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Tags: Replaced Manual revert |
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| == {{{1}}} == | | == {{{1}}} == |
| {{SFxTCrossGuideCharacterBox |{{{2}}}}} | | {{SFxTCrossGuideCharacterBox|{{{2}}}}} |
| {{{3}}} | | |
| | Ideal Team Position: {{{3}}} |
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| {{Nutshell|}}
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| {{{4}}} | | {{{4}}} |
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| == Strengths == | | {{ProConTable |
| * Possesses a true DP with a high launch that, if successful, can be tag cancelled into several jump-in
| | |pros= |
| juggles
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| * Very dangerous with meter thanks to an ambiguous EX Silent Entry (qcf+KK) into followups that lead to
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| combos
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| * Long-range cr.mk that can be cancelled into special attacks and Cross Rushes
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| * f+MK overhead starts up quickly, crushes most lows, and is safe on block, making it a somewhat
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| abuseable attack
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| * Able to approach opponents at will thanks to respectable walkspeed and footsie-friendly attacks, as well
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| as empty Avalanche Stomp (qcb+K, LP)
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| * His close s.LK is a 4-frame startup technique that is +3 on block, allowing Lars to put close-range
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| pressure on his opponent.
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| * Overall good normal hitboxes and good recovery frames
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| == Weaknesses == | |
| * Almost all of his most combo-friendly normals are crouching attacks, making him very vulnerable to Raw
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| Launches during block strings
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| * His DP, the Lightning Screw (dp+K) does not possess enough block stun for a safe tag
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| * Both of his follow-ups from Silent Entry are unsafe on block. Furthermore, empty Silent Entries are even
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| more unsafe on block, forcing Lars to commit to an attack every time he utilizes this move
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| * Dynamic Entry and its followups are unsafe on block
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| * Normals start slower than average to compensate for their fast recovery
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