Cyberbots/BX-02 Blodia: Difference between revisions

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{{CBMoveListHeaderLarge}}
{{CBMoveListHeaderLarge}}
{{CBMoveListRow |  L|Standing Light|Fast, chains into every other normal, combos into everything but Break Shaft and Heavy Gatling Rod, your jab of choice}}
{{CBMoveListRow |  L|Standing Light|Fast, chains into every other normal, combos into everything but Break Shaft and Heavy Gatling Rod, your jab of choice}}
{{CBMoveListRow |  d + L|Crouching Light|Less range than standing L, doesn't deal arm damage, hits MID, can only cancel into heavy normals, this one is not as good}}
{{CBMoveListRow |  {{d}} + L|Crouching Light|Less range than standing L, doesn't deal arm damage, hits MID, can only {{cancel}} into heavy normals, this one is not as good}}
{{CBMoveListRow |  f f + L|Dashing Light|Hits mid and only the first two hits are cancellable, making it useless to use at more than 60% of the screen away}}
{{CBMoveListRow |  {{f}} f + L|Dashing Light|Hits mid and only the first two hits are cancellable, making it useless to use at more than 60% of the screen away}}
{{CBMoveListRow |  H|Standing Heavy|Two hits combo filler, combos into everything, can link back to both L if charge cancelled. Be careful of the long recovery}}
{{CBMoveListRow |  H|Standing Heavy|Two hits combo filler, combos into everything, can link back to both L if charge cancelled. Be careful of the long recovery}}
{{CBMoveListRow |  d + H|Crouching Heavy|Great sweep, your only low , cancelling it into charge is an easy way to build meter and still have time for pursuit}}
{{CBMoveListRow |  {{d}} + H|Crouching Heavy|Great sweep, your only {{low}} , cancelling it into charge is an easy way to build meter and still have time for pursuit}}
{{CBMoveListRow |  f f + H|Dashing Heavy|Fast shoulder bash, always cancellable on block and hit. Will switch side in the corner with enough momentum}}
{{CBMoveListRow |  {{f}} f + H|Dashing Heavy|Fast shoulder bash, always cancellable on block and hit. Will switch side in the corner with enough momentum}}
{{CBMoveListRow |  Air + L|Jumping Light|Has a crossup hitbox and less pushback than Jumping Heavy, but obviously less hitstun}}
{{CBMoveListRow |  Air + L|Jumping Light|Has a crossup hitbox and less pushback than Jumping Heavy, but obviously less hitstun}}
{{CBMoveListRow |  Air + H|Jumping Heavy|Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing}}
{{CBMoveListRow |  Air + H|Jumping Heavy|Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing}}
{{CBMoveListRow |  Air d + H|Crouching Heavy|OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable}}
{{CBMoveListRow |  Air {{d}} + H|Crouching Heavy|OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}


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=====Throws=====
=====Throws=====
{{CBMoveListHeaderLarge}}
{{CBMoveListHeaderLarge}}
{{CBMoveListRow |b or f + Atk|Light & Heavy Throws|Throw}}
{{CBMoveListRow |b or {{f}} + Atk|Light & Heavy Throws|Throw}}
{{CBMoveListRow |b or f + Atk|Pickup Throw|Throw OTG}}
{{CBMoveListRow |b or {{f}} + Atk|Pickup Throw|Throw {{otg}}}}
{{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}}
{{CBMoveListRow |[[image:qcfd.png]] + Atk|Disassemble|Throw Armed opponent only}}
{{CBMoveListRow |f df + H|Direct Press|Throw}}
{{CBMoveListRow |f {{df}} + H|Direct Press|Throw}}
{{CBMoveListRow |<nowiki>during Light Throw</nowiki> d + L H|Direct Press (Alternative)|Timing is ambiguous, try mashing}}
{{CBMoveListRow |<nowiki>during Light Throw</nowiki> {{d}} + L H|Direct Press (Alternative)|Timing is ambiguous, try mashing}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}


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{{CBMoveListRow |dp + Atk|Full Metal Charge|Your reversal}}
{{CBMoveListRow |dp + Atk|Full Metal Charge|Your reversal}}
{{CBMoveListRow |qcb + Atk|Gatling Rod| L version deals 4 hits while the H version deals 8 hits, moves forward and knocks down. Deals a large amount of chip}}
{{CBMoveListRow |qcb + Atk|Gatling Rod| L version deals 4 hits while the H version deals 8 hits, moves forward and knocks down. Deals a large amount of chip}}
{{CBMoveListRow |d u + Atk|Needle Press|Pursuit}}
{{CBMoveListRow |d {{u}} + Atk|Needle Press|Pursuit}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}


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=====Cyber-EX Moves=====
=====Cyber-EX Moves=====
{{CBMoveListHeaderLarge}}
{{CBMoveListHeaderLarge}}
{{CBMoveListRow |qcf qcf + Atk|Planet Smasher|Blodia rushes forward and start a series of attack on contact. Not invul, deals strong damage on hit and block. Hitting an airborne opponent will leave you vulnerable}}
{{CBMoveListRow |qcf {{qcf}} + Atk|Planet Smasher|Blodia rushes forward and start a series of attack on contact. Not invul, deals strong damage on hit and block. Hitting an airborne opponent will leave you vulnerable}}
{{CBMoveListRow |  L H|Giga Burst|OTG}}
{{CBMoveListRow |  L H|Giga Burst|OTG}}
{{SGMoveListFooter}}
{{SGMoveListFooter}}
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*j.H>5H>214H(>28L)
*j.H>5H>214H(>28L)
*5H>214L>236236L
*5H>214L>236236L
[[Category: Cyberbots: Fullmetal Madness]]
[[Category:Cyberbots: Fullmetal Madness]]

Latest revision as of 00:06, 9 December 2020

Cyberbots: Fullmetal MadnessBotslogo.png
Cyberbots: Fullmetal MadnessCyberbots/Gameplay#Basic ElementsCyberbots: Fullmetal Madness#Variant ArmorsCyberbots/System dataCyberbots/Fun StuffCyberbots/StrategyMvC3HeaderButtons.png

BX-02 Blodia

Cbblodia.GIF
BX-02 Blodia
Weapon: Assault Satellite
Arm Part: Power Knuckle
Leg Part: Command Walker
Defense Modifier: 1.00
Boost Type: Dash
Boost Count: 2

Summary

Blodia is a straightforward VA who focuses on staying on top of the opponent and having unrivaled flair and style in his moves. Blodia's pursuit move Needle Press allows him to easily keep pressure on a knocked down opponent even if they ground tech or roll away; and since all of Blodia's special moves knock down and can be comboed into via his instant overhead, he can be a deadly force once he has closed distance with his opponent.

Pros:

  • Easy hitconfirms
  • Versatile moveset
  • One of the best sweeps in the game
  • Strong chip potential

Cons:

  • Lack options to deal with air stalling


Move List

Normals
Command Name Notes
  L Standing Light Fast, chains into every other normal, combos into everything but Break Shaft and Heavy Gatling Rod, your jab of choice
D.png + L Crouching Light Less range than standing L, doesn't deal arm damage, hits MID, can only Cancel.png into heavy normals, this one is not as good
F.png f + L Dashing Light Hits mid and only the first two hits are cancellable, making it useless to use at more than 60% of the screen away
  H Standing Heavy Two hits combo filler, combos into everything, can link back to both L if charge cancelled. Be careful of the long recovery
D.png + H Crouching Heavy Great sweep, your only Low.png , cancelling it into charge is an easy way to build meter and still have time for pursuit
F.png f + H Dashing Heavy Fast shoulder bash, always cancellable on block and hit. Will switch side in the corner with enough momentum
  Air + L Jumping Light Has a crossup hitbox and less pushback than Jumping Heavy, but obviously less hitstun
  Air + H Jumping Heavy Hitbox isn't as big as the sprite makes it look like, but it's still large enough to surprise people. Large pushback makes it unlikely you'll be in range for a full combo after landing
  Air D.png + H Crouching Heavy OTG Only hits directly below and won't hit from a neutral jump, bounces on hit and block letting you act again for some weird pressure. Can crossup but your VA won't turn on its own making you vulnerable


Target Combos
Command Name Notes
  L > L One-Two Mostly same as standing L , cannot chain into crouching L
Throws
Command Name Notes
b or F.png + Atk Light & Heavy Throws Throw
b or F.png + Atk Pickup Throw Throw Otg.png
Qcfd.png + Atk Disassemble Throw Armed opponent only
f Df.png + H Direct Press Throw
during Light Throw D.png + L H Direct Press (Alternative) Timing is ambiguous, try mashing


Special Moves
Command Name Notes
hcf + Atk Break Shaft cptr Does not knock down if comboed into, only really useful as a long range frametrap
dp + Atk Full Metal Charge Your reversal
qcb + Atk Gatling Rod L version deals 4 hits while the H version deals 8 hits, moves forward and knocks down. Deals a large amount of chip
d U.png + Atk Needle Press Pursuit


Cyber-EX Moves
Command Name Notes
qcf Qcf.png + Atk Planet Smasher Blodia rushes forward and start a series of attack on contact. Not invul, deals strong damage on hit and block. Hitting an airborne opponent will leave you vulnerable
  L H Giga Burst OTG


Combos

Midscreen

cc: charge cancel

  • 5L>2H>cc(>28L)
  • 5H>cc>5L>2H
  • j.H>5H>214H(>28L)
  • 5H>214L>236236L