Capcom vs SNK: Difference between revisions

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[[Image:CvS1_logo.jpg|right]]


==Introduction==
{{Infobox Game
Capcom vs SNK is a fighting game released by Capcom in 2000 as part of a crossover agreement with SNK. It is also the first game in the Capcom vs SNK series, and features characters from Street Fighter, Darkstalkers, Samurai Shodown, Fatal Fury, Art of Fighting, and King of Fighters.
| gamename    = Capcom vs. SNK
| abbreviation = CvS
| image        = CvS Flyer.jpg
| developer    = Capcom Production Studio 1
| system      = Sega NAOMI <br>JP: August 18, 2000 <br> NA: August 18, 2000
| system2      = Dreamcast<br>JP: September 6, 2000 <br> NA: November 9, 2000 <br> PAL: December 15, 2000
| system3      = Sega NAOMI (Pro)<br>JP/NA: June 6, 2001
| system4      = Dreamcast (Pro)<br>JP: June 14, 2001
| system5      = Playstation (Pro)<br>JP: April 18, 2002<br>NA: July 12, 2002<br>PAL: August 14, 2002
| system6      =


The game was ported to the Dreamcast. A later revision of the game, adding the characters Dan and Joe, was released and can also be found on the Dreamcast and Playstation. But no one plays that one anyway.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
| website      =
==Game Mechanics==
| website2    =
Unlike most Capcom fighting games, CvS only uses 4 buttons, omitting the medium punch and kick entirely.
| netcode      = Rollback (via [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Flycast ])
| netcode2    = Delay-based netcode (via NullDC)
| netcode3    = Delay-based netcode (via Dolphin)
| resources    =
| resources2  =  
| community    =  
| community2  =  
| community3  =  
}}
[[Image:CVS1_Logo.png|300px|right]]


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008


===Grooves===
== Introduction ==
The game features two grooves-essentially differences in how your super meter functions- called SNK groove and Capcom groove.
Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game developed by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, with SNK's popular fighting game series, The King of Fighters. Just like in SNK'S King of Fighters series, players were able to form teams of (up to) four characters, using a brand-new Ratio system at the time. Nowadays, this game is seen as little more than a footnote for the much more popular and more memorable sequel; Capcom vs. SNK 2.


====Capcom groove====


Similar to the meter in [[Street Fighter Alpha]], this meter builds up as you do stuff. The meter also has three levels-a level 1 super is done with a weak punch or kick, a level 2 with fierce punch or kick, and a level 3 with both punches or kicks. These use one third, two thirds, and the entire meter respectively.
This game would be ported to the Dreamcast in 2000, across the world. An updated verson of Capcom vs. SNK, Capcom vs. SNK Pro, would be released in 2001, one month before Capcom vs. SNK 2 would be released. Capcom vs. SNK Pro was a new revision to the game that was seen as a balance patch, meant to balance out certain characters, such as the allegedly-banned Nakoruru (not the first time a bird character was banned in a Capcom fighter!), and nerfed the power of Ratio 1 characters, to encourage shorter team sizes and shorter matches. Capcom vs. SNK Pro would also add two new Ratio 1 characters to the mix; Dan Hibiki from Street Fighter, and Joe Higashi from Fatal Fury (the two "returning champions" from CvS1's arcade mode).


====SNK groove==== 
In this groove your meter will build extremely slowly when you do moves, but can be manually charged by holding down both fierce buttons. Once filled, you have access to a level 1 super until it drains out. When your character is near death, their lifebar will begin flashing- this means you have access to unlimited level 1 supers. Charging up a meter at this time will give you a level 3.
--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008


===EX Characters===
CvS1 Pro would be ported to the Dreamcast again in 2000, this time only in Japan. A year later, in 2002, CvS1 Pro would be released across the world...on the original Playstation. Because of the limitations of the PS1 compared to the NAOMI/Dreamcast, the PS1 port was a much weaker port, with compressed sprites, lower graphics quality and actual loading times between rounds and matches.
All characters except for Nakoruru, Morrigan, Akuma, Iori, and Ryu have an EX character mode. The EX characters are notable for having different moves in general. Some characters suck ass in normal mode, but are badass in EX mode, and vice versa.


