Template:AttackData-SFV: Difference between revisions

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<includeonly>|- style="line-height:1em"
<includeonly>|- style="line-height:1em"
{{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! style="width:22%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:22%; font-size:80%;" | Startup
! style="width:22%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:22%; font-size:80%;" | Active
! style="width:22%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:22%; font-size:80%;" | Recovery
! style="width:22%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:22%; font-size:80%;" | Hit
|-
|-
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
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| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage   | hovertext=Attack damage.}}
! style="width:15%; font-size:80%;" | Damage
! style="width:15%; font-size:80%;" | {{Tooltip| text=Stun      | hovertext=Stun value on hit.}}
! style="width:15%; font-size:80%;" | Stun
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack   | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | Attack
! style="width:15%; font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="width:15%; font-size:80%;" | Block
|-
|-
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
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|-
|-
{{#if: {{{description|{{{ccst|{{{kd|{{{hcWinSpCa|{{{hcWinTc|{{{hcWinVt|{{{cancel|}}} }}} }}} }}} }}} }}} }}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}  
{{#if: {{{description|{{{ccst|{{{kd|{{{hcWinSpCa|{{{hcWinTc|{{{hcWinVt|{{{cancel|}}} }}} }}} }}} }}} }}} }}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}  
{{#if: {{{ccst|}}} | * '''Crush Counter:''' {{{ccst|}}}, {{{ccadv|}}} Adv, {{{ccvg|}}} V-Gauge. |}} {{#if: {{{kd|}}} | * '''Knockdown:''' {{{kd|}}} Adv, {{{kdr|}}} Quick Rise Adv, {{{kdrb|}}} Back Rise Adv. |}} {{#if: {{{hcWinSpCa|{{{hcWinTc|{{{hcWinVt|}}} }}} }}} | * '''Confirm windows:''' |}}  {{#if: {{{hcWinSpCa|}}} | ** Specials & CA: {{{hcWinSpCa}}} |}} {{#if: {{{hcWinTc|}}} | ** Target Combos: {{{hcWinTc}}} |}} {{#if: {{{hcWinVt|}}} | ** V-Trigger: {{{hcWinVt}}} |}} {{#if: {{{cancel|}}} | * '''Cancel options''': {{{cancel}}} |}}
{{#if: {{{ccst|}}} | * '''Crush Counter:''' {{{ccst|}}}, {{{ccadv|}}} <small>Adv</small>, {{{ccvg|}}} <small>V-Gauge</small>. |}} {{#if: {{{kd|}}} | * '''Knockdown:''' {{{kd|}}} <small>KD Adv</small>, {{{kdr|}}} <small>Quick Rise Adv</small>, {{{kdrb|}}} <small>Back Rise Adv</small>. |}} {{#if: {{{hcWinSpCa|{{{hcWinTc|{{{hcWinVt|}}} }}} }}} | * '''Confirm windows:''' |}}  {{#if: {{{hcWinSpCa|}}} | ** Specials & CA: {{{hcWinSpCa}}} |}} {{#if: {{{hcWinTc|}}} | ** Target Combos: {{{hcWinTc}}} |}} {{#if: {{{hcWinVt|}}} | ** V-Trigger: {{{hcWinVt}}} |}} {{#if: {{{hcWinNotes|}}} | ** Notes: {{{hcWinNotes}}} |}} {{#if: {{{cancel|}}} | * '''Cancel options''': {{{cancel}}} |}}  
{{{description|}}} }}</includeonly><noinclude>{{Documentation}}
{{{description|}}} }}</includeonly><noinclude>{{Documentation}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
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  |kd = Knockdown
  |kd = Knockdown
  |hcWinTc=20f
  |hcWinTc=20f
|hcWinNotes=Test
  |block=-11
  |block=-11
  |knockdown=69/20/25
  |knockdown=69/20/25

Latest revision as of 15:23, 25 May 2021

Template DocumentationEdit This Documentation
Template:AttackData-SFV/Documentation

This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.

Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit
7 2 22 KD
Damage Stun Attack Block
40 70 H -11
  • Crush Counter: Hard KD, 100 Adv, +100 V-Gauge.
  • Knockdown: Knockdown KD Adv, Quick Rise Adv, Back Rise Adv.
  • Confirm windows:
    • Target Combos: 20f
    • Notes: Test
  • Cancel options: sp, su, vs1, vt1, vt2

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal Startup Active Recovery Hit
11(10) - 31 KD
Damage Stun Attack Block
40*60 0*150 H*H 2
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1 Startup Active Recovery Hit
11 - 29 KD
Damage Stun Attack Block
40x3 200 H*H 2
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2