Pokken Tournament DX/Mewtwo: Difference between revisions

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<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Mewtwo
 
|hash=MEW
Placeholder
|image=Pokken_Mewtwo.png
<br>
|health=600 HP
<br>
|sHealth=600 SH (Normal)
*600 HP
|synergy=400 CC
*400 CC Synergy Gauge
|bursttime=720F (12 sec)
*Burst Mode Duration: 12 Seconds
|bDash=FP (31F) / DP (29F), '''<span style="color:#EF007C"> 1-8F Strike/Throw Invuln.</span>''', Cancelable on Frame FP 27 / DP 21
*Shield: Normal
|sDash=41F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln.</span>''', Cancelable on Frame 27
<br>
|fDash=25F, Cancelable on Frame 17
*High Stance: Charges Synergy Gauge (can move while active).
|sMove?=Midair Dash, Teleport, 5AA Psycho Cut: Followup
*Low Stance: Grants counter armor against Lows on frame 5.
|hStance=Charges Synergy Gauge (5 CC/sec), can move while active.
*Mewtwo cannot crouch Highs with Low Stance.
|lStance='''<span style="color:#00FEFE">Low</span>''' '''<span style="color:#019FED">Counter Armor on Frame 5</span>'''
<br>
}}
*FP Forward Dash: 17 Frames
*FP Back Dash: 23 Frames (Invincible from frame 1-8)
*FP Side Dash: 27 Frames
<br>
*DP Forward Dash: 17 Frames
*DP Back Dash: 21 Frames (Invincible from frame 1-8)
<br>
 
==General Moves==
==General Moves==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_Grab_FP_1.png|left|border]]
[[File:Pokken_Mewtwo_Burst_Mode.png|left|border]]
[[File:Pokken_Mewtwo_Grab_FP_2.png|border]]
<div>
[[File:Pokken_Mewtwo_Grab_DP_1.png|border]]
====Burst Mode====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Y+B Grab'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Burst Wave
| FP 80 / FP Burst 100* / DP 120
| 0
| 12
| -12
| N/A
| <span style="color:#FFFE01">Mid</span>
| i11
| BA (projectile)
| FP Shift (+8) / DP Shift
| i18
| N/A
| 48
| +8
| 0
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>* In Burst Mode, Field Phase Grab damage is increased.</p>
|<p>Pokemon Move Synergy Consumption is reduced.</p>
<p>FP Y+B Grab deals more damage.</p>
<p>Homing Attack, DP j.Y, and 8X gain new versions.</p>
<p>6YY and 6YX become less safe on block, and 2XX increases to 4 PSP.</p>
<p>4AA Confusion Stuns on Crit.</p>
<p>8A Psystrike gains hitstun on all 6 hits. </p>
<p>2A Fire Punch combos better into 2AA Ice Punch. </p>
<p>2A Fire Punch and 2AAA Thunder Punch inflict Attack Down and Speed Down respectively.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_CA_1.png|left|border]]
[[File:Pokken_Mewtwo_Burst_Attack.png|left|border]]
[[File:Pokken_Mewtwo_CA_2.png|border]]
<div>
<div>  
 
====<span style="color:#00A858">Burst Attack: Psydisaster</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv.'''
| '''Properties'''
|-
|-
| Counter
| Grab
| 80 / 109
| 220
| 3
| 12
| Low
| Ground only
| i27 / i47
| BA (grab)
| Knockdown / Launch
| i11
| -8 / +8
| 75
| Knockdown
| '''<span style="color:#EF007C"> 1-20F Total Invuln</span>''', Destroys Support Pokemon
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo is put into a counter armor state from frame 1-20 (40 if charged).</p>
|<p>Mewtwo creates a sphere of energy that grabs the opponent when in range.</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Launches if Its a critical hit.</p>
|}</div>
|}</div>
<br>
<br>
Line 92: Line 96:
<br>
<br>
[[File:Pokken_Mewtwo_jR.png|left|border]]
[[File:Pokken_Mewtwo_jR.png|left|border]]
<div>  
<div>
 
====j.R Midair Dash====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Midair Dash'''
|-
|-
| Attack
| '''Recovery'''
| Damage
| '''Properties'''
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| N/A
| Until landing FP +27 / DP +13
| N/A
| '''<span style="color:#ad18ad">Air Actionable on Frame 7</span>'''
| N/A
| N/A
| N/A
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo dashes forward in the air.</p>
|<p>Mewtwo dashes forward in the air.</p>
<p>Can cancel into aerials.</p>
<p>Can halt the distance by pressing back.</p>
<p>Can halt the distance by pressing back.</p>
|}</div>
|}</div>
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<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_Burst_Attack.png|left|border]]
[[File:Pokken_Mewtwo_Grab_FP_1.png|border]]
[[File:Pokken_Mewtwo_Grab_FP_2.png|border]]
[[File:Pokken_Mewtwo_Grab_DP_1.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Psydisaster'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
|-
|-
| Grab
| Grab
| 220
| FP 80, 100 (Burst) / DP 120
| 12
| 12
| N/A
| Ground only
| i15
| 1
| i11
| 49
| FP Shift (+8) / DP Shift
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_CA_1.png|border]]
[[File:Pokken_Mewtwo_CA_2.png|border]]
<div>
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Version'''
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (projectile) / Counter (strike) (Burst)
| 80
| 50%
| 3
| <span style="color:#00FEFE">Low</span>
| S+ / 5 (Burst)
| i27
| 69
| Knockdown
| Knockdown
| N/A
| -8
|}</div>
| '''<span style="color:#019FED">1-20F Counter Armor</span>''', Soft Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
<div>
|-
{|border="1"
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
|<p>Mewtwo creates a sphere of energy that grabs the opponent when in range.</p>
| Counter (projectile) / Counter (strike) (Burst)
<p>Invincible on frame 1.</p>
| 109
<p>Removes active Support Pokemon upon activation.</p>
| 50%
| 3
| <span style="color:#00FEFE">Low</span>
| S+ / 6 (Burst)
| i47
| 89
| Soft Launch
| +8
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
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<br>
<br>


==Field Phase Moves==
==Field Phase Attacks==
<br>
<br>
<br>
<br>
Line 158: Line 198:
[[File:Pokken_Mewtwo_nY.png|left|border]]
[[File:Pokken_Mewtwo_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 54
| 54
| Special Mid
| 10% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 6
| i15
| i15
| 5
| 59
| -6
| -6
| -18
| -18
| Special Cancelable on Frame 35
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Three orbs that slightly track the opponent's movement.</p>
|<p>Three orbs that slightly track the opponent's movement.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_sY.png|left|border]]
[[File:Pokken_Mewtwo_sY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 20 each
| 20 each
| Special Mid
| 20% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 6
| i23
| i23
| 9
| 73
| -16
| -16
| -22
| -22
| Special Cancelable on Frame 45
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo slides to the side and throws out three disc-shaped projectiles.</p>
|<p>Mewtwo slides to the side and throws out three disc-shaped projectiles.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_fY_1.png|left|border]]
[[File:Pokken_Mewtwo_fY_1.png|border]]
[[File:Pokken_Mewtwo_fY_2.png|border]]
[[File:Pokken_Mewtwo_fY_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (projectile)
| 90
| 90
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S
| i25
| i25
| 75
| Shift (Launch)
| Shift (Launch)
| -29
| -29
| '''<span style="color:#019FED">1-20F Counter Armor</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo preps itself, then unleashes a blast of energy.</p>
|<p>Mewtwo preps itself, then unleashes a blast of energy.</p>
<p>Counter armor from frame 1-20.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_bY_1.png|left|border]]
[[File:Pokken_Mewtwo_bY_1.png|border]]
[[File:Pokken_Mewtwo_bY_2.png|border]]
[[File:Pokken_Mewtwo_bY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 68
| 68
| Mid
| 40%
| <span style="color:#FFFE01">Mid</span>
| S
| i69
| i69
| 9
| 66
| Stun
| Stun
| +62
| +62
| Special Cancelable on Frame 49, Burst Attack Cancelable on Frame 59
|}</div>
|}</div>
<div>
<div>
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|<p>Mewtwo conjures a flame circle where the opponent is standing.</p>
|<p>Mewtwo conjures a flame circle where the opponent is standing.</p>
<p>Afterwards, the flame circle erupts into a pillar of fire.</p>
<p>Afterwards, the flame circle erupts into a pillar of fire.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Mewtwo_jY_FP.png|left|border]]
[[File:Pokken_Mewtwo_jY_FP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 40 each
| 40 each
| Mid
| 40% per hit
| <span style="color:#FFFE01">Mid</span>
| 6
| i19
| i19
| +6
| 9
| -8
| Until landing +27
| +10
| -10
|}</div>
|}</div>
<div>
<div>
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<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_jX_FP.png|left|border]]
[[File:Pokken_Mewtwo_Homing_Attack_1.png|border]]
[[File:Pokken_Mewtwo_Homing_Attack_2_1.png|border]]
[[File:Pokken_Mewtwo_Homing_Attack_2_2.png|border]]
[[File:Pokken_Mewtwo_Homing_Attack_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| 100
| Normal (strike)
| Mid High
| i24
| Shift (Knockdown)
| +4
|}</div>
<div>
{|border="1"
|<p>Mewtwo dives downwards with a shield of energy.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_Homing_Attack_1.png|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40
| 40
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| i17
| i17
| +8
| 1
| -8
| 53 / 49 (Burst)
|}</div>
| +8  
<div>
| -8 / 0 (Burst)
{|border="1"
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Block/Jump Cancelable on Frame 1
|<p>Mewtwo homes in on the opponent and does an uppercut.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_Homing_Attack_2_1.png|left|border]]
[[File:Pokken_Mewtwo_Homing_Attack_2_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX Homing Attack 2'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Damage
| Normal (strike)
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 32
| 32
| Mid
| <span style="color:#FFFE01">Mid</span>
| i17
| 4
| i43 / i41 (Burst)
| N/A
| 74
| +8
| +8
| -4
| -4
| '''<span style="color:#ad18ad">Airborne</span>'''
|-
|'''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (strike)
| 42
| <span style="color:#FFFE01">Mid</span>
| 4
| i77 / i75 (Burst)
| N/A
| 111 / 113 (Burst)
| Shift (+8)
| -10 / -8 (Burst)
| N/A
|-
|'''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (strike)
| 110
| <span style="color:#FFFE01">Mid</span>
| 4
| i97 / i95 (Burst)
| N/A
| 131 / 133 (Burst)
| Shift (+8)
| Guard Break (+30)
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Mewtwo kicks the opponent.</p>
|<p>Mewtwo homes in on the opponent and does an uppercut followed by a kick, finishing with a tornado strike.</p>
<p>In Burst Mode, the kick is replaced with a multihit flurry of kicks.</p>
<p>In Burst Mode, Homing Attack 2 is replaced with a multihit flurry of kicks.</p>
<p>If Homing Attack 2 was blocked, there is a 36 / 34 (Burst) frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_Homing_Attack_3.png|left|border]]
[[File:Pokken_Mewtwo_jX_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX[X] Homing Attack 3'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 42 / 110
| 100
| Mid
| <span style="color:#CF6600">Mid High</span>
| i17
| 5
| Shift (+8)
| i24
| -8
| 9
| Until landing +27
| Shift (Knockdown)
| +5
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 2, Mewtwo fires a tornado from Its fist.</p>
|<p>Mewtwo dives downwards with a shield of energy.</p>
<p>Can be charged to guard break/counter pierce.</p>
<p>If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*</p>
<p>* In Burst Mode, the frame window is reduced to 34 frames.</p>
|}</div>
|}</div>
<br>
<br>
Line 406: Line 488:
<br>
<br>


