Maxler5795 (talk | contribs) m (→About Nash) |
|||
(One intermediate revision by one other user not shown) | |||
Line 17: | Line 17: | ||
* Limited range of conversion, making his punishing ability at some ranges limited | * Limited range of conversion, making his punishing ability at some ranges limited | ||
* Quite bad EX moves | * Quite bad EX moves | ||
* OW the EDGE | |||
}} | }} | ||
=== | === Final Patch === | ||
<youtube>https:// | <youtube>https://www.youtube.com/watch?v=Od-8ICSfEh4&list=PLo3Zl2nq6CkA1SW9INd06He8LlwZnT1ML&index=3</youtube> | ||
=== Players to Watch === | === Players to Watch === | ||
* Bonchan | * Bonchan | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] |
Latest revision as of 17:28, 15 June 2023
Introduction
About Nash
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Nash is a slow pace, space control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and pokes. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers, fast dashes and tricky movement options like his moonsaults. However, nash doesn't shine when played offensively: you want to build your v-meter and super meter safely through using his great v-skills, throwing sonic booms, poking and anti airing thoughtfully in neutral. Nash is all about being in the right spacing, for all purposes - spacing his long range pokes properly, spacing his v-skill activation position, spacing his anti airs properly, spacing his sonic boom throwing and offensive followups, etc. Nash also has suffiecient offensive options when needed, such as solid frame traps, a safe ender, great oki and corner carry. Nash is, however, naturally flawed, and what makes him different is that his flaws are few, but significant. His slow walk speed means he cripples vs. footsies characters. He has 2 somewhat underwhelming v-triggers, limiting his comeback ability, and not much use to his EX moves other than adding damage to his combos (with a few situational exceptions). While having long pokes, the range at which he can convert into a combo seamlessly is actually quite limited, meaning he can struggle vs characters with exceptional mobility.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Bonchan