Fantasy Strike/Grave: Difference between revisions

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(Created page with "==Moves== {{FSMove | input=Image:FS_A.png | pic=Image:FS_Grave_A.png | name=Knifehand |{{FSMoveData | | damage=1 | startup=8 | active=8 | recovery=8 | hitstun=19 | bl...")
 
m (→‎Moves: fix motion tags)
 
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{{FSMove
{{FSMove
| input=[[Image:FS_A.png]]
| {{FSMoveHeader
| pic=[[Image:FS_Grave_A.png]]
  | input=[[Image:FS_A.png]]
| name=Knifehand
  | image=[[Image:FS_Grave_A.png]]
|{{FSMoveData |
  | name=Knifehand
| damage=1
  |
| startup=8
  |}}
| active=8
| {{FSMoveData
| recovery=8
  | damage=1
| hitstun=19
  | startup=8
| blockstun=17
  | active=8
| hitadv=4
  | recovery=8
| blockadv=2}}
  | hitstun=19
  | blockstun=17
  | hitadv=+4
  | blockadv=+2
  | counteradv=+9}}
|
|
<br>
* Good anti-air
* Standard short range normal
* Can combo into itself on {{counter}} hit
* Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block
|}}
 
 
{{FSMove
| {{FSMoveHeader
  | input=[[Image:FS_Forward.png]] [[Image:FS_A.png]]
  | image=[[Image:FS_Grave_FA.png]]
  | name=Double Palm
  |
  |}}
| {{FSMoveData
  | damage=1
  | startup=12
  | active=7
  | recovery=25
  | hitstun=22
  | blockstun=20
  | hitadv=-9
  | blockadv=-11
  | counteradv=-3}}
|
* Good range poke
* Can combo into lighting cloud in many cases
* Very disadvantaged on block
* Standard short range normal
* Can combo into itself on {{counter}} hit
* Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block
|}}
 
 
{{FSMove
| {{FSMoveHeader
  | input=[[Image:FS_Backward.png]] [[Image:FS_A.png]]
  | image=[[Image:FS_Grave_BA.png]]
  | name=Sweep
  |
  |}}
| {{FSMoveData
  | damage=1
  | startup=14
  | active=5
  | recovery=27
  | hitstun=Knockdown
  | blockstun=20
  | hitadv=Knockdown
  | blockadv=-11
  | counteradv=Knockdown}}
|
* Grave's longest ranged normal
* Causes knock down on hit
* Standard short range normal
* Standard short range normal
* Good anti-air
* Can combo into itself on {{counter}} hit
* Can cancel into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block
* Can {{cancel}} into [[Image:FS_B.png]] or [[Image:FS_C.png]] on hit or block
* Can cancel into itself on counter hit
|}}
<br>
 
 
{{FSMove
| {{FSMoveHeader
  | input=[[Image:FS_J.png]] [[Image:FS_A.png]]
  | image=[[Image:FS_Grave_JA.png]]
  | name=Jump Kick
  |
  |}}
| {{FSMoveData
  | damage=1
  | startup=5
  | active=9
  | recovery=2
  | hitstun=20
  | blockstun=19
  | hitadv=+12 [+19]
  | blockadv=+11 [+19]
  | counteradv=+16 [+26]}}
|
* Standard jump in
* Decent anti-air
|}}
|}}
[[Category:Fantasy Strike]]

Latest revision as of 00:18, 9 December 2020

Moves

FS A.png
FS Grave A.png
Knifehand
Damage Startup Active Recovery Hitstun Blockstun Hit Adv Block Adv Counter Adv
1 8 8 8 19 17 +4 +2 +9
  • Good anti-air
  • Standard short range normal
  • Can combo into itself on Counter.png hit
  • Can Cancel.png into FS B.png or FS C.png on hit or block


FS Forward.png FS A.png
FS Grave FA.png
Double Palm
Damage Startup Active Recovery Hitstun Blockstun Hit Adv Block Adv Counter Adv
1 12 7 25 22 20 -9 -11 -3
  • Good range poke
  • Can combo into lighting cloud in many cases
  • Very disadvantaged on block
  • Standard short range normal
  • Can combo into itself on Counter.png hit
  • Can Cancel.png into FS B.png or FS C.png on hit or block


FS Backward.png FS A.png
FS Grave BA.png
Sweep
Damage Startup Active Recovery Hitstun Blockstun Hit Adv Block Adv Counter Adv
1 14 5 27 Knockdown 20 Knockdown -11 Knockdown
  • Grave's longest ranged normal
  • Causes knock down on hit
  • Standard short range normal
  • Can combo into itself on Counter.png hit
  • Can Cancel.png into FS B.png or FS C.png on hit or block


FS J.png FS A.png
FS Grave JA.png
Jump Kick
Damage Startup Active Recovery Hitstun Blockstun Hit Adv Block Adv Counter Adv
1 5 9 2 20 19 +12 [+19] +11 [+19] +16 [+26]
  • Standard jump in
  • Decent anti-air