==Weak Moves==
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2Y.png|left|border]]
[[File:Pokken_Mewtwo_5Y.png|border]]
[[File:Pokken_Mewtwo_5YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| 40
| 40
| 20%
| 0
| 0
| Low
| <span style="color:#FE5554">High</span>
| i11
| 3
| +8
| -4
|}</div>
<div>
{|border="1"
|<p>A low three-hit bolt of energy.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_5Y.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5Y'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 40
| 0
| High
| i15
| i15
| 5
| 49
| 0
| 0
| -8
| -8
|}</div>
| Special Cancelable on Frame 22
<div>
{|border="1"
|<p>A three-hit jolt of energy.</p>
<p>Special cancelable.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_5YY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| 56
| 56
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| i15
| 3
| i40
| N/A
| 76
| +4
| +4
| -8
| -8
| Special Cancelable on Frame 49
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Special cancelable.</p>
|<p>Two three-hit jolts of energy.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_6Y.png|left|border]]
[[File:Pokken_Mewtwo_6Y.png|border]]
[[File:Pokken_Mewtwo_6YY.png|border]]
[[File:Pokken_Mewtwo_6YX.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
|'''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike)
| 50
| 50
| 10%
| 0
| 0
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 4
| i11
| i11
| 1
| 49
| 0
| 0
| -12
| -12
|}</div>
| Throw Blast, Hard Launch on Crit
<div>
{|border="1"
|<p>Mewtwo waves psychic swords around itself.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_6YY.png|left|border]]
<div>
{|border="4" cellpadding="4" cellspacing="4"
|'''6YY'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
|'''<span style="color:#FC3D3C">6YY</span>'''
| Normal (strike)
| 54
| 54
| 20%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| i11
| 4
| i48
| N/A
| 90
| +8
| +8
| -16 / -20*
| -16 / -20 (Burst)
|}</div>
| N/A
<div>
{|border="1"
|<p>A followup upwards wave of psychic swords.</p>
<p>In Burst Mode, the move becomes less safe on block.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_6YX.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6YX'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
|'''<span style="color:#FC3D3C">6YX</span>'''
| 100
| Normal (strike)
| 100{120}
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| i11
| 6
| i62
| N/A
| 90
| Knockdown
| Knockdown
| 0 / -4*
| 0 / -4 (Burst)
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup downward wave of psychic swords.</p>
|<p>Mewtwo waves psychic swords around itself, and can follow up with a small upwards swipe or a powerful downwards slash.</p>
<p>* In Burst Mode, the move becomes less safe on block.</p>
|}</div>
|}</div>
<br>
<br>
Line 585: Line 619:
[[File:Pokken_Mewtwo_8Y.png|left|border]]
[[File:Pokken_Mewtwo_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 60
| 60
| 10%
| 2
| 2
| High
| <span style="color:#FE5554">High</span>
| 3
| i15
| i15
| 9
| 51
| +4
| +4
| -8
| -8
| '''<span style="color:#FE5554">5-15F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Jump Cancelable on Frame 24
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A jolt of electricity that knocks the opponent back.</p>
|<p>A jolt of electricity that knocks the opponent back.</p>
<p>Invincible against Highs and Mid Highs on frame 5.</p>
<p>Jump cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_jY_DP.png|left|border]]
[[File:Pokken_Mewtwo_2Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 55
| 40
| 1 per hit
| 0%
| Mid High
| 0
| <span style="color:#00FEFE">Low</span>
| 3
| i11
| i11
| +12
| 1
| -8
| 39
| +8
| -4
| Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo surrounds itself with energy.</p>
|<p>A low three-hit bolt of energy.</p>
<p>j.X cancelable.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_jY_DP_2.png|left|border]]
[[File:Pokken_Mewtwo_jY_DP.png|border]]
<div>  
[[File:Pokken_Mewtwo_jY_DP_2.png|border]]
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst j.Y'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal (strike)
| 55
| 10%, 10%
| 1 per hit
| <span style="color:#CF6600">Mid High</span>
| 3
| i11
| 1
| Until landing +23 / +13 on Hit/Block
| +15
| -8
| j.X Cancelable on Frame 12
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Burst j.Y</span>'''
| Normal (strike)
| 40
| 40
| 10%
| 3
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| Mid High
| i11
| i11
| 1
| Until landing +23 / +13 on Hit/Block
| +28
| +28
| -8
| -6
| j.X Cancelable on Frame 14
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, j.Y is replaced with a quick downwards kick.</p>
|<p>Mewtwo surrounds itself with energy.</p>
<p>j.X cancelable.</p>
<p>In Burst Mode, j.Y is replaced with a quick downwards kick.</p>
|}</div>
|}</div>
<br>
<br>
Line 672: Line 751:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2X.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60
| 0
| Low
| i19
| Knockdown
| -12
|}</div>
<div>
{|border="1"
|<p>Mewtwo sweeps the opponent with Its leg.</p>
<p>Invincible against Highs on frame 1.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2XX_1.png|left|border]]
[[File:Pokken_Mewtwo_2XX_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''2XX / 2X:X'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 60 / 80
| 3* / 2
| Mid
| i19
| Launch
| -8 / +4
|}</div>
<div>
{|border="1"
|<p>A followup uppercut attack that launches.</p>
<p>The Just Frame version can be done by pressing X shortly after 2X.</p>
<p>* In Burst Mode, the amount of PSP a normal 2XX has is 4.</p>
|}</div>
<br>
<br>
<br>
<br>
Line 738: Line 757:
[[File:Pokken_Mewtwo_5X.png|left|border]]
[[File:Pokken_Mewtwo_5X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 90
| 90
| 30%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| i23
| i23
| 9
| 67
| Crumple
| Crumple
| -20
| -20
| Special Cancelable on Frame 27
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Mewtwo leans back, then crumples the opponent with a backhand punch.</p>
|<p>Mewtwo leans back, then crumples the opponent with a backhand punch.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 767: Line 795:
[[File:Pokken_Mewtwo_6X.png|left|border]]
[[File:Pokken_Mewtwo_6X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 70
| 70
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| i19
| i19
| Launch
| 9
| 59
| Hard Launch
| -16
| -16
|}</div>
|}</div>
Line 793: Line 829:
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_8X.png|left|border]]
[[File:Pokken_Mewtwo_8X.png|border]]
[[File:Pokken_Mewtwo_8X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8X'''
|<big>'''8X'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">8X</span>'''
| Normal (projectile)
| 90
| 90
| 30%
| 4
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| i27
| i27
| 1
| 61
| +12
| +12
| -8
| -8
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|-
| '''<span style="color:#FC3D3C">Burst 8X</span>'''
| Normal (strike)
| 120
| 20%
| 4
| <span style="color:#FFFE01">Mid</span>
| 4
| i27
| 1
| 63
| Knockdown
| +8
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multi-hit flamethrower attack from Mewtwo's hand.</p>
|<p>A multi-hit flamethrower attack from Mewtwo's hand.</p>
<p>Invincible against Lows on frame 5.</p>
<p>In Burst Mode, 8X is replaced with an advancing elastic punch.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_8X_2.png|left|border]]
[[File:Pokken_Mewtwo_2X.png|border]]
[[File:Pokken_Mewtwo_2XX_1.png|border]]
[[File:Pokken_Mewtwo_2XX_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 8X'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">2X</span>'''
| 120
| Normal (strike)
| 4
| 60
| Mid
| 20%
| i27
| 0
| <span style="color:#00FEFE">Low</span>
| 5
| i19
| 9
| 55
| Knockdown
| Knockdown
| +8
| -12
| '''<span style="color:#FE5554">1-51F High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">2XX</span>'''
| Normal (strike)
| 60
| 20%
| 3 / 4 (Burst)
| <span style="color:#FFFE01">Mid</span>
| 6
| i45
| N/A
| 75
| Soft Launch
| -8
| '''<span style="color:#FE5554">1-41F High Invuln.</span>'''
|-
| '''<span style="color:#FC3D3C">2X:X</span>'''
| Normal (strike)
| 80
| 20%
| 2
| <span style="color:#FFFE01">Mid</span>
| 6
| i45
| N/A
| 75
| Soft Launch
| +4
| '''<span style="color:#FE5554">1-41F High Invuln</span>''', Gain Synergy on hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, 8X is replaced with an advancing elastic punch.</p>
|<p>Mewtwo sweeps the opponent with Its leg before launching them with an uppercut.</p>
<p>Invincible against Lows on frame 5.</p>
<p>The Just Frame version of 2XX can be done by pressing X shortly after 2X.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
Line 854: Line 958:
<br>
<br>
[[File:Pokken_Mewtwo_jX_DP.png|left|border]]
[[File:Pokken_Mewtwo_jX_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 60
| 60
| 20%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| i24
| i24
| +24
| 9
| +4
| Until landing +22
| +25
| +6
|}</div>
|}</div>
<div>
<div>
Line 886: Line 999:
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2A_1.png|left|border]]
[[File:Pokken_Mewtwo_5A.png|border]]
[[File:Pokken_Mewtwo_5AA.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Psycho Cut</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2A Fire Punch'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#FC3D3C">5A Psycho Cut</span>'''
| 80 (20)
| Normal (projectile)
| 57 (16)
| 10%, 10%
| 1 per hit
| <span style="color:#FE5554">High</span>
| 8
| i23
| 9
| 70
| -5
| -25
| Uses 5 CC of Synergy
|-
| '''<span style="color:#FC3D3C">5AA Psycho Cut: Followup</span>'''
| Normal (strike)
| 105 (16)
| 20%
| 2
| 2
| Mid High
| <span style="color:#FFFE01">Mid</span>
| i19
| 5
| 0
| FP i58 / DP i55
| N/A
| FP 98 / DP 95
| +4
| -12
| -12
| Uses 5 CC of Synergy, Dash Cancelable on Frame FP 48 / DP 44
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
|
<p>Mewtwo advances forward with a fiery punch that grants counter armor.</p>
<p>Mewtwo fires an arc-shaped projectile straight ahead before homing in on the opponent with a followup slice.</p>
<p>Counter armor from frame 1-17.</p>
<p>5AA can be dash canceled with a direction + R.</p>
<p>Crumples if Its a critical hit.</p>
<p>In Burst Mode, gives the opponent an Attack debuff on hit that lasts for 6 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2A_2.png|left|border]]
[[File:Pokken_Mewtwo_6A_1.png|left|border]]
[[File:Pokken_Mewtwo_6A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Hyper Beam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2AA Ice Punch'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Normal (projectile)
| 60 (15)
| 150 (42)
| 0
| 0%
| Mid
| 12
| i19
| <span style="color:#FE5554">High</span>
| Launch
| S+
| -16
| i47
| 9
| 119
| Shift (Launch)
| -26
| Uses 30 CC of Synergy, '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', Pierce, Teleport Cancelable on Frame 12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
|<p>Mewtwo charges, then fires a beam of energy straight ahead.</p>
<p>A followup punch from Fire Punch.</p>
<p>Can change trajectory in Field Phase.</p>
<p>Only combos from Fire Punch if Fire Punch was a critical hit.</p>
<p>Canceling into Teleport happens before the Synergy is used.</p>
<p>In Burst Mode, Fire Punch automatically combos into Ice Punch.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_2A_3.png|left|border]]
[[File:Pokken_Mewtwo_4A.png|left|border]]
<div>  
<div>
 
