01:22, 31 August 2021
Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-WW7 | character = | data = {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} }}
CollapsingComboTable-WW7 Parameters
- character: Character the listed damage is recorded against; defaults to Rai if field is missing or blank.
CollapsingComboData-WW7 Parameters
- input: The input for the combo, in numpad notation.
- simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
- condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
- meter: Meter requirement for the combo.
- characters: Characters the combo works on, if that is notable.
- damage: Damage the combo deals.
- metergen: Meter the combo generates you.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.
Source
{{CollapsingComboTable-WW7 |character=Tesse |data= {{CollapsingComboData-WW7 |input = j8.B ▼ Super Mode, 623AB, 63214D, 5A |simput = Idk dude |condition = In the corner |characters = Tesse |damage = 255 |meter = 2 bars |metergen = 61.9% (before ender) |link = https://gfycat.com/palatablebreakableladybird |note = This combo is only possible thanks to Tesse floaty state that lets you juggle her in unique situations. }} {{CollapsingComboData-WW7 |condition=Air Starter |characters = All |damage= |metergen= |input=j8.B ▼ 236AB |simput= |note= You need to do EX DP when landing. }} {{CollapsingComboData-WW7 |condition=Air starter |damage= |metergen= |metero= |input= j9.C [3 hit] ▼ 5C → 5D |simput= |note= }} }}