Template:AttackData-SFV: Difference between revisions

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(Removing tooltips in order to provide a consistent glossary instead.)
 
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! style="width:22%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:22%; font-size:80%;" | Startup
! style="width:22%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:22%; font-size:80%;" | Active
! style="width:22%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:22%; font-size:80%;" | Recovery
! style="width:22%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:22%; font-size:80%;" | Hit
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| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
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| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
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! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage   | hovertext=Attack damage.}}
! style="width:15%; font-size:80%;" | Damage
! style="width:15%; font-size:80%;" | {{Tooltip| text=Stun      | hovertext=Stun value on hit.}}
! style="width:15%; font-size:80%;" | Stun
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack   | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | Attack
! style="width:15%; font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="width:15%; font-size:80%;" | Block
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| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}

Latest revision as of 15:23, 25 May 2021

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Template:AttackData-SFV/Documentation

This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.

Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit
7 2 22 KD
Damage Stun Attack Block
40 70 H -11
  • Crush Counter: Hard KD, 100 Adv, +100 V-Gauge.
  • Knockdown: Knockdown KD Adv, Quick Rise Adv, Back Rise Adv.
  • Confirm windows:
    • Target Combos: 20f
    • Notes: Test
  • Cancel options: sp, su, vs1, vt1, vt2

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal Startup Active Recovery Hit
11(10) - 31 KD
Damage Stun Attack Block
40*60 0*150 H*H 2
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1 Startup Active Recovery Hit
11 - 29 KD
Damage Stun Attack Block
40x3 200 H*H 2
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2