====<span style="color:#019FED">4A Barrier</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2AAA Thunder Punch'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Total Frames'''
| PSP
| '''Properties'''
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Counter
| Counter
| 70
| 51
| 3
| Uses 12.5 CC of Synergy, '''<span style="color:#019FED">5-40F Counter Armor</span>''', Teleport Cancelable on Frame 12, Barrier Followup Cancelable on Frame 16
| Mid
| i19
| Launch
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup punch from Ice Punch.</p>
|<p>Mewtwo surrounds itself with a protective barrier.</p>
<p>Thunder Punch can only be used if Ice Punch hits the opponent.</p>
<p>During this state, Mewtwo can press A, Y, X, or B to perform certain actions.</p>
<p>In Burst Mode, gives the opponent a Speed debuff on hit that lasts for 6 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_4A.png|left|border]]
[[File:Pokken_Mewtwo_4AA.png|left|border]]
[[File:Pokken_Mewtwo_4AB.png|border]]
<div>  
<div>  
====<span style="color:#019FED">4A~A Confusion</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A Barrier'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| Counter (strike)
| N/A
| 30 (8)
| N/A
| 20%
| N/A
| 2
| N/A
| <span style="color:#00FE01">Mid Low</span>
| N/A
| 4
| N/A
| i26
| 50
| +12
| -12
| Uses 5 CC of Synergy, '''<span style="color:#019FED">1-10F Counter Armor</span>''', FP (+54 on Crit) / DP (+20, +50 (Burst) on Crit)
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 12.5CC of Synergy on use.</p>
|<p>Mewtwo creates coils of energy.</p>
<p>Mewtwo surrounds itself with a protective barrier.</p>
<p>Counter armor from frame 5-42.</p>
<p>During this state, Mewtwo can perform certain actions.</p>
<p>Jumping during Barrier causes Mewtwo to teleport into the air.</p>
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p>
<p>Can cancel into aerials afterwards.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,015: Line 1,156:
<br>
<br>
[[File:Pokken_Mewtwo_4AY.png|left|border]]
[[File:Pokken_Mewtwo_4AY.png|left|border]]
<div>  
<div>
 
