Real Bout Fatal Fury/Franco Bash: Difference between revisions

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=Introduction=
[[File:rbff_fig_franco.png|right|150px]]
:Franco Bash is a mixup character who can put his opponent in fear for a quick overhead/low attack/line change attack/ knockdown or just a high damage combo. Bash has to work a bit to get in on the opponent but has no trouble closing the distance and applying pressure. If you want a character that can test your fundamentals, hit confirming, punishing ability and catching whiffed attacks. Bash is your guy for the job.
{{TOClimit|3}}


=Move List=
== Introduction ==
---------------------------THROW TECHNIQUES----------------------------
Franco Bash is a character who does xyz


1) Elbow Bash: F + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon franco.png|20px]] '''Franco''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


--------------------------SPECIAL TECHNIQUES---------------------------
==Move List==


1) Power Uppercut: Press C repeatedly
=== Throws ===
===== <span class="invisible-header">Sand Buster (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff franco throw.png
|caption=
|name=Sand Buster
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


2) Step Ace: Dash + C
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Bash Tornado: F + B
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Double Kong: D,DB,B + A
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Meteor Shot: D,DF,F + A
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Waving Blow: B,DB,D,DF,F + Z
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Meteor Tackle: DB,F + C (Charge DB)
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Waving Step: B,F + B (Charge back)
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Quick Step: B,F + B (Perform during Waving Step)
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Power Bicycle: D,DF,F + B
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Final Omega Shot: D,DB,B,DB,F + BC
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_6B.png
|subtitle=Bash Tornado
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Harmagedon Buster: F,DF,D,DB,B + C (Perform in close range)
===== <span class="invisible-header">C (during getup)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_getupC.png
|subtitle=Smash
|caption=
|name=C (during getup)
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Straight: D,DF,F + A (Perform during Harmagedon Buster)
===== <span class="invisible-header">66C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_66C.png
|subtitle=Step Attack
|caption=
|name=66C
|data=
{{AttackData-FFS
|subtitle=
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Back Attack: D,DF,F + B (Perform during Harmagedon Buster)
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_5D front.png
|image2=FFS franco 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Tackle: D,DF,F + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_2D front.png
|image2=FFS franco 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Hook: D,DB,B + A (Perform during Harmagedon Buster)
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff franco osAB front.png
|image2=rbff_franco osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) High Kick: D,DB,B + B (Perform during Harmagedon Buster)
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff franco osC front.png
|image2=rbff_franco osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Omega Shot: D,DB,B + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


8) Uppercut: F,D,DF + A (Perform during Harmagedon Buster)
=== Chain Combos ===
<pre>
5A -+--> 5C ----> 5C ----> 5C ----> 5C
    |                              6C
2B -+--> 5B ----> 5C                8C
    |    2B      6C
|            2C
5B -+--> 5C      8C
        8C
</pre>


9) Reverse Kick: F,D,DF + B (Perform during Harmagedon Buster)
=== Special Moves ===
===== <span class="invisible-header">Double Kong (214A/C)</span> =====
{{MoveData
| name    = Double Kong
| input    = 214A/C
| subtitle =
| image1    = rbff_franco_214A.png
| image2    = rbff_franco_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = A
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


10) Bicycle: F,D,DF + C (Perform during Harmagedon Buster)
===== <span class="invisible-header">Meteor Shot (236A)</span> =====
{{MoveData
| name    = Meteor Shot
| input    = 236A
| subtitle =
| image    = rbff_franco_236A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==Command Moves==
===== <span class="invisible-header">Meteor Tackle (16C)</span> =====
{{MoveData
| name    = Meteor Tackle
| input    = 16C
| subtitle =
| image1  = rbff_franco_16C.png
| image2  = rbff_franco_16C41236D.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version = ~41236D
  | subtitle = Weaving Blow
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = ~~41236D
  | subtitle = Double Weaving Blow
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==Special Moves==
===== <span class="invisible-header">Power Bicycle (236B)</span> =====
{{MoveData
| name    = Power Bicycle
| input    = 236B
| subtitle =
| image    = rbff_franco_236B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


==S-Power Move==
===== <span class="invisible-header">Weaving Step ([4]6B])</span> =====
{{MoveData
| name    = Weaving Step
| input    = [4]6B
| subtitle =
| image1  = rbff_franco_46B.png
| image2  = rbff_franco_46B64B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = ~64B
  | subtitle    = Quick Step
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =  
  | description =  
}}
}}


==P-Pover Move==
===S-Power===
===== <span class="invisible-header">Final Omega Shot (21416BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_S-power.png
|subtitle=
|input=21416BC
|caption=
|name=Final Omega Shot
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===P-Power===
=Basics=
===== <span class="invisible-header">Armageddon Buster (61234C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_franco_P-power.png
|subtitle=
|input=61234C
|caption=
|name=Armageddon Buster
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Anti Air Options==
===== <span class="invisible-header">Armageddon Buster Linkers</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff_franco_P-236A.png
|image2=rbff_franco_P-214A.png
|image3=rbff_franco_P-214B.png
|image4=rbff_franco_P-623A.png
|image5=rbff_franco_P-623B.png
|subtitle=
|input=
|caption=
|name=Armageddon Buster Linkers
|data=
{{AttackData-FFS
|header=no
|version=236A
|subtitle=Straight
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214A
|subtitle=Hook
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214B
|subtitle=High Kick
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623A
|subtitle=Upper
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623B
|subtitle=Reverse High Kick
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''Power Bicycle'''
===== <span class="invisible-header">Armageddon Buster Enders</span> =====
:Which has 16 frame startup (slow) but covers huge range and knocks the opponent into a different plane
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff_franco_P-236B.png
|image2=rbff_franco_P-236C.png
|image3=rbff_franco_P-214C.png
|image4=rbff_franco_P-623C.png
|subtitle=
|input=
|caption=
|name=Armageddon Buster Enders
|data=
{{AttackData-FFS
|header=no
|version=236B
|subtitle=Back Finish
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=214C
|subtitle=Omega Shot
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
  {{AttackData-FFS
|header=no
|version=623C
|subtitle=Bicycle
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''F+B'''
==Combos==
:Which has 8 frame startup which covers mid to hop range and knocks the opponent into a different plane.


'''Whiffing a St. A and  a doing a St. C'''
<youtube>https://www.youtube.com/watch?v=5W3lG1z8_9g</youtube>
:Which covers a decent area, also good for catching people in neutral jumps above your head where your other attacks may not catch so well.


'''Doing a Cl. C '''
==Strategy==
:Which covers hop range.


==Poking Tools==
===The Basics===


'''Far C'''
===Advanced Strategy===
:Good for catching whiffed attacks and some long range fighting. Has 6 frame startup which is nice for an attack of it's type. Whiffs on Crouchers
 
'''Crouching A'''
:5 Frame Startup close range poke and leads to A version Double Kong combos. Need to be pretty close to the opponent.
 
'''Crouching B'''
:5 Frame Startup Low poke.Goes into another Cr. B and Up+C chain  for a Plane change attack or can do an A. Version Double Kong. The former is usually the better option. Need to be pretty close to the opponent.
 
'''Far B/Close B'''
:Far B is a 6 Frame startup Poke that covers a bit more distance than your other pokes and can be chained into a St. C  for combos. Close B is not bad either but has still a quick startup to  make up for it's lack of range. The St. C is unsafe on block and whiffs on crouchers, so hit confirms is a must. Hits most Crouching Characters which is amazing. Except Far.B whiffs on Chonshu/Chonrei.
 
'''F+B'''
:If you can overcome the startup. It's actually not a bad poke tool either being only -3 on block but not the best poke. Whiffs on Crouchers
 
'''Crouching D'''
:Your Standard Sweep Attack.
 
'''Standing A/Close A'''
:You'll only see these if you know your oppponent might block high. Need to still be close  to  the opponent for the C  part of the chain combo to not whiff. Whiffs on Crouchers.
 
'''Dash Forward C'''
:The least seen of pokes by Bash due to being 13 frames of startup(Basically telling your opponent hit me in the face) but it is only -1 on block to make up for it.Whiffs on Crouchers
 
 
=Combos=
 
Chain Legend
 
(St.A or St. B or Cr. B) link into (St. B or Cr. B) linking into (St C, F+C, DB+C, D or DF+C or U+C)
 
(St.B) links into St. C
 
(St. A) links into (St.C) into (St.C) into (St.C) into (St.C or F+C or U+C)
 
 
B,C  ...
 
:A,C,C,C,f+C  ...  This combo can hit for a total of 8 hit by allowing each C to hit twice.
:A,C,C,C,u+C  x
 
:Combo: C or B, C > (db, f+C)x2, C  (db+C works for a knockdown, also try to follow up with Armageddon Buster)
:Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C
:Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A)
:Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits>
:Combo5: Cr.A, Cr.A, qcb+A
:Combo6: Cr. B, qcb+A
 
:Infinite Combo: Power Bike, D, adjust position, (repeat over and over)
 
:P.Power: Below are the moves to be added to be aded after his P.Power:
        d,df,f+A    f,d,df+A
        d,df,f+B    f,d,df+B
        d,df,f+C    f,d,df+C
        d,db,b+A
        d,db,b+B
        d,db,b+C
 
==Advanced==


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Franco Bash]]

Latest revision as of 09:05, 18 April 2025

Rbff fig franco.png

Introduction

Franco Bash is a character who does xyz

Rbff icon franco.png Franco is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Sand Buster (6C)

Sand Buster
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Bash Tornado
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
C (during getup)

C (during getup)
Smash
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
66C

66C
Step Attack
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5C ----> 5C ----> 5C ----> 5C
    |                               6C
2B -+--> 5B ----> 5C                8C
    |    2B       6C
	|             2C
5B -+--> 5C       8C
         8C

Special Moves

Double Kong (214A/C)
Double Kong
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -
Meteor Shot (236A)
Meteor Shot
236A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Meteor Tackle (16C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
~41236D
Weaving Blow
- - - - - - - - - -
~~41236D
Double Weaving Blow
- - - - - - - - - -
Power Bicycle (236B)
Power Bicycle
236B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Weaving Step ([4]6B])
Weaving Step
[4]6B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
~64B
Quick Step
- - - - - - - - - -

S-Power

Final Omega Shot (21416BC)

Final Omega Shot
21416BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Armageddon Buster (61234C)

Armageddon Buster
61234C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Armageddon Buster Linkers

236A
Straight
- - - - - - - - - -
214A
Hook
- - - - - - - - - -
214B
High Kick
- - - - - - - - - -
623A
Upper
- - - - - - - - - -
623B
Reverse High Kick
- - - - - - - - - -
Armageddon Buster Enders

236B
Back Finish
- - - - - - - - - -
214C
Omega Shot
- - - - - - - - - -
623C
Bicycle
- - - - - - - - - -

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard