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| ==Introduction==
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| ==Moves List==
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| ==Normal Moves==
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| '''Magic Series'''<br>
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| Ground: standard zig-zag <br>
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| Jumping: standard zig-zag <br>
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| Super Jumping: standard zig-zag <br>
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| '''Throws'''<br>
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| ===Standing===
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| '''LP:''' <br>
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| '''MP:''' <br>
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| '''HP:''' <br>
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| '''LK:''' <br>
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| '''MK:''' <br>
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| '''f.MK:''' <br>
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| '''HK:''' <br>
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| '''f.HK (hold):''' <br>
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| '''b.HK:'''<br>
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| ===Crouching===
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| '''c.LP:''' <br>
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| '''c.MP:''' <br>
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| '''c.HP:''' <br>
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| '''c.LK:''' <br>
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| '''c.MK:''' <br>
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| '''c.HK:''' <br>
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| ===Jumping===
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| '''j.LP:''' <br>
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| '''j.MP:''' <br>
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| '''j.HP:''' <br>
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| '''j.LK:''' <br>
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| '''j.MK:''' <br>
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| '''j.HK:''' <br>
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| '''u.j.HK:''' <br>
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| ==Special Moves==
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| Mystic Stare: B(charge 2 sec.)F+P
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| This projectile does good damage and has excellent range. It has fairly good
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| speed and hits up to 6 times, blocking or not. In my opinion I mainly use
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| this move to chip my opponent to death, it just chips so much block damage,
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| its incredible, just like Iron Man's Uni-Beam. You can combo this move in for
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| alot of hits, or you can use it to play keep away.
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| Mystic Smash: B(charge 2 sec.)F+K
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| An excellent move to use all the way through, it not only does good damage
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| but you can OTG after it as well. Depending on which button he uses will
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| determine the height and arc of the Mystic Smash, this can also be used as an
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| anti-air attack but you'll often find yourself trading hits with the
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| opponent's jumping attack instead. You can put this move in combos and also
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| it chips alot of block damage as well.
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| Devitilization: F,DF,D,DB,B+K(close)
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| This move is Shuma Gorath's special grab, it does alot of damage as you can
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| expect and even be put in combos. This grab hits twice as Shuma Gorath picks
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| the opponent up and slams them onto the ground then proceeds to tack on an
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| extra hit. As far as I can tell you can't tech hit out of this, and the move
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| does have good range for a throw, but like Zangief's Spinning Pile Driver in
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| the other games, if Shuma Gorath performs this while away from his grab
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| range, that means he will go into his miss pose and be open to attack
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| ==Super Moves==
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| Chaos Dimension: D,DF,F+2P, SP/FP/FK/RK(close) - Infinity Combo
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| With the Chaos Dimension you can easily win practically any battle. It does a
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| TON of damage and you can even OTG afterwards as well. Once activated Shuma
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| Gorath will glow and for about 10 seconds you can grab your opponent into the
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| "Chaos Dimension." The first half of the damage comes from the vortex Shuma
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| Gorath creates then the opponent drops back to the floor hard. Only his jabs
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| and shorts will not be effected by the Chaos Dimension, all of his other
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| moves will result in him going into a grab pose, jumping or crouching or
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| standing. If you are lose to the opponent they will be hit by the activation
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| of this move that pops them up, but for me I have trouble following up with a
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| grab after that. Both the start up and the duration of the Chaos Dimension
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| are both unblockable. Use this whenever you can.
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| ==The Basics==
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| ==Advanced Strategy==
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| ==Match-Ups==
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| [[Category: Marvel Super Heroes]]
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