The King of Fighters 2003/Chizuru: Difference between revisions

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[[Image:KoF2003Portrait33-Chizuru.png|right]]
{{TOClimit|3}}


{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 神速しんそくの巫女,Swift Shamaness
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait33-Chizuru.png|center]]
|-
| '''Tier Placement''' || B+
|-
| '''Ratio Cost (Sarsen)''' || 3 Points (4 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 7 Points of 20
|-
| '''Best Position''' || Solo
|-
| '''Good LDM?''' || Great
|-
| '''Crouch Height''' || ?
|-
| '''Wakeup Speed''' || 26 Frames
|-
| '''Stun Value''' || 900
|-
|}


==Introduction==
'''''「 Kagura Chizuru 」'''''


=Introduction=
'''How to Select Chizuru:'''
'''''「 Kagura Chizuru 」'''''
 
*At the character select screen, input this command: {{Motion|8}}{{Motion|7}}{{Motion|41236}}{{Motion|9}}{{Motion|6}}{{Motion|3}}{{Motion|2}}{{Motion|1}} and without letting go of {{Motion|1}}, press A,B,C or D.
It MUST be input as a special command, without letting go, but there is no need to rush, you can input the command very slowly if you want, but it is very important that you don't let it go. You must keep holding the directional at all times, until you press a button to select the character.


=Data=
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


'''UNDER CONSTRUCTION'''
===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
{|
! [[image:snka.gif]]
! [[image:snkb.gif]]
! [[image:snkc.gif]]
! [[image:snkd.gif]]
|-
|[[File:KOF2003 Chizuru colour A.png]]
|[[File:KOF2003 Chizuru colour B.png]]
|[[File:KOF2003 Chizuru colour C.png]]
|[[File:KOF2003 Chizuru colour D.png]]
|}


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru St.A.png
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru St.B.png
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru St.C.png
|image2=KOF2003 Chizuru St.C 2.png
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru St.D.png
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cl.A.png
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cl.C.png
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cl.D.png
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cr.A.png
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cr.B.png
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=
|stun=-
|cancel=
|guard= Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cr.C.png
|image2=KOF2003 Chizuru Cr.C 2.png
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=None
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Cr.D.png
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|invul=-
|description=
}}
}}
 
 
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Nj.A.png
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Nj.B.png
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Nj.C.png
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Nj.D.png
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru J.A.png
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru J.B.png
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru J.C.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru J.D.png
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Throws ===
{{MoveData
|image=
|caption=
|name=Reigetsu
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== MSA ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=MSA Startup
|input={{Motion|236}}+{{Icon-SNK|b}}{{Icon-SNK|c}}/{{Icon-SNK|c}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=Strike/Projectile
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Nj.C.png
|caption=
|name=MSA Entry
|input=After MSA
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
 
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Jokatsu~Sousou Zheng Zheng (4 or 6A).png
|caption=
|name=Jokatsu ~ Sousou - Zheng Zheng
|input={{Motion|4}}/{{Motion|6}}{{Icon-SNK|a}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Jokatsu~Sousou Cang Cang (6B).png
|caption=
|name=Jokatsu ~ Sousou - Cang Cang
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Jokatsu~Sousou Cong Cong (3B).png
|caption=
|name=Jokatsu ~ Sousou - Cong Cong
|input={{Motion|3}}{{Icon-SNK|b}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Jokatsu ~ Saisai
|input=Jump {{Icon-SNK|c}}{{Icon-SNK|d}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Tamayura no Shitsune (236P).png
|caption=
|name=108 Katsu ~ Tamayura no Shitsune
|input={{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Tenjin no Kotowari (623P).png
|image2=KOF2003 Chizuru Tenjin no Kotowari (623P) 2.png
|caption=
|name=100 Katsu ~ Tenjin no Kotowari
|input={{Motion|623}}[[File:P.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Jokatsu~Houhou (623B).png
|image2=KOF2003 Chizuru Jokatsu~Houhou (623D).png
|image3=KOF2003 Chizuru Jokatsu~Houhou (623D) 2.png
|caption= B version
|caption3= D version
|name=Jokatsu ~ Houhou
|input={{Motion|623}}[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Shinsoku Norito~Uchikage (421P-K).png
|image2=KOF2003 Chizuru Shinsoku Norito~Uchikage (421P-K) 2.png
|caption=
|name=212 ~ Shinsoku Norito - Uchiage
|input={{Motion|421}}[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=* Can follow up with Tenzui
}}
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Shinsoku Norito~Tataitsuke (214P-K).png
|caption=
|name=212 ~ S.No Norito - Tatakitsuke
|input={{Motion|214}}[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Can follow up with Tenzui
}}
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 chizuru Tenzui (421 - 214 P-K ~ 214P).png
|caption=
|name=Tenzui
|input={{Motion|214}}[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Follow-up special after 421P/K or 214P/K
}}
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Chizuru Otsushiki~Chonmou Isshin (22P-K).png
|caption=
|name=212 ~ K.Otsu Shiki ~ Choumon Isshin
|input={{Motion|2}}{{Motion|2}}[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|b}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|d}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}
 
=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 chizuru Reiji no Ichizue (2141236A).png
|caption=
|name=Rimen 85 ~ Reigi no Ishizue
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Disables opponent's ability to use specials and supers.
}}
}}


