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[[File:rbff_fig_honfu.png|right|150px]] | |||
{{TOClimit|3}} | |||
Hon Fu is a | == Introduction == | ||
Hon-Fu is a character who does xyz | |||
= | {{StrengthsAndWeaknesses | ||
= | | intro = [[File: rbff icon honfu.png|20px]] '''Hon-Fu''' is a character who does xyz | ||
| pros = | |||
* '''Pro:''' thing character is good at | |||
| cons = | |||
* '''Con:''' thing character is bad at | |||
}} | |||
==Move List== | |||
=== Throws === | |||
===== <span class="invisible-header">Backflip (4C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff honfu 4throw.png | |||
|caption= | |||
|name=Backflip | |||
|input=close 6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">Keiraku Randa (3C)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff honfu 3throw.png | |||
|caption= | |||
|name=Keiraku Randa | |||
|input=close 3C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
=== Close Standing Normals === | |||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_c5A.png | |||
|subtitle= | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
== | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=rbff_honfu_c5B.png | |||
|subtitle= | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_c5C.png | |||
|subtitle= | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Far Standing Normals === | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_5A.png | |||
|subtitle= | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_5B.png | |||
|subtitle= | |||
|caption= | |||
|name=f5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_5C_1.png | |||
|subtitle= | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_2A.png | |||
|subtitle= | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_2B.png | |||
|subtitle= | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
== | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
== | |image=rbff_honfu_2C.png | ||
|subtitle | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
= | === Jumping Normals === | ||
===== <span class="invisible-header">jA</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_jA.png | |||
|subtitle= | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_jB.png | |||
|subtitle= | |||
|caption= | |||
|name=jB | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_jC.png | |||
|subtitle= | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Command Normals === | |||
===== <span class="invisible-header">6B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_6B.png | |||
|subtitle=Fumikomi Soku Geri | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">1A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_1A.png | |||
|subtitle=Haetataki | |||
|caption= | |||
|name=1A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Pursuit</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_pursuit.png | |||
|subtitle=Todome Nunchaku | |||
|caption= | |||
|name=(opponent down) 2C | |||
|data= | |||
{{AttackData-FFS | |||
|subtitle= | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C | |||
}} | |||
}} | |||
=== Universal Mechanics === | |||
===== <span class="invisible-header">High Reach Attack </span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_5D front.png | |||
|image2=FFS honfu 5D back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=High Reach Attack | |||
|input=5D | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front Lane | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back Lane | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Low Reach Attack </span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_2D front.png | |||
|image2=FFS honfu 2D back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Low Reach Attack | |||
|input=2D | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front Lane | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back Lane | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Light Dive Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff honfu osAB front.png | |||
|image2=rbff_honfu osAB back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Attack | |||
|input=A/B from Oversway | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Heavy Dive Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff honfu osC front.png | |||
|image2=rbff_honfu osC back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Attack | |||
|input=C from Oversway | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Evade Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_EA.png | |||
|subtitle= | |||
|caption= | |||
|name=Dodge Attack | |||
|input=6A during proximity guard | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Chain Combos === | |||
<pre> | |||
5A -+--> 5C | |||
| | |||
+--> 5A -+ | |||
| | |||
2A -+--> 5B -+--> 5C - Knockdown | |||
5B 2B 6C - Knock into oversway. Upper-body Invuln | |||
2B 2C - Knockdown | |||
1C - Launcher | |||
1A ----> 5C ----> 5C - Overhead | |||
</pre> | |||
=== Special Moves === | |||
===== <span class="invisible-header">Seiku Rekkakon (623A)</span> ===== | |||
{{MoveData | |||
| name = Seiku Rekkakon | |||
| input = 623A (GC OK) | |||
| subtitle = | |||
| image = rbff_honfu_623A.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 8+8+28 | |||
| Stun = | |||
| Guard = | |||
| Startup = 8 | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = Hon-Fu's invincible reversal and guard cancel. | |||
* Can be punished on hit if the third hit does not connect. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Kuron no Yomi / Kokuryu (41236C)</span> ===== | |||
{{MoveData | |||
| name = Kuron no Yomi / Kokuryu | |||
| input = 41236C | |||
| subtitle = | |||
| image = rbff_honfu_41236C.png | |||
| caption = | |||
| data = Has very poor range. | |||
{{AttackData-FFS | |||
| version = Ground Hit | |||
| subtitle = Kuron no Yomi | |||
| Damage = 35 | |||
| Stun = | |||
| Guard = | |||
| Startup = 9 | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = * Allows for an OTG 2C after hitting. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = Air Hit | |||
| subtitle = Kokuryu | |||
| Damage = 33 | |||
| Stun = | |||
| Guard = | |||
| Startup = 9 | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header">Hishou Gakushu Kyaku (214C)</span> ===== | |||
{{MoveData | |||
| name = Hishou Gakushu Kyaku | |||
| input = 214C | |||
| subtitle = | |||
| image = rbff_honfu_214C.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 38 | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = Hon-Fu leaps to the wall behind him and rebounds towards the opponent. | |||
* Has a small hitbox and very long startup and recovery, making this extremely reactable and punishable. | |||
* Damages the wall behind Hon-Fu and will ring him out if it breaks. | |||
* Can be followed up with an OTG 2C if used near the corner or while cornered. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Honoo no Taneuma (Mash A)</span> ===== | |||
{{MoveData | |||
| name = Honoo no Taneuma | |||
| input = Mash A ~ Mash A | |||
| subtitle = | |||
| image = rbff_honfu_mashA.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 4x8 + 16 (1x7 + 2) | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover. | |||
* The input, startup and hitboxes make it difficult to combo into, and even on hit the opponent can sometimes fall out and be able to block. | |||
* Does good chip damage, but should only be used to finish off the opponent as it's punishable on block. | |||
* Hits on both sides of Hon-Fu and sideswitches the opponent, so it has decent ability to wall break and ring out. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Denko Sekka no Ten (214B)</span> ===== | |||
{{MoveData | |||
| name = Denko Sekka no Ten | |||
| input = 214B | |||
| subtitle = | |||
| image = rbff_honfu_214B.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 15x3 | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = +4 | |||
| Property = | |||
| description = Hon-Fu leaps forward at the opponent. | |||
* Advantageous on block. | |||
* Can go over certain low moves. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Denko Sekka no Chi ([1]6B)</span> ===== | |||
{{MoveData | |||
| name = Denko Sekka no Chi | |||
| input = [1]6B ~ Mash B | |||
| subtitle = | |||
| image = rbff_honfu_16B.png | |||
| image2 = rbff_honfu_16B_1.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| version = [1]6B | |||
| Damage = 8x3 | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki. | |||
* Can low profile many attacks. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = ~Mash B | |||
| subtitle = Denko Pachiki | |||
| Damage = 24 | |||
| Stun = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = | |||
| description = Hon-Fu stops rolling. | |||
* Safe on block. | |||
}} | |||
}} | |||
===S-Power=== | |||
===== <span class="invisible-header">Bakuhatsu Goro (21416BC)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_S-power.png | |||
|subtitle= | |||
|input=21416BC | |||
|caption= | |||
|name=Bakuhatsu Goro | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11x7 + 15 + 36 (1x8 + 2) | |||
|Stun= | |||
|Guard= | |||
|Startup=16 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= Combo ender from 5A~5C. | |||
* Can break a full-health wall by itself. | |||
}} | |||
}} | |||
===P-Power=== | |||
===== <span class="invisible-header">Cadenza no Arashi (21416C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_honfu_P-power.png | |||
|subtitle= | |||
|input=21416C | |||
|caption= | |||
|name=Cadenza no Arashi | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=112 (1) | |||
|Stun= | |||
|Guard= | |||
|Startup=8 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= Hon-Fu quickly slides towards the opponent and Ranbu's them on hit. | |||
* Similar to S-Power but slightly more damaging and easier to combo into, though it has worse corner carry and wall damage. | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
: | <youtube>https://www.youtube.com/watch?v=muBm3Qb4f0k</youtube> | ||
: | ''RB1 combos start from 0:17'' | ||
==Strategy== | |||
===The Basics=== | |||
==Advanced= | ===Advanced Strategy=== | ||
{{Navbox-RBFF}} | |||
[[Category:Real Bout Fatal Fury]] | [[Category:Real Bout Fatal Fury]] | ||
[[Category:Hon-Fu]] |
Latest revision as of 13:13, 10 June 2025
Introduction
Hon-Fu is a character who does xyz
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Pros | Cons |
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Move List
Throws
Backflip (4C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Keiraku Randa (3C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
1A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Pursuit
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | |
Can hit the opponent after 2C, Throw, 3C Throw (corner), 41236C, 214C |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
5A -+--> 5C | +--> 5A -+ | 2A -+--> 5B -+--> 5C - Knockdown 5B 2B 6C - Knock into oversway. Upper-body Invuln 2B 2C - Knockdown 1C - Launcher 1A ----> 5C ----> 5C - Overhead
Special Moves
Seiku Rekkakon (623A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8+8+28 | - | - | 8 | - | - | - | - | - | - | |
Hon-Fu's invincible reversal and guard cancel.
|
Kuron no Yomi / Kokuryu (41236C)
Has very poor range.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Ground Hit Kuron no Yomi |
35 | - | - | 9 | - | - | - | - | - | - | |
| |||||||||||
Air Hit Kokuryu |
33 | - | - | 9 | - | - | - | - | - | - |
Hishou Gakushu Kyaku (214C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
38 | - | - | - | - | - | - | - | - | - | |
Hon-Fu leaps to the wall behind him and rebounds towards the opponent.
|
Honoo no Taneuma (Mash A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
4x8 + 16 (1x7 + 2) | - | - | - | - | - | - | - | - | - | |
Hon-Fu flails his nunchaku around several times. Doing the final hit requires continuing to mash A after the moves comes out. If A is not mashed enough, Hon-Fu will hit himself in the crotch and take 2 full seconds to recover.
|
Denko Sekka no Ten (214B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15x3 | - | - | - | - | - | - | - | +4 | - | |
Hon-Fu leaps forward at the opponent.
|
Denko Sekka no Chi ([1]6B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[1]6B | 8x3 | - | - | - | - | - | - | - | - | - | |
Hon-Fu quickly rolls towards the opponent. Can be followed up with Denko Pachiki.
| |||||||||||
~Mash B Denko Pachiki |
24 | - | - | - | - | - | - | - | - | - | |
Hon-Fu stops rolling.
|
S-Power
Bakuhatsu Goro (21416BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11x7 + 15 + 36 (1x8 + 2) | - | - | 16 | - | - | - | - | - | - | |
Combo ender from 5A~5C.
|
P-Power
Cadenza no Arashi (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
112 (1) | - | - | 8 | - | - | - | - | - | - | |
Hon-Fu quickly slides towards the opponent and Ranbu's them on hit.
|
Combos
RB1 combos start from 0:17