Rising Thunder/Vlad/Data: Difference between revisions

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==cl.L==
<section begin=Movelist/>
==Normals==
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
|name=close s.L
|name=Close s.L
|image=Vlad cl.L.png
|image=Vlad cl.L.png
|caption=close s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
   |damage=30
   |damage=30
   |stun=50
   |stun=50
   |guard=Mid (Whiffs crouching)
   |guard=Mid
   |cancel=Spc/OD/KA
   |cancel=Spc/OD/KA
   |startup=6
   |startup=6
Line 17: Line 19:
   |advHit=6
   |advHit=6
   |advBlock=4
   |advBlock=4
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Whiffs against crouching opponents.
   }}
   }}
}}
}}
<section end=cl.L/>
<section end=cl.L/>
==cl.M==
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
|name=close s.M
|name=Close s.M
|image=Vlad cl.M.png
|image=Vlad cl.M.png
|caption=close s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 39: Line 41:
   |advHit=7
   |advHit=7
   |advBlock=4
   |advBlock=4
   |description=forces stand
   |description=Forces standing. Links into cr.L on hit and serves as the starter to his TC.
   }}
   }}
}}
}}
<section end=cl.M/>
<section end=cl.M/>
==cl.H==
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
|name=close s.H
|name=Close s.H
|image=Vlad cl.H.png
|image=Vlad cl.H.png
|caption=close s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 61: Line 63:
   |advHit=5
   |advHit=5
   |advBlock=1
   |advBlock=1
   |description=cancelable into hover, specials, and super
   |description=Cancellable into Hover, specials, and super.
   }}
   }}
}}
}}
<section end=cl.H/>
<section end=cl.H/>
==f.L==
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
|name=far s.L
|name=Far s.L
|image=Vlad f.L.png
|image=Vlad f.L.png
|caption=far s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
   |damage=30
   |damage=30
   |stun=50
   |stun=50
   |guard=Mid (Whiffs crouching)
   |guard=Mid
   |cancel=Spc/OD/KA
   |cancel=Spc/OD/KA
   |startup=5
   |startup=5
Line 83: Line 85:
   |advHit=5
   |advHit=5
   |advBlock=3
   |advBlock=3
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Whiffs against crouching opponents.
   }}
   }}
}}
}}
<section end=f.L/>
<section end=f.L/>
==f.M==
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
|name=far s.M
|name=Far s.M
|image=Vlad f.M.png
|image=Vlad f.M.png
|caption=far s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 105: Line 107:
   |advHit=5
   |advHit=5
   |advBlock=2
   |advBlock=2
   |description=
   |description=Vlad's go-to poke.
   }}
   }}
}}
}}
<section end=f.M/>
<section end=f.M/>
==f.H==
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
|name=far s.H
|name=Far s.H
|image=Vlad f.H.png
|image=Vlad f.H.png
|caption=far s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 127: Line 129:
   |advHit=2
   |advHit=2
   |advBlock=-2
   |advBlock=-2
   |description=cancelable into hover
   |description=Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare.
   }}
   }}
}}
}}
<section end=f.H/>
<section end=f.H/>
==cr.L==
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
|name=cr.L
|name=cr.L
|image=Vlad cr.L.png
|image=Vlad cr.L.png
|caption=cr.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 149: Line 151:
   |advHit=4
   |advHit=4
   |advBlock=2
   |advBlock=2
   |description=cancelable into Light attacks
   |description=Cancellable into light attacks. Vlad's main mashable poke.
   }}
   }}
}}
}}
<section end=cr.L/>
<section end=cr.L/>
==cr.M==
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
|name=cr.M
|name=cr.M
|image=Vlad cr.M.png
|image=Vlad cr.M.png
|caption=cr.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 171: Line 173:
   |advHit=0
   |advHit=0
   |advBlock=-3
   |advBlock=-3
   |description=
   |description=A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning.
   }}
   }}
}}
}}
<section end=cr.M/>
<section end=cr.M/>
==cr.H==
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
