(→Moves) |
m (→Moves: fix motion tags) |
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{{FSMove | {{FSMove | ||
| {{FSMoveHeader | | {{FSMoveHeader | ||
| input=[[Image:FS_A.png]] | | input=[[Image:FS_A.png]] | ||
| image=[[Image:FS_Grave_A.png]] | | image=[[Image:FS_Grave_A.png]] | ||
| name=Knifehand}} | | name=Knifehand | ||
| | |||
|}} | |||
| {{FSMoveData | | {{FSMoveData | ||
| damage=1 | | damage=1 | ||
Line 19: | Line 21: | ||
* Good anti-air | * Good anti-air | ||
* Standard short range normal | * Standard short range normal | ||
* Can combo into itself on counter hit | * Can combo into itself on {{counter}} hit | ||
* Can cancel into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | * Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | ||
|}} | |}} | ||
Line 26: | Line 28: | ||
{{FSMove | {{FSMove | ||
| {{FSMoveHeader | | {{FSMoveHeader | ||
| input=[[Image:FS_Forward.png]] [[Image:FS_A.png]] | | input=[[Image:FS_Forward.png]] [[Image:FS_A.png]] | ||
| image=[[Image:FS_Grave_FA.png]] | | image=[[Image:FS_Grave_FA.png]] | ||
| name=Double Palm}} | | name=Double Palm | ||
| | |||
|}} | |||
| {{FSMoveData | | {{FSMoveData | ||
| damage=1 | | damage=1 | ||
Line 44: | Line 48: | ||
* Very disadvantaged on block | * Very disadvantaged on block | ||
* Standard short range normal | * Standard short range normal | ||
* Can combo into itself on counter hit | * Can combo into itself on {{counter}} hit | ||
* Can cancel into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | * Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | ||
|}} | |}} | ||
Line 51: | Line 55: | ||
{{FSMove | {{FSMove | ||
| {{FSMoveHeader | | {{FSMoveHeader | ||
| input=[[Image:FS_Backward.png]] [[Image:FS_A.png]] | | input=[[Image:FS_Backward.png]] [[Image:FS_A.png]] | ||
| image=[[Image:FS_Grave_BA.png]] | | image=[[Image:FS_Grave_BA.png]] | ||
| name=Sweep}} | | name=Sweep | ||
| | |||
|}} | |||
| {{FSMoveData | | {{FSMoveData | ||
| damage=1 | | damage=1 | ||
Line 68: | Line 74: | ||
* Causes knock down on hit | * Causes knock down on hit | ||
* Standard short range normal | * Standard short range normal | ||
* Can combo into itself on counter hit | * Can combo into itself on {{counter}} hit | ||
* Can cancel into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | * Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block | ||
|}} | |}} | ||
Line 75: | Line 81: | ||
{{FSMove | {{FSMove | ||
| {{FSMoveHeader | | {{FSMoveHeader | ||
| input=[[Image:FS_J.png]] [[Image:FS_A.png]] | | input=[[Image:FS_J.png]] [[Image:FS_A.png]] | ||
| image=[[Image:FS_Grave_JA.png]] | | image=[[Image:FS_Grave_JA.png]] | ||
| name=Jump Kick}} | | name=Jump Kick | ||
| | |||
|}} | |||
| {{FSMoveData | | {{FSMoveData | ||
| damage=1 | | damage=1 | ||
Line 92: | Line 100: | ||
* Decent anti-air | * Decent anti-air | ||
|}} | |}} | ||
[[Category:Fantasy Strike]] |
Latest revision as of 00:18, 9 December 2020
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