====<span style="color:#00A858">4A~Y Telekinesis</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AY Telekinesis'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Properties'''
|-
|-
| Grab
| Grab
| 60
| 60
| 40%
| 0
| 0
| N/A
| Ground only
| i15
| 1
| Launch
| i30
| N/A
| 68
| Hard Launch
| Uses 10 CC of Synergy
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
|<p>Mewtwo grabs the opponent and spins them around in the air.</p>
<p>Mewtwo grabs the opponent and spins them around in the air.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,044: Line 1,191:
<br>
<br>
[[File:Pokken_Mewtwo_4AX.png|left|border]]
[[File:Pokken_Mewtwo_4AX.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4A~X Drain Punch</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AX Drain Punch'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 70 (12)
| 70 (12)
| 20%
| 4
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| i15
| 3
| i30
| 20
| 70
| +4
| +4
| 0
| 0
| Uses 10 CC of Synergy, '''<span style="color:#00FFA2">Heal 30 Recoverable HP</span>''' / gain Synergy on hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
|<p>Mewtwo advances forward with a multi-hit punch attack.</p>
<p>Mewtwo advances forward with a multi-hit punch attack.</p>
<p>Heals 30 recoverable HP and grants Synergy on hit.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_4AA.png|left|border]]
[[File:Pokken_Mewtwo_4AB.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''4AA Confusion'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Counter
| 30 (8)
| 2
| Mid Low
| i11
| +12*
| -12
|}</div>
<div>
<div>
{|border="1"
 
|<p>Consumes 5CC of Synergy on use.</p>
====6A~B / 4A~B Teleport====
<p>Mewtwo creates coils of energy and is granted counter armor.</p>
<p>Counter armor from frame 1-10.</p>
<p>* The hitstun is increased if Its a critical hit.</p>
<p>* +48 in Field Phase / +20 in Duel Phase.</p>
<p>* In Burst Mode, Confusion stuns if Its a critical hit.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_5A.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Psycho Cut'''
|-
|-
| Attack
| '''Total Frames'''
| Damage
| '''Properties'''
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| FP 97 / DP 86, 85 (4AB)
| 57 (16)
| '''<span style="color:#EF007C"> 27-47F Strike/Throw/Projectile Invuln.</span>''', '''<span style="color:#ad18ad">Airborne on Frame 33</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 52</span>'''
| 1 per hit
| High
| i23
| -4
| -24
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 5CC of Synergy on use.</p>
|<p>Pressing B during Barrier or Hyper Beam causes Mewtwo to teleport into the air.</p>
<p>Mewtwo fires an arc-shaped projectile straight ahead.</p>
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p>
|}</div>
<br>
<br>
[[File:Pokken_Mewtwo_5AA.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5AA Psycho Cut: Followup'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 105 (16)
| 2
| Mid
| i23
| +4
| -12
|}</div>
<div>
{|border="1"
|<p>Consumes 5CC of Synergy on use.</p>
<p>Mewtwo homes in on the opponent and performs a followup slice.</p>
<p>Can be dash canceled with a direction + R.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_6A_1.png|left|border]]
[[File:Pokken_Mewtwo_6A_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Hyper Beam'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 150 (42)
| 12
| High
| i47
| Launch
| -26
|}</div>
<div>
{|border="1"
|<p>Consumes 30CC of Synergy on use.</p>
<p>Mewtwo charges, then fires a beam of energy straight ahead.</p>
<p>Invincible against Lows on frame 9.</p>
<p>Counter pierces.</p>
<p>Can change trajectory in Field Phase.</p>
<p>During the charge time, Mewtwo can cancel into Teleport (does not consume Synergy).</p>
<p>Can cancel into aerials afterwards.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_8A.png|left|border]]
[[File:Pokken_Mewtwo_8A.png|border]]
[[File:Pokken_Mewtwo_8AA_1.png|border]]
[[File:Pokken_Mewtwo_8AAA_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8A Psystrike</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Psystrike'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| <span style="color:#FC3D3C">8A
| 59 (18)
| Normal (strike)
| 4
| 59 / Burst 57 (18)  
| Mid
| 0%
| 4  
| <span style="color:#FFFE01">Mid</span>
| 6
| i15
| i15
| Launch
| 1
| 79
| Soft Launch / Knockdown* / Shift*
| -24
| -24
|}</div>
| Uses 45 CC of Synergy, Throw Blast, '''<span style="color:#cc0000">1-34F Red Armor</span>''', Destroys Projectiles while active
<div>
{|border="1"
|<p>Consumes 45CC of Synergy on use.</p>
<p>Mewtwo conjures a wave of energy upwards.</p>
<p>Grants red armor on frame 1.</p>
<p>Throw crush.</p>
<p>Only the last two hits have hitstun.*</p>
<p>* In Burst Mode, all six hits have hitstun.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_8AA_1.png|left|border]]
[[File:Pokken_Mewtwo_8AA_2.png|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''8AA / 8A:A Psystrike'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">8A~A / 8A:A'''
| 18 / 36
| Normal (Strike)
| 20*/ 40*
| 0%
| 0
| 0
| N/A
| N/A
| i15
| *
| *
| N/A
| *
| +55
| *
| Knockdown
| Knockdown
|-
| '''<span style="color:#FC3D3C">8A~A~A / 8A:A:A'''
| Normal (Strike)
| 40*/ 90*
| 0%
| 12
| N/A
| *
| *
| N/A
| *
| Shifts
| *
| N/A
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup attack from Psystrike.</p>
|<p>Mewtwo conjures a wave of energy upwards.</p>
<p>The Just Frame version can be done by pressing A right before the screen transitions.</p>
<p> Has 6 hits dealing 10 damage, only the last two hits have hitstun. Every hit connect during Burst.</p>
<p>On hit, you can press A twice more to perform two successive followups. Each of these followups also have Just Frame versions, which increase their damage.</p>
<p>The Just Frame version of 8A~A can be done by pressing A right before the screen transitions.</p>
<p>The Just Frame version of 8A~A~A can be done by pressing A when Mewtwo hits the opponent with its tail.</p>
<p>*The opponent is considered airborne</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_8AAA_1.png|left|border]]
[[File:Pokken_Mewtwo_2A_1.png|border]]
[[File:Pokken_Mewtwo_8AAA_2.png|border]]
[[File:Pokken_Mewtwo_2A_2.png|border]]
<div>  
[[File:Pokken_Mewtwo_2A_3.png|border]]
<div>
 