|name=cr.H
|name=cr.H
|image=Vlad cr.H.png
|image=Vlad cr.H.png
|caption=cr.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 191: Line 193:
   |recovery=23
   |recovery=23
   |total=37
   |total=37
   |advHit=sweep
   |advHit=HKD
   |advBlock=-8
   |advBlock=-8
   |description=
   |description=A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown.
   }}
   }}
}}
}}
<section end=cr.H/>
<section end=cr.H/>
==dj.L==
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
|name=diagonal j.L
|name=Diagonal j.L
|image=Vlad dj.L.png
|image=Vlad dj.L.png
|caption=diagonal j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 215: Line 217:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover and specials
   |description=Cancellable into Hover and specials.
   }}
   }}
}}
}}
<section end=dj.L/>
<section end=dj.L/>
==dj.M==
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
|name=diagonal j.M
|name=Diagonal j.M
|image=Vlad dj.M.png
|image=Vlad dj.M.png
|caption=diagonal j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 237: Line 239:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away.
   }}
   }}
}}
}}
<section end=dj.M/>
<section end=dj.M/>
==dj.H==
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
|name=diagonal j.H
|name=Diagonal j.H
|image=Vlad dj.H.png
|image=Vlad dj.H.png
|caption=diagonal j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 259: Line 261:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos.
   }}
   }}
}}
}}
<section end=dj.H/>
<section end=dj.H/>
==nj.L==
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
|name=neutral j.L
|name=Neutral j.L
|image=Vlad nj.L.png
|image=Vlad nj.L.png
|caption=neutral j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 281: Line 283:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover and specials
   |description=Cancellable into Hover and specials.
   }}
   }}
}}
}}
<section end=nj.L/>
<section end=nj.L/>
==nj.M==
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
|name=neutral j.M
|name=Neutral j.M
|image=Vlad nj.M.png
|image=Vlad nj.M.png
|caption=neutral j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 303: Line 305:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover.
   }}
   }}
}}
}}
<section end=nj.M/>
<section end=nj.M/>
==nj.H==
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
|name=neutral j.H
|name=Neutral j.H
|image=Vlad nj.H.png
|image=Vlad nj.H.png
|caption=neutral j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 325: Line 327:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=cancelable into hover
   |description=Cancellable into Hover.
   }}
   }}
}}
}}
<section end=nj.H/>
<section end=nj.H/>
==(cl.M ->) H==
===<big>{{clr|5|F+M}}</big>===
<section begin=(cl.M ->) H/>
{{MoveData
|name=(close s.M ->) H
|image=Vlad (cl.M ->) H.png
|caption=(close s.M ->) H
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=Mid (Whiffs crouching)
  |cancel=Spc/OD/KA
  |startup=7
  |active=4
  |recovery=29
  |total=40
  |advHit=launch
  |advBlock=-14
  |description=
  }}
}}
<section end=(cl.M ->) H/>
==F+M==
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
|name=F+M
|name=f+M
|image=Vlad F+M.png
|image=Vlad F+M.png
|caption=F+M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 369: Line 349:
   |advHit=4
   |advHit=4
   |advBlock=1
   |advBlock=1
   |description=
   |description=A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in.
   }}
   }}
}}
}}
<section end=F+M/>
<section end=F+M/>
==j.D+H==
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
|name=j.D+H
|name=j.d+H
|image=Vlad j.D+H.png
|image=Vlad j.D+H.png
|caption=j.D+H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 391: Line 371:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=crossup air attack
   |description=A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix.
   }}
   }}
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Forward Throw Attempt==
 