Ryu and Iori do technically have EX modes, but they are separate characters. These are Evil Ryu and Orochi Iori.
== Groove System ==
Making its first appearance is the groove system, in a much more basic form. There are two grooves to choose from, the Capcom groove (Based on SFA3's A-ISM) and the SNK groove (Based on KOF '94). The only difference between the two grooves is the meter and how it's used. The Capcom groove grants you 3 stocks of meter, allowing for 3 levels of super. You build meter by attacking and performing special moves. Your meter will also fill up (though at a slower rate) when you take damage. You get a slight damage boost when you fill up a stock of meter, with the boost increasing every stock of meter you fill. The SNK groove has a little bit more going on. In the SNK groove, you need to manually build your meter (Though you do still gain meter when taking damage) by pressing HP and HK simultaneously. Once you have built max meter, it will slowly deplete over time, and you will have access to 1 level one super and a damage boost (this damage boost is equivalent to a full Capcom groove damage boost). However, once your health is at critical level, and your lifebar is flashing, you will have unlimited access to level 1 supers without meter and another damage boost which stacks with the Max Mode boost. While in this critical state, if you have a fully charged meter, you will have access to level 3 supers.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
== Ratio System ==
===Ratios===
In CvS, every character has a fixed ratio. You have only 4 ratio "points" with which to make up a team, allowing you to make arrangements of up to 4 characters. These ratios also indicate how much damage each character can dish out, and how much they can take.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
Capcom vs. SNK would be the first game to introduce a Ratio system. Though similar to CvS2's, the ratio system here is more restrictive, as characters have an assigned ratio from 1 to 4, which cannot be changed (Outside of the home release's versus mode). Like CvS2, your team composition must fill up 4 ratio slots; no more, no less.
====Ratio 1 characters====
*Sakura
*Cammy
*Blanka
*Dhalsim
*King
*Benimaru
*Yuri
*Vice


CvS Pro only:
{| class="wikitable"
*Joe
|-
*Dan
! RATIO 1
 
! RATIO 2
====Ratio 2 characters====
! RATIO 3
*Ryu
! RATIO 4
*Ken
|-
*Zangief
| Benimaru
*Chun Li
| Balrog (Boxer)
*Guile
| Geese
*Balrog
| Akuma
*E. Honda
|-
*Morrigan
| Blanka
*Kyo
| Chun-Li
*Iori
| M. Bison (Dictator)
*Mai
| Evil Ryu
*Terry
|-
*Raiden
| Cammy
*Kim
| E. Honda
*Ryo
| Rugal
*Nakoruru
| Orochi Iori
 
|-
====Ratio 3 characters====
| Dan
*M. Bison
| Guile
*Sagat
| Sagat
*Vega
|
*Geese
|-
*Yamazaki
| Dhalsim
*Rugal
| Iori
 
| Vega (Claw)
====Ratio 4 characters====
|
*Evil Ryu
|-
*Akuma
| Joe
*Orochi Iori
| Ken
 
| Yamazaki
--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
|
==Tiers==
|-
As a general rule ratio 3 and 4 characters are useless. Four ratio 1s tend to be strong teams, but there are ratio 2 characters that are strong in their own right.
| King
 
| Kim
===Tier-list===
|
====Top Tier====
|
Nakoruru
|-
EX Balrog
| Sakura
Guile
| Kyo
==Strategy==
|
==The Characters==
|
===Capcom Side===
|-
 