=Battle=
===== <span class="invisible-header"></span> =====
'''UNDER CONSTRUCTION'''
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 chizuru Rimen Katsu~Sanrai no Fujin (236236K).png
|image2=KOF2003 Chizuru Rimen Katsu~Sanrai no Fujin (236236K) 2.png
|caption=
|name=Rimen 1 Katsu ~ Sanrai no Fujin
|input={{Motion|236}}{{Motion|236}}[[File:K.png]]
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===''Attack Strings''===
=== LDM ===
'''UNDER CONSTRUCTION'''
{{MoveData
|image=KOF2003 Chizuru San Shingi no San (236236AC).png
|caption=
|name=San Shingi no San
|input={{Motion|236}}{{Motion|236}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=* Disables opponent's ability to use specials and supers.
}}
}}


=Combos=
==Combos==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Strategy=
==Strategy==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Match Up=
===Match Up===
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


Line 175: Line 1,398:


{{stub}}
{{stub}}
{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]
[[Category:Chizuru Kagura]]

Latest revision as of 23:41, 12 August 2022

神速しんそくの巫女,Swift Shamaness
KoF2003Portrait33-Chizuru.png
Tier Placement B+
Ratio Cost (Sarsen) 3 Points (4 Points Leader) of 15
Ratio Cost (China) 7 Points of 20
Best Position Solo
Good LDM? Great
Crouch Height ?
Wakeup Speed 26 Frames
Stun Value 900

Introduction

「 Kagura Chizuru 」

How to Select Chizuru:

  • At the character select screen, input this command: U.pngUb.pngHcf.pngUf.pngF.pngDf.pngD.pngDb.png and without letting go of Db.png, press A,B,C or D.

It MUST be input as a special command, without letting go, but there is no need to rush, you can input the command very slowly if you want, but it is very important that you don't let it go. You must keep holding the directional at all times, until you press a button to select the character.

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Chizuru colour A.png KOF2003 Chizuru colour B.png KOF2003 Chizuru colour C.png KOF2003 Chizuru colour D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Chizuru St.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Chizuru St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Chizuru St.C.png
KOF2003 Chizuru St.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Chizuru St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
KOF2003 Chizuru Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Chizuru Cl.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Chizuru Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Chizuru Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Chizuru Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Chizuru Cr.C.png
KOF2003 Chizuru Cr.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Chizuru Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF2003 Chizuru Nj.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
KOF2003 Chizuru Nj.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
KOF2003 Chizuru Nj.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
KOF2003 Chizuru Nj.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF2003 Chizuru J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF2003 Chizuru J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF2003 Chizuru J.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF2003 Chizuru J.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Reigetsu
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Chizuru Nj.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Jokatsu ~ Sousou - Zheng Zheng
B.png/F.pngKof.lp.png
KOF2003 Chizuru Jokatsu~Sousou Zheng Zheng (4 or 6A).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Jokatsu ~ Sousou - Cang Cang
F.pngKof.lk.png
KOF2003 Chizuru Jokatsu~Sousou Cang Cang (6B).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Jokatsu ~ Sousou - Cong Cong
Df.pngKof.lk.png
KOF2003 Chizuru Jokatsu~Sousou Cong Cong (3B).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Jokatsu ~ Saisai
Jump Kof.sp.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

108 Katsu ~ Tamayura no Shitsune
Qcf.pngP.png
KOF2003 Chizuru Tamayura no Shitsune (236P).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

100 Katsu ~ Tenjin no Kotowari
Dp.pngP.png
KOF2003 Chizuru Tenjin no Kotowari (623P).png
KOF2003 Chizuru Tenjin no Kotowari (623P) 2.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

Jokatsu ~ Houhou
Dp.pngK.png
KOF2003 Chizuru Jokatsu~Houhou (623B).png
B version
KOF2003 Chizuru Jokatsu~Houhou (623D).png
KOF2003 Chizuru Jokatsu~Houhou (623D) 2.png
D version
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

212 ~ Shinsoku Norito - Uchiage
Rdp.pngP.png/K.png
KOF2003 Chizuru Shinsoku Norito~Uchikage (421P-K).png
KOF2003 Chizuru Shinsoku Norito~Uchikage (421P-K) 2.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - Mid - - - - - - - - - - - - -
  • Can follow up with Tenzui
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

212 ~ S.No Norito - Tatakitsuke
Qcb.pngP.png/K.png
KOF2003 Chizuru Shinsoku Norito~Tataitsuke (214P-K).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
  • Can follow up with Tenzui
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

Tenzui
Qcb.pngP.png/K.png
KOF2003 chizuru Tenzui (421 - 214 P-K ~ 214P).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
  • Follow-up special after 421P/K or 214P/K
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

212 ~ K.Otsu Shiki ~ Choumon Isshin
D.pngD.pngP.png/K.png
KOF2003 Chizuru Otsushiki~Chonmou Isshin (22P-K).png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - Throw - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

Super Moves

Rimen 85 ~ Reigi no Ishizue
Qcb.pngHcf.pngP.png
KOF2003 chizuru Reiji no Ichizue (2141236A).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Disables opponent's ability to use specials and supers.

Rimen 1 Katsu ~ Sanrai no Fujin
Qcf.pngQcf.pngK.png
KOF2003 chizuru Rimen Katsu~Sanrai no Fujin (236236K).png
KOF2003 Chizuru Rimen Katsu~Sanrai no Fujin (236236K) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

San Shingi no San
Qcf.pngQcf.pngKof.lp.pngKof.sp.png
KOF2003 Chizuru San Shingi no San (236236AC).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Disables opponent's ability to use specials and supers.

Combos

UNDER CONSTRUCTION

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai