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Wiki for The King of Fighters: Maximum Impact 2 | |||
Wiki for The King of Fighters | |||
== Introduction == | == Introduction == | ||
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d+LP+LK = Sidestep (into the foreground) | d+LP+LK = Sidestep (into the foreground) | ||
[LP+LK] or | [LP+LK] or b+[LP+LK] = Sidestep into Sidewalk* | ||
*As long as you are holding LP+LK you will continue to sidewalk in the initial direction. | *As long as you are holding LP+LK you will continue to sidewalk in the initial direction. | ||
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There are 3 meters: Health, Guard, and Super. | There are 3 meters: Health, Guard, and Super. | ||
Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters. | Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters. In team matches, however, loss of one round would only allow you to go up to 4 super bars and losing two rounds would allow you to go up to 5 bars. | ||
Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P). | Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P). | ||
If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow. | If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow. | ||
== Tier List == | == Tier List == | ||
== Characters == | == Characters == | ||
*[[Alba Meira]] | |||
*[[Athena Asamiya]] | |||
*[[Billy Kane]] | |||
*[[B. Jenet]] | |||
*[[Chae Lim]] | |||
*[[Clark Still]] | |||
*[[Duke]] | |||
*[[Fio Germi]] | |||
*[[Hyena]] | |||
*[[Iori Yagami]] | |||
*[[Jivatma]] | |||
*[[K']] | |||
*[[Kim Kap Hwan]] | |||
*[[Kula Diamond]] | |||
*[[Kyo Kusanagi/Kyo-Classic]] | |||
*[[Leona]] | |||
*[[Lien Neville]] | |||
*[[Lilly Kane]] | |||
*[[Luise Meyrink]] | |||
*[[Mai Shinranui]] | |||
*[[Maxima]] | |||
*[[Mignon Beart]] | |||
*[[Nagase]] | |||
*[[Nightmare Geese]] | |||
*[[Ninon Beart]] | |||
*[[Ralf Jones]] | |||
*[[Rock Howard]] | |||
*[[Ryo Sakazaki/Mr. Karate]] | |||
*[[Seth]] | |||
*[[Soiree Meira]] | |||
*[[Terry Bogard/Wild Wolf]] | |||
*[[Yuri Sakazaki]] | |||
[[Category:The King of Fighters 2006]] |
Latest revision as of 08:30, 5 May 2019
Wiki for The King of Fighters: Maximum Impact 2
Introduction
Game Mechanics
Basically it's a 4-button game: LP, HP, LK, HK. Pressing buttons in different combinations will result in additional techniques. Here a list of stuff:
f+HP = Throw f+HK = Throw
LP+LK = Sidestep (into the background) d+LP+LK = Sidestep (into the foreground)
[LP+LK] or b+[LP+LK] = Sidestep into Sidewalk*
- As long as you are holding LP+LK you will continue to sidewalk in the initial direction.
b+LP+LK = Roll Back f+LP+LK = Roll Forward
b+LP+LK or f+LP+LK (During Guard) = Counter Roll*
- Costs 1 meter
- Can also be done after being Sabaki'ed (still costs 1 meter)
HP+HK = Power Attack*
- Can also be done in air.
- Can also be done after being Sabaki'ed (still costs 1 meter)
HP+HK (During Guard) = Guard Break* (actually it's an Alpha Counter)
- Costs 1 meter.
b+LK+HP = High/Mid Sabaki (Parry basically) db+LK+HP = Low Sabaki
LP+LK (when hitting ground) = Break Fall (basically backwards tech roll) LP or HK (when on ground) = Quick Getup HP (when on ground) = Quick Getup (into the background) LK (when on ground) = Quick Getup (into the foreground)
In addition to all that stuff, there are also numerous command normals for each character. You'll have to learn those on your own.
Meters:
There are 3 meters: Health, Guard, and Super.
Super meter can be filled up 3 times during round one (unless options have been changed). However, if a player loses the first round, they will be able to build up 5 supers in the next round. So, if both characters lose a round, in the third round they will both be able to build up 5 meters. In team matches, however, loss of one round would only allow you to go up to 4 super bars and losing two rounds would allow you to go up to 5 bars.
Super Cancels are done by doing a SC-able move into a super. A SC costs an additional meter on top of the normal super cost. For example: Terrys QCB,DB,F+P takes 1 meter, but canceling Burn Knuckle into it will cost 2 total (QCB+LP -> SC QCB,DB,F+P).
If you guard, your guard meter goes down. Pretty straightforward. However, from what I've seen so far, it doesn't ever go back up (for that round) until you've been guard-broken. When you run out of guard meter, the meter begins filling back up but it's red (instead of green). During this time, you can be constantly guard-broken. Ow.
Tier List
Characters
- Alba Meira
- Athena Asamiya
- Billy Kane
- B. Jenet
- Chae Lim
- Clark Still
- Duke
- Fio Germi
- Hyena
- Iori Yagami
- Jivatma
- K'
- Kim Kap Hwan
- Kula Diamond
- Kyo Kusanagi/Kyo-Classic
- Leona
- Lien Neville
- Lilly Kane
- Luise Meyrink
- Mai Shinranui
- Maxima
- Mignon Beart
- Nagase
- Nightmare Geese
- Ninon Beart
- Ralf Jones
- Rock Howard
- Ryo Sakazaki/Mr. Karate
- Seth
- Soiree Meira
- Terry Bogard/Wild Wolf
- Yuri Sakazaki