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| =Introduction= | | {{Character Subnav ROTD|name=Cassandra}} |
| [[File:cassandrarotdprofile.gif|right]] | | {{infobox-ROTD |
| [[File:cassandrarotd.gif|right]]
| | |Name=Cassandra Murata |
| =Movelist= | | |image=RotdCassandraFullPortrait.png |
| | |Unique Partner=[[Rage_of_The_Dragons/Oni|'''Oni''']] |
| | |Life=180 |
| | |Stun=100 |
| | |Guard=100 |
| | |Air Throw=No |
| | |Walk Speed=5 |
| | |Run Speed=4 |
| | |Difficulty=★★★★★ Very Difficult |
| | |- |
| | |Tier=C+ |
| | }} |
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| ==Command Moves==
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| (n)dwnfwd B - Slide kick.
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| Must be blocked low. Does not knock down.
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| Comboable after her strong normals.
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| Bufferable.
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| (n)fwd B - Overhead.
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| Does not combo after her normals.
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| Her illusion can combo after this though.
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| Bufferable.
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| ==Special Moves==
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| (a)Fallen Angel - air qcb B/D.
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| She does a spinning dive kick downwards.
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| (a)Angel Slash - DP A/C.
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| Jumps low and does an upward chop.
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| Decent anti air.
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| (n)Illusion - qcf B/D.
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| She teleports and hits the opponent(kinda bumps into them).
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| B version makes her appear in front of the opponent.
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| D version makes her appear at the back.
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| You can be hit while teleporting.
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| A bit slow to combo after her strong normals.
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| Innocence - hcb A/C.
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| Counter move.
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| She does a Hanzo or Galford's Head strike move if she is hit during this move.
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| BTW, this move counters all high and mid hitting physical contact moves(no projectile).
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| And yes, it can counter physical hitting supers as well.
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| ==Super Moves==
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| (n)White Wave - qcb hcf A/C.
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| She hits the ground and releases a pillar of white energy.
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| Great anti air, 2 hits if fully connected.
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| Funny, the move's name is White wave, yet in the game I hear her say 'Ground' wave instead.
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| (a)(n)Air White Wave - qcf hcb A/C.
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| Does a dive kick first then comboed into a white wave when she reaches the ground.
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| The initial dive kick is air blockable, but the succeeding white wave isn't.
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| So even if you air block the inital dive kick, you'd still get hit.
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| ==Super Tag==
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| =Combos=
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| First Impact combos:<br>
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| Ground - A, B, C, C, D<br>
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| Air - A, B, C, C, D<br><br>
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| B&B combo: <br>
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| Jump D, close C, dwnfwd B, DP A/C OR qcf B/D<br>
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| -If opponent blocks the combo, use qcf B/D. <br><br>
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| Its a safe move when blocked, plus you'll still be in range to keep the pressure on your opponent.<br>
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| Other Combos:<br>
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| -Jump D, hop forward D, air qcb B.<br>
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| -Jump D, hop forward D, air qcf hcb A/C<br><br>
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| Trick combos:<br>
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| -Jump D, dwn B, fwd B, qcf B/D<br>
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| -Jump D, dwn B, dwnfwd B, qcf B/D OR DP A/C<br>
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| -Close C, fwd B, qcf B/D<br>
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| -close C, dwnfwd B, qcf B/D OR DP A/C<br><br>
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| Wall Combos<br>
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| -Jump D, Close D, dwnfwd B, DP C, hits wall, CD, A, B, C, C, D, qcb hcf A. 12 hits, approximately 55% damage.<br>
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| (Needs at least 2 levels of super meter at start)<br>
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| -Jump D, hop forward D, qcf hcb C, qcb upbck B(miss), hits wall, CD, A, B, C, C, D, qcb hcf A. 13 hits, approximately 70% damage.<br><br>
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| =Strategies=
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| [[Category:Rage of the Dragons]] | | [[Category:Rage of the Dragons]] |
| {{Rage Of The Dragons}} | | {{Rage Of The Dragons}} |