| Vice
*[[Ryu_(CVS)|Ryu]]
| Mai
*[[Ken_(CVS)|Ken]]
|  
*[[E.Honda_(CVS)|E.Honda]]
|  
*[[Guile_(CVS)|Guile]]
|-
*[[Chun Li_(CVS)|Chun Li]]
| Yuri
*[[Dhalsim_(CVS)|Dhalsim]]
| Morrigan
*[[Blanka_(CVS)|Blanka]]
|  
*[[Zangief_(CVS)|Zangief]]
|  
*[[Cammy_(CVS)|Cammy]]
|-
*[[Sakura_(CVS)|Sakura]]
|  
*[[Balrog_(CVS)|Boxer (Balrog (US)/M.Bison(JP))]]
| Nakoruru
*[[Vega_(CVS)|Claw (Vega(US)/Balrog(JP))]]
|  
*[[Sagat_(CVS)|Sagat]]
|
*[[M.Bison_(CVS)|Dictador (M.Bison(US)/Vega(JP))]]
|-
'' Secret Characters
|  
*[[Morrigan_(CVS)|Morrigan]]
| Raiden
*[[Akuma_(CVS)|Akuma]]
|
*[[Evil Ryu_(CVS)|Evil Ryu]]
|  
''CVS Pro Only
|-
*[[Dan_(CVS)|Dan]]
|
 
| Ryo
===SNK Side===
|  
 
|  
*[[Kyo_(CVS)|Kyo]]
|-
*[[Iori_(CVS)|Iori]]
|  
*[[Terry_(CVS)|Terry]]
| Ryu
*[[Mai_(CVS)|Mai]]
|  
*[[Benimaru_(CVS)|Benimaru]]
|  
*[[Vice_(CVS)|Vice]]
|-
*[[Ryo_(CVS)|Ryo]]
|  
*[[Yuri_(CVS)|Yuri]]
| Terry
*[[King_(CVS)|King]]
|  
*[[Raiden_(CVS)|Raiden]]
|  
*[[Yamazaki_(CVS)|Yamazaki]]
|-
*[[Geese_(CVS)|Geese]]
|
*[[Rugal_(CVS)|Rugal]]
| Zangief
''Secret Characters
|  
*[[Nakoruru_(CVS)|Nakoruru]]
|
*[[Orochi Iori_(CVS)|Orochi Iori]]
|}
'' CVS Pro Only
== EX Characters ==
*[[Joe_(CVS)|Joe]]


The majority of characters in Capcom vs. SNK 1 have alternate versions; called "EX versions". EX versions of characters have different moves than their regular counterparts (often-times Special Moves and Supers, but sometimes even Normal Attacks and Command Normals).


To select EX characters, hold the START button when selecting your characters, and you should see the NORMAL turn into EX. This means that if you select them, you'll select the EX version of your character. Releasing START will let you select their NORMAL variants. Not all characters have an EX version (for the purposes of this wiki, this includes Ryu and Iori's evil counterparts). Keep in mind that, with the exception of the Dreamcast version of Capcom vs. SNK Pro, you will need to unlock EX Characters for use beforehand.


{{Navbox-CvS1}}


[[Category:Capcom Vs. SNK]]
[[Category:Capcom Vs. SNK]]

Latest revision as of 10:52, 28 March 2024

Capcom vs. SNK
(CvS)
CvS Flyer.jpg
Developers

Capcom Production Studio 1

Systems

Sega NAOMI
JP: August 18, 2000
NA: August 18, 2000

Dreamcast
JP: September 6, 2000
NA: November 9, 2000
PAL: December 15, 2000
Sega NAOMI (Pro)
JP/NA: June 6, 2001
Dreamcast (Pro)
JP: June 14, 2001
Playstation (Pro)
JP: April 18, 2002
NA: July 12, 2002
PAL: August 14, 2002
Online Play

Rollback (via Flycast )

Delay-based netcode (via NullDC)
Delay-based netcode (via Dolphin)
CVS1 Logo.png


Introduction

Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game developed by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, with SNK's popular fighting game series, The King of Fighters. Just like in SNK'S King of Fighters series, players were able to form teams of (up to) four characters, using a brand-new Ratio system at the time. Nowadays, this game is seen as little more than a footnote for the much more popular and more memorable sequel; Capcom vs. SNK 2.


This game would be ported to the Dreamcast in 2000, across the world. An updated verson of Capcom vs. SNK, Capcom vs. SNK Pro, would be released in 2001, one month before Capcom vs. SNK 2 would be released. Capcom vs. SNK Pro was a new revision to the game that was seen as a balance patch, meant to balance out certain characters, such as the allegedly-banned Nakoruru (not the first time a bird character was banned in a Capcom fighter!), and nerfed the power of Ratio 1 characters, to encourage shorter team sizes and shorter matches. Capcom vs. SNK Pro would also add two new Ratio 1 characters to the mix; Dan Hibiki from Street Fighter, and Joe Higashi from Fatal Fury (the two "returning champions" from CvS1's arcade mode).


CvS1 Pro would be ported to the Dreamcast again in 2000, this time only in Japan. A year later, in 2002, CvS1 Pro would be released across the world...on the original Playstation. Because of the limitations of the PS1 compared to the NAOMI/Dreamcast, the PS1 port was a much weaker port, with compressed sprites, lower graphics quality and actual loading times between rounds and matches.

Groove System

Making its first appearance is the groove system, in a much more basic form. There are two grooves to choose from, the Capcom groove (Based on SFA3's A-ISM) and the SNK groove (Based on KOF '94). The only difference between the two grooves is the meter and how it's used. The Capcom groove grants you 3 stocks of meter, allowing for 3 levels of super. You build meter by attacking and performing special moves. Your meter will also fill up (though at a slower rate) when you take damage. You get a slight damage boost when you fill up a stock of meter, with the boost increasing every stock of meter you fill. The SNK groove has a little bit more going on. In the SNK groove, you need to manually build your meter (Though you do still gain meter when taking damage) by pressing HP and HK simultaneously. Once you have built max meter, it will slowly deplete over time, and you will have access to 1 level one super and a damage boost (this damage boost is equivalent to a full Capcom groove damage boost). However, once your health is at critical level, and your lifebar is flashing, you will have unlimited access to level 1 supers without meter and another damage boost which stacks with the Max Mode boost. While in this critical state, if you have a fully charged meter, you will have access to level 3 supers.

Ratio System

Capcom vs. SNK would be the first game to introduce a Ratio system. Though similar to CvS2's, the ratio system here is more restrictive, as characters have an assigned ratio from 1 to 4, which cannot be changed (Outside of the home release's versus mode). Like CvS2, your team composition must fill up 4 ratio slots; no more, no less.

RATIO 1 RATIO 2 RATIO 3 RATIO 4
Benimaru Balrog (Boxer) Geese Akuma
Blanka Chun-Li M. Bison (Dictator) Evil Ryu
Cammy E. Honda Rugal Orochi Iori
Dan Guile Sagat
Dhalsim Iori Vega (Claw)
Joe Ken Yamazaki
King Kim
Sakura Kyo
Vice Mai
Yuri Morrigan
Nakoruru
Raiden
Ryo
Ryu
Terry
Zangief

EX Characters

The majority of characters in Capcom vs. SNK 1 have alternate versions; called "EX versions". EX versions of characters have different moves than their regular counterparts (often-times Special Moves and Supers, but sometimes even Normal Attacks and Command Normals).

To select EX characters, hold the START button when selecting your characters, and you should see the NORMAL turn into EX. This means that if you select them, you'll select the EX version of your character. Releasing START will let you select their NORMAL variants. Not all characters have an EX version (for the purposes of this wiki, this includes Ryu and Iori's evil counterparts). Keep in mind that, with the exception of the Dreamcast version of Capcom vs. SNK Pro, you will need to unlock EX Characters for use beforehand.

Game Navigation

General
Controls
Notation
System
FAQ
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
E. Honda
Evil Ryu
Guile
Ken
M. Bison (Dictator)
Morrigan
Ryu
Sagat
Sakura
Vega (Claw)
Zangief
SNK Characters
Benimaru
Geese
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
O. Iori
Raiden
Rugal
Ryo
Terry
Vice
Yuri
Yamazaki
EX Characters
EX Balrog
EX Benimaru
EX Blanka
EX Cammy
EX Chun-Li
EX Dhalsim
EX E.Honda
EX Geese
EX Guile
EX Ken
EX Kim
EX King
EX Kyo
EX Mai
EX M. Bison
EX Raiden
EX Ryo
EX Sagat
EX Sakura
EX Terry
EX Vega
EX Vice
EX Yuri
EX Yamazaki
EX Zangief