====<span style="color:#019FED">2A Fire Punch / 2AA Ice Punch / 2AAA Thunder Punch</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8AAA / 8AA:A Psystrike'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#019FED">2A Fire Punch</span>'''
| Counter (strike)
| 80 (20)
| 50%
| 2
| <span style="color:#CF6600">Mid High</span>
| 5
| i19
| 55
| 0
| -12
| Uses 10 CC of Synergy, '''<span style="color:#019FED">1-15F Counter Armor</span>''', Crumple on Crit, '''<span style="color:#5017FD">Attack Down (opponent) for 360F on Hit (Burst)</span>'''
|-
|-
| Normal
| '''<span style="color:#019FED">2AA Ice Punch / 2AAA Thunder Punch</span>'''
| 36 / 81*
| Counter (strike)
| 12
| 60 (15), 70 (Thunder Punch)
| N/A
| 20%, 20% (Thunder Punch)
| i15
| 0, 3 (Thunder Punch)
| Knockdown
| Mid
| N/A
| 5
| i19
| 101
| Soft Launch
| -16
| Uses 10 CC of Synergy / Uses 10 CC of Synergy (Thunder Punch), '''<span style="color:#5017FD">Speed Down (opponent) for 360F on Hit (Thunder Punch, Burst)</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A final followup attack from Psystrike.</p>
|<p>Mewtwo advances forward with a fiery punch, following up with an icy uppercut and finishing with a lightning-fast dive</p>
<p>The Just Frame version can be done by pressing A when Mewtwo hits the opponent with Its tail.</p>
<p>Thunder Punch can only be used if Ice Punch hits the opponent.</p>
<p>In Burst Mode, Fire Punch gives the opponent an Attack debuff on hit that lasts for 6 seconds.</p>
<p>In Burst Mode, Fire Punch automatically combos into Ice Punch.</p>
<p>In Burst Mode, Thunder Punch gives the opponent a Speed debuff on hit that lasts for 6 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_jA_1.png|left|border]]
[[File:Pokken_Mewtwo_jA_1.png|border]]
[[File:Pokken_Mewtwo_jA_2.png|border]]
[[File:Pokken_Mewtwo_jA_2.png|border]]
<div>  
[[File:Pokken_Mewtwo_jA_3.png|border]]
<div>
 
====<span style="color:#FC3D3C">j.A Focus Blast</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A Focus Blast'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.A Focus Blast</span>'''
| Normal (projectile)
| 110 (30)
| 110 (30)
| 10%
| 1, 1, 1
| 1, 1, 1
| Mid
| <span style="color:#FFFE01">Mid</span>
| 9, 7 (Landing)
| i39
| i39
| Launch
| 9
| Until landing FP +27 / DP +13
| Soft Launch
| FP -24 / DP -10
| FP -24 / DP -10
|}</div>
| Uses 10CC of Synergy
<div>
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
<p>Mewtwo fires a ball of energy to the ground.</p>
<p>Upon impact with the ground, the energy ball explodes into a dome-shaped blast.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Mewtwo_jA_3.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.[A] Focus Blast: Charge'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.[A] Charged Focus Blast</span>'''
| Normal (projectile)
| 120 (40)
| 120 (40)
| 10%
| 1, 1, 1
| 1, 1, 1
| Mid
| <span style="color:#FFFE01">Mid</span>
| 9, 7 (Landing)
| i59
| i59
| Launch
| 9
| Until landing FP +27 / DP +13
| Soft Launch
| FP -12 / DP -4
| FP -12 / DP -4
| Uses 10CC of Synergy
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Consumes 10CC of Synergy on use.</p>
|
<p>Mewtwo fires a ball of energy to the ground.</p>
<p>Upon impact with the ground, the energy ball explodes into a dome-shaped blast.</p>
<p>Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.</p>
<p>Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.</p>
|}</div>
|}</div>
Line 1,356: Line 1,444:


==Combos==
==Combos==
[https://youtu.be/cyIiOXS-VSI Mewtwo Duel Phase Combos ]
<br>
<br>
[https://docs.google.com/spreadsheets/d/1HbB98lvFTy1ydfH1Sr_DRNbf2d8ht01zNPzOTdlM4a0/edit#gid=1123028845 Mewtwo Combo Sheet]
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,361: Line 1,454:
<br>
<br>
*Fuuten (JP)
*Fuuten (JP)
<br>
*Kira A (EU): [https://twitter.com/Kira2692 Twitter]
<br>
<br>
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]
<br>
<br>
*Oreo (NA): [https://twitter.com/OreoPokken Twitter]
*Oreo (NA): [https://twitter.com/OreoPokken Twitter]
<br>
*Sarutarou (JP): [https://twitter.com/sarutarou0123 Twitter]
<br>
<br>
*Tanoshimi (JP)
*Tanoshimi (JP)
Line 1,370: Line 1,467:
*Thulius (NA): [https://twitter.com/NotThulius Twitter], [https://www.youtube.com/user/NotThulius YouTube]
*Thulius (NA): [https://twitter.com/NotThulius Twitter], [https://www.youtube.com/user/NotThulius YouTube]
<br>
<br>
*Sarutarou (JP): [https://twitter.com/sarutarou0123 Twitter]
*M2Cloud (EU) [https://twitter.com/Cloud_Fgc Twitter]
<br>


==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/38-mewtwo/ Pokken Arena: Mewtwo]
[https://web.archive.org/web/20191125003817/http://www.pokkenarena.com/forums/forum/38-mewtwo/ Pokken Arena: Mewtwo]
<br>
<br>
<br>
<br>

Latest revision as of 11:24, 1 April 2025

Pokken Tournament DX

Introduction

Mewtwo is a powerful all-rounder with many tools at his disposal. Knowing the right tools to use in every situation will allow you to unlock Mewtwo’s true potential. On the other hand, having so many tools can be overwhelming to you, the player! This can make Mewtwo somewhat difficult to effectively play, although the work is definitely worth the reward. With enough practice, you should have a good idea how to utilize these tools to their full effect.

Mewtwo
#PTDX_MEW
Pokken Mewtwo.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 400 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP (31F) / DP (29F), 1-8F Strike/Throw Invuln., Cancelable on Frame FP 27 / DP 21
Side Dash 41F, 5-14F Projectile Invuln., Cancelable on Frame 27
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Midair Dash, Teleport, 5AA Psycho Cut: Followup
Stances
High Stance Charges Synergy Gauge (5 CC/sec), can move while active.
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Mewtwo Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Pokemon Move Synergy Consumption is reduced.

FP Y+B Grab deals more damage.

Homing Attack, DP j.Y, and 8X gain new versions.

6YY and 6YX become less safe on block, and 2XX increases to 4 PSP.

4AA Confusion Stuns on Crit.

8A Psystrike gains hitstun on all 6 hits.

2A Fire Punch combos better into 2AA Ice Punch.

2A Fire Punch and 2AAA Thunder Punch inflict Attack Down and Speed Down respectively.




Pokken Mewtwo Burst Attack.png

Burst Attack: Psydisaster

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Properties
Grab 220 12 Ground only BA (grab) i11 75 Knockdown 1-20F Total Invuln, Destroys Support Pokemon

Mewtwo creates a sphere of energy that grabs the opponent when in range.




Pokken Mewtwo jR.png

j.R Midair Dash

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 7

Mewtwo dashes forward in the air.

Can halt the distance by pressing back.




Pokken Mewtwo Grab FP 1.png Pokken Mewtwo Grab FP 2.png Pokken Mewtwo Grab DP 1.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80, 100 (Burst) / DP 120 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Mewtwo CA 1.png Pokken Mewtwo CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (projectile) / Counter (strike) (Burst) 80 50% 3 Low S+ / 5 (Burst) i27 69 Knockdown -8 1-20F Counter Armor, Soft Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (projectile) / Counter (strike) (Burst) 109 50% 3 Low S+ / 6 (Burst) i47 89 Soft Launch +8 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Mewtwo nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 54 10% per hit Special Mid 6 i15 5 59 -6 -18 Special Cancelable on Frame 35

Three orbs that slightly track the opponent's movement.






Pokken Mewtwo sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each 20% per hit Special Mid 6 i23 9 73 -16 -22 Special Cancelable on Frame 45

Mewtwo slides to the side and throws out three disc-shaped projectiles.




Pokken Mewtwo fY 1.png Pokken Mewtwo fY 2.png

fY

Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 90 Mid Low S i25 75 Shift (Launch) -29 1-20F Counter Armor

Mewtwo preps itself, then unleashes a blast of energy.




Pokken Mewtwo bY 1.png Pokken Mewtwo bY 2.png

bY

Attack Type Damage 'Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 68 40% Mid S i69 9 66 Stun +62 Special Cancelable on Frame 49, Burst Attack Cancelable on Frame 59

Mewtwo conjures a flame circle where the opponent is standing.

Afterwards, the flame circle erupts into a pillar of fire.




Pokken Mewtwo jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 40 each 40% per hit Mid 6 i19 9 Until landing +27 +10 -10

Mewtwo fires three aerial icicles straight forward.

Can change trajectory to be fired left or right.




Pokken Mewtwo Homing Attack 1.png Pokken Mewtwo Homing Attack 2 1.png Pokken Mewtwo Homing Attack 2 2.png Pokken Mewtwo Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 6 i17 1 53 / 49 (Burst) +8 -8 / 0 (Burst) Throw Blast, Airborne on Frame 23, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 32 Mid 4 i43 / i41 (Burst) N/A 74 +8 -4 Airborne
XXX Homing Attack 3 Normal (strike) 42 Mid 4 i77 / i75 (Burst) N/A 111 / 113 (Burst) Shift (+8) -10 / -8 (Burst) N/A
XX[X] Charged Homing Attack 3 Normal (strike) 110 Mid 4 i97 / i95 (Burst) N/A 131 / 133 (Burst) Shift (+8) Guard Break (+30) Pierce, Guard Break

Mewtwo homes in on the opponent and does an uppercut followed by a kick, finishing with a tornado strike.

In Burst Mode, Homing Attack 2 is replaced with a multihit flurry of kicks.

If Homing Attack 2 was blocked, there is a 36 / 34 (Burst) frame window to punish a charged Homing Attack 3.




Pokken Mewtwo jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 100 Mid High 5 i24 9 Until landing +27 Shift (Knockdown) +5

Mewtwo dives downwards with a shield of energy.




Duel Phase Weak Attacks




Pokken Mewtwo 5Y.png Pokken Mewtwo 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 20% 0 High 3 i15 5 49 0 -8 Special Cancelable on Frame 22
5YY Normal (strike) 56 20% 4 Mid 3 i40 N/A 76 +4 -8 Special Cancelable on Frame 49

Two three-hit jolts of energy.




Pokken Mewtwo 6Y.png Pokken Mewtwo 6YY.png Pokken Mewtwo 6YX.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 50 10% 0 Special Mid 4 i11 1 49 0 -12 Throw Blast, Hard Launch on Crit
6YY Normal (strike) 54 20% 3 Mid 4 i48 N/A 90 +8 -16 / -20 (Burst) N/A
6YX Normal (strike) 100{120} 20% 4 Mid 6 i62 N/A 90 Knockdown 0 / -4 (Burst) N/A

Mewtwo waves psychic swords around itself, and can follow up with a small upwards swipe or a powerful downwards slash.




Pokken Mewtwo 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 10% 2 High 3 i15 9 51 +4 -8 5-15F High/Mid High Invuln, Jump Cancelable on Frame 24

A jolt of electricity that knocks the opponent back.




Pokken Mewtwo 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 0% 0 Low 3 i11 1 39 +8 -4 Throw Blast

A low three-hit bolt of energy.




Pokken Mewtwo jY DP.png Pokken Mewtwo jY DP 2.png

j.Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal (strike) 55 10%, 10% 1 per hit Mid High 3 i11 1 Until landing +23 / +13 on Hit/Block +15 -8 j.X Cancelable on Frame 12
Burst j.Y Normal (strike) 40 10% 3 Mid High 3 i11 1 Until landing +23 / +13 on Hit/Block +28 -6 j.X Cancelable on Frame 14

Mewtwo surrounds itself with energy.

In Burst Mode, j.Y is replaced with a quick downwards kick.




Duel Phase Strong Attacks




Pokken Mewtwo 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 30% 4 Mid 5 i23 9 67 Crumple -20 Special Cancelable on Frame 27

Mewtwo leans back, then crumples the opponent with a backhand punch.




Pokken Mewtwo 6X.png

6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 70 20% 4 Mid 5 i19 9 59 Hard Launch -16

A forward lunging swipe that launches the opponent.




Pokken Mewtwo 8X.png Pokken Mewtwo 8X 2.png

8X

8X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (projectile) 90 30% 4 Mid Low S+ i27 1 61 +12 -8 Throw Blast, Airborne on Frame 5
Burst 8X Normal (strike) 120 20% 4 Mid 4 i27 1 63 Knockdown +8 Throw Blast, Airborne on Frame 5

A multi-hit flamethrower attack from Mewtwo's hand.

In Burst Mode, 8X is replaced with an advancing elastic punch.




Pokken Mewtwo 2X.png Pokken Mewtwo 2XX 1.png Pokken Mewtwo 2XX 2.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 20% 0 Low 5 i19 9 55 Knockdown -12 1-51F High Invuln.
2XX Normal (strike) 60 20% 3 / 4 (Burst) Mid 6 i45 N/A 75 Soft Launch -8 1-41F High Invuln.
2X:X Normal (strike) 80 20% 2 Mid 6 i45 N/A 75 Soft Launch +4 1-41F High Invuln, Gain Synergy on hit

Mewtwo sweeps the opponent with Its leg before launching them with an uppercut.

The Just Frame version of 2XX can be done by pressing X shortly after 2X.




Pokken Mewtwo jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 60 20% 0 Mid High 5 i24 9 Until landing +22 +25 +6

Mewtwo dives downwards with a shield of energy.




Pokemon Moves




Pokken Mewtwo 5A.png Pokken Mewtwo 5AA.png

5A Psycho Cut

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Psycho Cut Normal (projectile) 57 (16) 10%, 10% 1 per hit High 8 i23 9 70 -5 -25 Uses 5 CC of Synergy
5AA Psycho Cut: Followup Normal (strike) 105 (16) 20% 2 Mid 5 FP i58 / DP i55 N/A FP 98 / DP 95 +4 -12 Uses 5 CC of Synergy, Dash Cancelable on Frame FP 48 / DP 44

Mewtwo fires an arc-shaped projectile straight ahead before homing in on the opponent with a followup slice.

5AA can be dash canceled with a direction + R.




Pokken Mewtwo 6A 1.png

Pokken Mewtwo 6A 2.png

6A Hyper Beam

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 150 (42) 0% 12 High S+ i47 9 119 Shift (Launch) -26 Uses 30 CC of Synergy, Airborne on Frame 9, Pierce, Teleport Cancelable on Frame 12

Mewtwo charges, then fires a beam of energy straight ahead.

Can change trajectory in Field Phase.

Canceling into Teleport happens before the Synergy is used.




Pokken Mewtwo 4A.png

4A Barrier

Attack Type Total Frames Properties
Counter 51 Uses 12.5 CC of Synergy, 5-40F Counter Armor, Teleport Cancelable on Frame 12, Barrier Followup Cancelable on Frame 16

Mewtwo surrounds itself with a protective barrier.

During this state, Mewtwo can press A, Y, X, or B to perform certain actions.




Pokken Mewtwo 4AA.png

4A~A Confusion

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 30 (8) 20% 2 Mid Low 4 i26 50 +12 -12 Uses 5 CC of Synergy, 1-10F Counter Armor, FP (+54 on Crit) / DP (+20, +50 (Burst) on Crit)

Mewtwo creates coils of energy.




Pokken Mewtwo 4AY.png

4A~Y Telekinesis

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 60 40% 0 Ground only 1 i30 68 Hard Launch Uses 10 CC of Synergy

Mewtwo grabs the opponent and spins them around in the air.




Pokken Mewtwo 4AX.png

4A~X Drain Punch

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 70 (12) 20% 4 Mid Low 3 i30 20 70 +4 0 Uses 10 CC of Synergy, Heal 30 Recoverable HP / gain Synergy on hit

Mewtwo advances forward with a multi-hit punch attack.




Pokken Mewtwo 4AB.png

6A~B / 4A~B Teleport

Total Frames Properties
FP 97 / DP 86, 85 (4AB) 27-47F Strike/Throw/Projectile Invuln., Airborne on Frame 33, Air Actionable on Frame 52

Pressing B during Barrier or Hyper Beam causes Mewtwo to teleport into the air.

Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).




Pokken Mewtwo 8A.png Pokken Mewtwo 8AA 1.png Pokken Mewtwo 8AAA 1.png

8A Psystrike

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Normal (strike) 59 / Burst 57 (18) 0% 4 Mid 6 i15 1 79 Soft Launch / Knockdown* / Shift* -24 Uses 45 CC of Synergy, Throw Blast, 1-34F Red Armor, Destroys Projectiles while active
8A~A / 8A:A Normal (Strike) 20*/ 40* 0% 0 N/A * * N/A * +55 * Knockdown
8A~A~A / 8A:A:A Normal (Strike) 40*/ 90* 0% 12 N/A * * N/A * Shifts * N/A

Mewtwo conjures a wave of energy upwards.

Has 6 hits dealing 10 damage, only the last two hits have hitstun. Every hit connect during Burst.

On hit, you can press A twice more to perform two successive followups. Each of these followups also have Just Frame versions, which increase their damage.

The Just Frame version of 8A~A can be done by pressing A right before the screen transitions.

The Just Frame version of 8A~A~A can be done by pressing A when Mewtwo hits the opponent with its tail.

*The opponent is considered airborne




Pokken Mewtwo 2A 1.png Pokken Mewtwo 2A 2.png Pokken Mewtwo 2A 3.png

2A Fire Punch / 2AA Ice Punch / 2AAA Thunder Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Fire Punch Counter (strike) 80 (20) 50% 2 Mid High 5 i19 55 0 -12 Uses 10 CC of Synergy, 1-15F Counter Armor, Crumple on Crit, Attack Down (opponent) for 360F on Hit (Burst)
2AA Ice Punch / 2AAA Thunder Punch Counter (strike) 60 (15), 70 (Thunder Punch) 20%, 20% (Thunder Punch) 0, 3 (Thunder Punch) Mid 5 i19 101 Soft Launch -16 Uses 10 CC of Synergy / Uses 10 CC of Synergy (Thunder Punch), Speed Down (opponent) for 360F on Hit (Thunder Punch, Burst)

Mewtwo advances forward with a fiery punch, following up with an icy uppercut and finishing with a lightning-fast dive

Thunder Punch can only be used if Ice Punch hits the opponent.

In Burst Mode, Fire Punch gives the opponent an Attack debuff on hit that lasts for 6 seconds.

In Burst Mode, Fire Punch automatically combos into Ice Punch.

In Burst Mode, Thunder Punch gives the opponent a Speed debuff on hit that lasts for 6 seconds.




Pokken Mewtwo jA 1.png Pokken Mewtwo jA 2.png Pokken Mewtwo jA 3.png

j.A Focus Blast

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Focus Blast Normal (projectile) 110 (30) 10% 1, 1, 1 Mid 9, 7 (Landing) i39 9 Until landing FP +27 / DP +13 Soft Launch FP -24 / DP -10 Uses 10CC of Synergy
j.[A] Charged Focus Blast Normal (projectile) 120 (40) 10% 1, 1, 1 Mid 9, 7 (Landing) i59 9 Until landing FP +27 / DP +13 Soft Launch FP -12 / DP -4 Uses 10CC of Synergy

Mewtwo fires a ball of energy to the ground.

Upon impact with the ground, the energy ball explodes into a dome-shaped blast.

Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.




Combos

Mewtwo Duel Phase Combos

Mewtwo Combo Sheet

Notable Players



  • Fuuten (JP)






  • Tanoshimi (JP)



External Resources


Pokken Arena: Mewtwo

Frame Data: Mewtwo