<section begin=Forward Throw Attempt/>
==Target Combos==
===<big>{{clr|4|cl.TC}}</big>===
<section begin=cl.TC/>
{{MoveData
|name=cl.M → H
|image=Vlad cl.TC.png
|caption=
|data=
  {{AttackData-RT
  |damage=50
  |stun=50
  |guard=Mid
  |cancel=Spc/OD/KA
  |startup=7
  |active=4
  |recovery=29
  |total=40
  |advHit=Launch
  |advBlock=-14
  |description=Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner.
  }}
}}
<section end=cl.TC/>
 
==Throws==
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
{{MoveData
{{MoveData
|name=Forward Throw Attempt
|name=Forward Throw
|image=Vlad Forward Throw Attempt.png
|image=Vlad Forward Throw.png
|caption=Forward Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 416: Line 422:
   }}
   }}
}}
}}
<section end=Forward Throw Attempt/>
<section end=Forward Throw/>
==Back Throw Attempt==
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw Attempt/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
|name=Back Throw Attempt
|name=Back Throw
|image=Vlad Back Throw Attempt.png
|image=Vlad Back Throw.png
|caption=Back Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 438: Line 444:
   }}
   }}
}}
}}
<section end=Back Throw Attempt/>
<section end=Back Throw/>
==Forward Dash==
==Specials==
<section begin=Forward Dash/>
===<big>{{clr|6|S1.1}}</big>===
{{MoveData
|name=Forward Dash
|image=Vlad Forward Dash.png
|caption=Forward Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  |description=cancelable into any attack or jump (but not walk/block) after 18f
  }}
}}
<section end=Forward Dash/>
==Back Dash==
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Vlad Back Dash.png
|caption=Back Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=30
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
==S1.1==
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Sputnik Torpedo
|name=Sputnik Torpedo
|image=Vlad S1.1.png
|image=Vlad S1.1.png
|caption=Sputnik Torpedo
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 505: Line 468:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
==AS1.1==
===<big>{{clr|6|jS1.1}}</big>===
<section begin=AS1.1/>
<section begin=jS1.1/>
{{MoveData
{{MoveData
|name=Aerial Sputnik Torpedo
|name=Aerial Sputnik Torpedo
|image=Vlad AS1.1.png
|image=Vlad jS1.1.png
|caption=Aerial Sputnik Torpedo
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 523: Line 486:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
}}
<section end=AS1.1/>
<section end=jS1.1/>
==S1.2==
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
|name=Revolutionary Rocket
|name=Revolutionary Rocket
|image=Vlad S1.2.png
|image=Vlad S1.2.png
|caption=Revolutionary Rocket
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 543: Line 506:
   |recovery=21
   |recovery=21
   |total=32
   |total=32
   |advHit=launch
   |advHit=Launch
   |advBlock=-
   |advBlock=-
   |description=
   |description=
Line 549: Line 512:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
==S1.2==
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
|name=Fake Rocket
|name=Fake Rocket
|image=Vlad S1.2.png
|image=Vlad S1.2.png
|caption=Fake Rocket
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 571: Line 534:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
==AS1.2==
===<big>{{clr|6|jS1.2}}</big>===
<section begin=AS1.2/>
<section begin=jS1.2/>
{{MoveData
{{MoveData
|name=Aerial Revolutionary Rocket
|name=Aerial Revolutionary Rocket
|image=Vlad AS1.2.png
|image=Vlad jS1.2.png
|caption=Aerial Revolutionary Rocket
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 587: Line 550:
   |recovery=
   |recovery=
   |total=
   |total=
   |advHit=launch
   |advHit=Launch
   |advBlock=-
   |advBlock=-
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
}}
<section end=AS1.2/>
<section end=jS1.2/>
==AS1.2==
===<big>{{clr|6|jS1.2}}</big>===
<section begin=AS1.2/>
<section begin=jS1.2/>
{{MoveData
{{MoveData
|name=Aerial Fake Rocket
|name=Aerial Fake Rocket
|image=Vlad AS1.2.png
|image=Vlad jS1.2.png
|caption=Aerial Fake Rocket
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 611: Line 574:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=Can attack/block 2 frames after landing and walk after 4 frames.
   }}
   }}
}}
}}
<section end=AS1.2/>
<section end=jS1.2/>
==S2.1==
===<big>{{clr|3|S2.1}}</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
|name=Cosmonaut Liftoff Charge
|name=Cosmonaut Liftoff Charge
|image=Vlad S2.1.png
|image=Vlad S2.1.png
|caption=Cosmonaut Liftoff Charge
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 634: Line 597:
   |advHit=
   |advHit=
   |advBlock=
   |advBlock=
   |description=chargeable until frame 60; transitions into Charged Uppercut after frame 25; auto-faces opponent
   |description=Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup.
   }}
   }}
   {{AttackData-RT
   {{AttackData-RT
Line 646: Line 609:
   |recovery=37
   |recovery=37
   |total=50
   |total=50
   |advHit=launch
   |advHit=Launch
   |advBlock=-30
   |advBlock=-30
   |description=invincibile from frames 1-4; applies 50% damage/dizzy/meter reduction as combo starter
   |description=Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter.
   }}
   }}
   {{AttackData-RT
   {{AttackData-RT
Line 660: Line 623:
   |recovery=29
   |recovery=29
   |total=47
   |total=47
   |advHit=launch
   |advHit=Launch
   |advBlock=-25
   |advBlock=-25
   |description=
   |description=
Line 666: Line 629:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
==S3.1==
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
|name=Clobbering Rush
|name=Clobbering Rush
|image=Vlad S3.1.png
|image=Vlad S3.1.png
|caption=Clobbering Rush
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 682: Line 645:
   |recovery=24
   |recovery=24
   |total=58
   |total=58
   |advHit=sweep
   |advHit=HKD
   |advBlock=-7
   |advBlock=-7
   |description=
   |description=
Line 688: Line 651:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
==S3.2==
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
|name=Bolshoi Bash
|name=Bolshoi Bash
|image=Vlad S3.2.png
|image=Vlad S3.2.png
|caption=Bolshoi Bash
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 704: Line 667:
   |recovery=21
   |recovery=21
   |total=57
   |total=57
   |advHit=wall bounce
   |advHit=Wall Bounce
   |advBlock=-6
   |advBlock=-6
   |description=
   |description=
Line 710: Line 673:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
==OD==
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
|name=Space Race
|name=Space Race
|image=Vlad OD.png
|image=Vlad OD.png
|caption=Space Race
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 726: Line 689:
   |recovery=55
   |recovery=55
   |total=76
   |total=76
   |advHit=grd bounce
   |advHit=Ground Bounce
   |advBlock=-40
   |advBlock=-40
   |description=all hits stop raising juggle count at 4
   |description=All hits stop raising juggle count at 4.
   }}
   }}
}}
}}
<section end=OD/>
<section end=OD/>
<section end=Movelist/>
==Other==
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
{{MoveData
|name=Forward Dash
|image=Vlad Forward Dash.png
|caption=
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  |description=Cancellable into any attack or jump (but not walk or block) after 18f.
  }}
}}
<section end=Forward Dash/>
===<big>{{clr|0|Back Dash}}</big>===
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Vlad Back Dash.png
|caption=
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=30
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
<templatestyles src="clr/styles.css"/>
[[Category:Rising Thunder: Community Edition]]

Latest revision as of 12:21, 26 August 2024

Normals

cl.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 6 2 7 15 6 4 -

Cancellable into light attacks. Whiffs against crouching opponents.

cl.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 4 8 20 7 4 -

Forces standing. Links into cr.L on hit and serves as the starter to his TC.

cl.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Spc/OD 9 4 14 27 5 1 -

Cancellable into Hover, specials, and super.

f.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 5 2 8 15 5 3 -

Cancellable into light attacks. Whiffs against crouching opponents.

f.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 3 11 22 5 2 -

Vlad's go-to poke.

f.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Other 9 4 17 30 2 -2 -

Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare.

cr.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

Cancellable into light attacks. Vlad's main mashable poke.

cr.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 None 10 5 14 29 0 -3 -

A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning.

cr.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 None 10 4 23 37 HKD -8 -

A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown.

dj.L

Diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 7 10 - - - - -

Cancellable into Hover and specials.

dj.M

Diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 8 8 - - - - -

Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away.

dj.H

Diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 150 Other 8 4 - - - - -

Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos.

nj.L

Neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 10 - - - - -

Cancellable into Hover and specials.

nj.M

Neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 7 8 - - - - -

Cancellable into Hover.

nj.H

Neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
95 High 150 Other 9 6 - - - - -

Cancellable into Hover.

F+M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 KnAdv 19 4 11 34 4 1 -

A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in.

j.D+H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 6 - - - - -

A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix.


Target Combos

cl.TC

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 Mid 50 Spc/OD/KA 7 4 29 40 Launch -14 -

Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner.


Throws

Forward Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Specials

S1.1

Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 10 1 24 35 6 2 -

jS1.1

Aerial Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 7 1 - - - - -

Can attack/block 2 frames after landing and walk after 4 frames.

S1.2

Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! KnAdv 10 1 21 32 Launch - -

S1.2

Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 KnAdv - - 33 33 - - -

jS1.2

Aerial Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! None 10 1 - - Launch - -

Can attack/block 2 frames after landing and walk after 4 frames.

jS1.2

Aerial Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 None - - - - - - -

Can attack/block 2 frames after landing and walk after 4 frames.

S2.1

Cosmonaut Liftoff Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cosmonaut Liftoff Charge - - - None 10 - - 60 - - -

Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup.

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Cosmonaut Liftoff 100 Mid 100 OD/KA 4 9 37 50 Launch -30 -

Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter.

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Cosmonaut Liftoff 175! Mid 100! OD/KA 4 14 29 47 Launch -25 -

S3.1

Clobbering Rush
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 + 25 + 25 + 50 = 125 Mid 50 + 50 + 50 + 50 = 150 OD/KA 8 2 (4) 2 (4) 2 (10) 2 24 58 HKD -7 -

S3.2

Bolshoi Bash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25!+60! Mid 50!+100! OD/KA 14 2 (16) 4 21 57 Wall Bounce -6 -

OD

Space Race
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75!+225! Mid 0 Other 5+5+5 6 55 76 Ground Bounce -40 -

All hits stop raising juggle count at 4.


Other

Forward Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 20 - - -

Cancellable into any attack or jump (but not walk or block) after 18f.

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -