Real Bout Fatal Fury/Duck King: Difference between revisions

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=Introduction=
[[File:rbff_fig_duck.png|right|150px]]
{{TOClimit|3}}


=Move List=
== Introduction ==
---------------------------THROW TECHNIQUES----------------------------
Duck King is a character who does xyz


1) Rolling Neck Throw: F + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon duck.png|20px]] '''Duck King''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


2) N. Reverse Breaker: DB or D or DF + C (Perform in air when in close
==Move List==
range)


--------------------------SPECIAL TECHNIQUES---------------------------
=== Throws ===
===== <span class="invisible-header">Rolling Neck Throw (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff duck throw.png
|caption=
|name=Rolling Neck Throw
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


1) Needle Low: DF + B
===== <span class="invisible-header">Reverse Breaker (j.2C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff duck airthrow.png
|caption=
|name=Reverse Breaker
|input=close j.2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


2) Mad Spin Hammer: B + A
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Head Spin Attack: D,DF,F + A or C
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Flying Spin Attack: D,DB,B + A (Perform in the air)
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Dancing Dive: D,DB,B + B
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Break Storm: F,D,DF + B
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Duck Feint Ground: DF + C (Perform during a dash)
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Duck Feint Air: D,D (Perform in the air)
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Break Spiral: B,DB,D,DF,F,UF,D + BC or R
=== Jumping Normals ===
==Command Moves==
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==S-Power Move==
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==P-Pover Move==
=== Command Normals ===
===== <span class="invisible-header">3B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_3B.png
|subtitle=Needle Low
|caption=
|name=3B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===== <span class="invisible-header">4A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_4A.png
|subtitle=Mad Spin Hammer
|caption=
|name=4A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Pursuit</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_pursuit.png
|subtitle=Pursuit
|caption=
|name=2C (downed opponent)
|data=
{{AttackData-FFS
|subtitle=Lynx Fang
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_5D front.png
|image2=FFS duck 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_2D front.png
|image2=FFS duck 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff duck osAB front.png
|image2=rbff_duck osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff duck osC front.png
|image2=rbff_duck osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
5A  -+--> 5B ----> 5C
cl.B +    2B      8C
2B  -+            4C
                  2C
 
5A ----> 5A ----> 5B ----> 5B ----> 5C
                                    4C
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Head Spin Attack (236A/C)</span> =====
{{MoveData
| name    = Head Spin Attack
| input    = 236A/C
| subtitle =
| image1    = rbff_duck_236A.png
| image2    = rbff_duck_236C.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = A
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Flying Spin Attack (j.214A)</span> =====
{{MoveData
| name    = Flying Spin Attack
| input    = 214A
| subtitle =
| image    = rbff_duck_j214A.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Dancing Dive (214B)</span> =====
{{MoveData
| name    = Rolling Turtle
| input    = 214B
| subtitle =
| image    = rbff_duck_214B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
===== <span class="invisible-header">Neo Break Storm (623B)</span> =====
{{MoveData
| name    = Monkey Dance
| input    = 623B
| subtitle =
| image    = rbff_duck_623B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Duck Fake (663C/j.22)</span> =====
{{MoveData
| name    = Duck Fake
| input    = 663C/j.22
| subtitle =
| image1  = rbff_duck_663C.png
| image2  = rbff_duck_j22.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = 663C
  | subtitle    = Duck Fake: Ground
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = j.22
  | subtitle    = Duck Fake: Air
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">Break Spiral (4123692BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_S-power.png
|subtitle=
|input=4123692BC
|caption=
|name=Break Spiral
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===P-Power===
===== <span class="invisible-header">Duck Dance (22ABC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_P-power.png
|subtitle=
|input=22ABC
|caption=
|name=Duck Dance
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Break Hurricane (23623BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_P-power1.png
|subtitle=
|input=23623BC (after Duck Dance)
|caption=
|name=Break Hurricane
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Dancing Caliper (21421BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_P-power2.png
|subtitle=
|input=21421BC (after Duck Dance)
|caption=
|name=Dancing Caliper
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Rolling Punisher ([4]646BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_P-power3.png
|subtitle=
|input=[4]646BC (after Duck Dance)
|caption=
|name=Rolling Punisher
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Diving Punisher (j.632BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_duck_P-power4.png
|subtitle=
|input=j.632BC (after Duck Dance)
|caption=
|name=Diving Punisher
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==
==Combos==
:Chain Legend


:(St.A or Cl. B or Cr.B) link into (St. B or Cr.B) into (St. C or U+C or B+C or Cr.C) into (Any Move)
<youtube>https://www.youtube.com/watch?v=sMSc0gbWTNA</youtube>


:(St.A) link into (St. A) into (St. B) into (st B.) into (B+C) into (Any Move) or (St.C)
==Strategy==


:Combo1: Jump C,A,B,C,D,(d,df,f+C)
===The Basics===
:Combo2: B,B,b+C,(f,d,df+B)
:Combo3: Jump C, jump away C, in air (D,DB,B+A), A, B, C, D attack,(D,DF,F+C)
:Combo4: Jump B, Jump C, jump away C, (d,db,b+A in Air), A,A,B,B, (f,d,df+B)
:Combo5: Jump B,jump C, standing C, P.Power SHADOW ROLL,A,A,B,B,(f,d,df+B)


==Advanced==
===Advanced Strategy===


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Duck King]]

Latest revision as of 04:25, 18 April 2025

Rbff fig duck.png

Introduction

Duck King is a character who does xyz

Rbff icon duck.png Duck King is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Rolling Neck Throw (6C)

Rolling Neck Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Reverse Breaker (j.2C)

Reverse Breaker
close j.2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

3B

3B
Needle Low
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
4A

4A
Mad Spin Hammer
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

2C (downed opponent)
Pursuit
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A  -+--> 5B ----> 5C
cl.B +    2B       8C
2B  -+             4C
                   2C
				   
5A ----> 5A ----> 5B ----> 5B ----> 5C
                                    4C

Special Moves

Head Spin Attack (236A/C)
Head Spin Attack
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -
Flying Spin Attack (j.214A)
Flying Spin Attack
214A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Dancing Dive (214B)
Rolling Turtle
214B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Neo Break Storm (623B)
Monkey Dance
623B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Duck Fake (663C/j.22)
Duck Fake
663C/j.22
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
663C
Duck Fake: Ground
- - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
j.22
Duck Fake: Air
- - - - - - - - - -

S-Power

Break Spiral (4123692BC)

Break Spiral
4123692BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Duck Dance (22ABC)

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Break Hurricane (23623BC)

Break Hurricane
23623BC (after Duck Dance)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Dancing Caliper (21421BC)

Dancing Caliper
21421BC (after Duck Dance)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Rolling Punisher ([4]646BC)

Rolling Punisher
[4]646BC (after Duck Dance)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Diving Punisher (j.632BC)

Diving Punisher
j.632BC (after Duck Dance)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
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Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard