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{{#if: {{{version|}}} | ! style="" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:23%;" | Damage | ! style="width:23%;" | Damage | ||
! style="width:23%;" | Startup | ! style="width:23%;" | Startup | ||
! style="width:23%;" | Active | ! style="width:23%;" | Active | ||
! style="width:23%;" | Recovery | |||
|- | |- | ||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | | {{#if: {{{damage|}}} | {{{damage}}} |-}} | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | | {{#if: {{{startup|}}} | {{{startup}}} |-}} | ||
| {{#if: {{{active|}}} | {{{active}}} |-}} | | {{#if: {{{active|}}} | {{{active}}} |-}} | ||
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | |||
|- style="font-size:80%; line-height:1em" | |- style="font-size:80%; line-height:1em" | ||
! On Hit | ! On Hit | ||
! On Block | ! On Block | ||
! Guard | |||
! Properties | ! Properties | ||
|- | |- | ||
| {{#if: {{{onhit|}}} | {{{onhit}}} |-}} | | {{#if: {{{onhit|}}} | {{{onhit}}} |-}} | ||
| {{#if: {{{onblock|}}} | {{{onblock}}} |-}} | | {{#if: {{{onblock|}}} | {{{onblock}}} |-}} | ||
| {{#if: {{{guard|}}} | {{{guard}}} |-}} | |||
| {{#if: {{{properties|}}}| {{{properties}}} |-}} | | {{#if: {{{properties|}}}| {{{properties}}} |-}} | ||
|- | |- |
Latest revision as of 18:20, 5 February 2023
Template DocumentationEdit This Documentation
Template:AttackData-UMVC3/Documentation
This documentation is automatically transcluded from Template:AttackData-UMVC3/Documentation and is not included when this page is transcluded.
This documentation is automatically transcluded from Template:AttackData-UMVC3/Documentation and is not included when this page is transcluded.
Placeholder examples.
Damage | Startup | Active | Recovery |
---|---|---|---|
35,000 | 5 | 3 | 12 |
On Hit | On Block | Guard | Properties |
-1 | -3 | M | - |
Zero does a quick swipe with his saber. |
L | Damage | Startup | Active | Recovery |
---|---|---|---|---|
- | 1 | - | 15 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
Fake out, does no damage. | ||||
M | Damage | Startup | Active | Recovery |
60,000 | 13 | Until grounded | 10 | |
On Hit | On Block | Guard | Properties | |
+9 | +8 | - | ![]() ![]() | |
H | Damage | Startup | Active | Recovery |
80,000 | 18 | Until grounded | 10 | |
On Hit | On Block | Guard | Properties | |
+9 | +8 | - | ![]() ![]() | |
Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. |