Duck King (KOF:XI): Difference between revisions

From SuperCombo Wiki
No edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
anywhere but u+C/D      N-Release Breaker  <br>                       
anywhere but u+C/D      N-Release Breaker  <br>                       


===COMMAND ATTACKS==
==COMMAND ATTACKS==
f+A                      Mad Spin Hammer    <br>                       
f+A                      Mad Spin Hammer    <br>                       
df+B                    Needle Low        <br>                       
df+B                    Needle Low        <br>                       
d+C on downed foe        Choking Ball        <br>                     
d+C on downed foe        Choking Ball        <br>                     
df+C while dashing      Duck Feint (ground)      <br>                 
df+C while dashing      Duck Feint (ground)      <br>                 
d,d in air              Duck Feint (air)          <br>              
d,d in air              Duck Feint (air)          <br>


==SPECIAL MOVES==
==SPECIAL MOVES==
Line 32: Line 32:
hcb,hcb+E in air (near)  High Bound Spiral                   
hcb,hcb+E in air (near)  High Bound Spiral                   
= Combos =
= Combos =
・↓A×n>B>→+C>qcb+B
・↓A×n>B>→+C>qcb+B<br>
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E<br>
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K<br>
・close C>qcf+C>C
・close C>qcf+C>C<br>


[[The King of Fighters XI|Back to the KOF XI main page]]
[[The King of Fighters XI|Back to the KOF XI main page]]

Latest revision as of 02:28, 4 May 2020

THROWS

b/f+C/D (near) Rolling Neck Throw

AIR THROW

anywhere but u+C/D N-Release Breaker

COMMAND ATTACKS

f+A Mad Spin Hammer
df+B Needle Low
d+C on downed foe Choking Ball
df+C while dashing Duck Feint (ground)
d,d in air Duck Feint (air)

SPECIAL MOVES

qcf+P Headspin Attack

 > C during C version    Overhead Kick      

qcb+P in air Flying Spin Attack
qcb+K Dancing Dive
dp+K Break Storm

DM

hcf,uf,d+K (near) Break Spiral
hcb,f+P Beat Rush

 > A,A,B,A,C,C,D,C       Follow     
> dp+E Finish

d,d+CDE Duck Dance

 a> qcb,qcb+P in air     Diving Punisher     
b> qcf,qcf+P Rolling Punisher
c> qcb,qcb+K Dancing Caliber
d> qcf,qcf+K Break Hurricane

LDM

hcb,hcb+E in air (near) High Bound Spiral

Combos

・↓A×n>B>→+C>qcb+B
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K
・close C>qcf+C>C

Back to the KOF XI main page