Real Bout Fatal Fury/Andy Bogard: Difference between revisions

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=Introduction=
[[File:rbff_fig_andy.png|right|150px]]
{{TOClimit|3}}


=Move List=
== Introduction ==
Andy is a character who does xyz


==Command Moves==
{{StrengthsAndWeaknesses
---------------------------THROW TECHNIQUES----------------------------
| intro = [[File: rbff icon andy.png|20px]] '''Andy''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


1) Uchimata: F + C (Perform in close Range)
==Move List==


--------------------------SPECIAL TECHNIQUES---------------------------
=== Throws ===
===== <span class="invisible-header">Uchimata (4/6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff andy Throw.png
|caption=
|name=Uchimata
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


1) Absegiri: F + B
===== <span class="invisible-header">Shiranui Kumo Karami (j.22C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff andy j22C.png
|caption=
|name=Shiranui Kumo Karami
|input=j.22C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=Air-to-ground throw
}}
}}


2) Agetsura: DF + A
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Zaneiken: DB,F + A or C
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Shipuu Uraken: DB, F + C (During Zaneiken)
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Hishouken: D,DB,B + A
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Geki Hishouken: D,DB,B + C
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Shippuu Tatsumakigeri: D,DB,B + D
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Yami Absegiri: F,D,DF + B
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Shoryudan: F,D,DF + C
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


8) Kuuhadan: DB,D,DF,F + B
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


9) Genei Shiranui: D,DF,F + D (Perform in midair)
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Chou Reppadan: D,DF,F + B (Charge down)
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_6B.png
|subtitle=Abisegeri
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
===== <span class="invisible-header">1A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_1A.png
|subtitle=Agetsura
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Zanei Reppa: DB,D,DF,F + C
===== <span class="invisible-header">Pursuit</span> =====
==Special Moves==
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_pursuit.png
|subtitle=Kunai Throw
|caption=
|name=2C (downed opponent)
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==S-Power Move==
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_5D front.png
|image2=FFS Andy 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==P-Pover Move==
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_2D front.png
|image2=FFS Andy 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff Andy osAB front.png
|image2=rbff_Andy osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==
===== <span class="invisible-header">Heavy Dive Attack</span> =====
  ____              ______
<font style="visibility:hidden" size="0"></font>
|    |    ____   |      |
{{MoveData
|  A |  |    |  |    C |     
|image=rbff Andy osC front.png
| cA |-->|  B |-->|  6C |==>...
|image2=rbff_Andy osC back.png
B |  | cB |  |  1C |==>...
|subtitle=
| cB |  |____|  | 2|3C |   
|caption=Front Lane
|____|           |______|   
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
==== Chain Map ====
<pre>
5A -+--> 5B ----> 5C
2A -+    2B -+    6C
5B -+            1C
2B -+            2C
 
5C ---> 5C ---> 5C ---> 5C ---> 5C
                                6C
 
j.A -+--> j.C
j.B -+
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Hishouken (214A)</span> =====
{{MoveData
| name    = Hishouken
| input    = 214A
| subtitle =
| image    = rbff_Andy_214A.png
| caption  =
| data =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery   =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property   =
  | description =
}}
}}
 
===== <span class="invisible-header">Geki Hishouken (214C)</span> =====
{{MoveData
| name    = Geki Hishouken
| input   = 214C
| subtitle =
| image    = rbff_Andy_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage     =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
  }}
}}
 
===== <span class="invisible-header">Zan'ei Ken (16A/C)</span> =====
{{MoveData
| name    = Zan'ei Ken
| input    = 16A/C
| subtitle =
| image    = rbff_Andy_16AC.png
| image2  = rbff_Andy_16C_2.png
| data  =
  {{AttackData-FFS
  | version    = A
  | subtitle    =
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
   | Recovery   =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
   | Property   =
  | description =
}}
  {{AttackData-FFS
  | header      = no
  | version    = C
  | subtitle   =
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header      = no
  | version    = 16C~16C
  | subtitle    = Shippu Uraken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Shoryudan (623C)</span> =====
{{MoveData
| name    = Shoryudan
| input    = 623C
| subtitle =
| image    = rbff_Andy_623C.png
| caption =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Yami Abisegeri (623B)</span> =====
{{MoveData
| name    = Yami Abisegeri
| input    = 623B
| subtitle =
| image    = rbff_Andy_623B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
   | Property    =  
  | description =  
}}
}}
 
===== <span class="invisible-header">Kuuhadan (1236B)</span> =====
{{MoveData
| name    = Kuuhadan
| input    = 1236B
| subtitle =
| image    = rbff_Andy_1236B.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Tatsumaki Shippu Geri (214D)</span> =====
{{MoveData
| name    = Tatsumaki Shippu Geri
| input    = 214D
| subtitle =
| image    = rbff_Andy_214D.png
| caption  =
| data =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
   | Hit Adv    =
  | Block Adv  =
   | Property    =
   | description =  
}}
}}
 
===== <span class="invisible-header">Gen'ei Shiranui (j.236D)</span> =====
{{MoveData
| name    = Gen'ei Shiranui
| input    = j.236D
| subtitle =
| image    = rbff_Andy_j236D.png
| caption  =
| data  =
  {{AttackData-FFS
   | Damage      =
  | Stun        =
   | Guard      =
  | Startup    =
  | Active      =
   | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
   | description =
}}
}}
 
 
===S-Power===
===== <span class="invisible-header">Chou Reppadan ([2]36BC])</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Andy_S-power.png
|subtitle=
|input=[2]36BC
|caption=
|name=Chou Reppadan
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


_________    ___    ___    ___    ____
===P-Power===
|        |  |  |  |  |  |  |  |    |
===== <span class="invisible-header">Zan'ei Reppa (1236C)</span> =====
| close C |-->| C |-->| C |-->| C |-->C |==>...
<font style="visibility:hidden" size="0"></font>
|_________|   |___|   |___|   |___|  | 6C |
{{MoveData
                                      |____|
|image=rbff_Andy_P-power.png
|subtitle=
|input=1236C
|caption=
|name=Zan'ei Reppa
|data=
{{AttackData-FFS
|Damage=
  |Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Combos==


A        >                     >          C      x
<youtube>https://youtu.be/LSrt7L0brj4?si=pZ3-2-uoWg6Ms3wp</youtube>
d+A      > cancels  B          > cancels  db+C    ...
''RB1 combos begin from 7:38''
B        > into    crouch B    > into      f+C    ...
crouch B  >                      >          d+C    x


C,C,C,C...  This combo can hit for a total of 8 hits
==Strategy==
            by allowing each C to hit twice.
C,C,C,C,f+C  x


:Zan Ei Ken Combo: db,f+C  then  db,f+C  then  d+C
===The Basics===
:Combo1: C,C,C,C,(f,df,f+B / b,db,d,df,f+B / Zan Ei Ken combo)
:Combo2: C,C,C,C,f+C,D,(b,db,d,df,f+B / Zan Ei Ken Combo)
:Combo3: Jump C,(Air d,df,f+D),D,Zan El Ken Combo
:Combo4: (in corner) Jump C, (in air d,df,f+D), D, HishoKen, C, Zan El Ken
        Combo, after knockdown do d+C
:Combo5: Crouch A x3, B,db+C, Shor Ryu Dan
:Combo6: (in corner) Jump C, A, B, C, Flame Kick (f,d,df+B)
:Power Combo1: Jump C,(Air d,df,f+D),D,S.Power/P.Power
:Power Combo2: C,C,C,C,f+C,D,S.Power/P.Power
:S. Power Combo: d+A (up to x3), crouch B, db+C, S.Power (d,df,f+BC)


==Advanced==
===Advanced Strategy===


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Andy Bogard]]

Latest revision as of 02:11, 18 April 2025

Rbff fig andy.png

Introduction

Andy is a character who does xyz

Rbff icon andy.png Andy is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Uchimata (4/6C)

Uchimata
close 4/6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Shiranui Kumo Karami (j.22C)

Shiranui Kumo Karami
j.22C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Air-to-ground throw

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
1A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

2C (downed opponent)
Kunai Throw
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

Chain Map

5A -+--> 5B ----> 5C
2A -+    2B -+    6C
5B -+             1C 
2B -+             2C

5C ---> 5C ---> 5C ---> 5C ---> 5C
                                6C

j.A -+--> j.C
j.B -+

Special Moves

Hishouken (214A)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Geki Hishouken (214C)
Geki Hishouken
214C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Zan'ei Ken (16A/C)
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A - - - - - - - - - -
C - - - - - - - - - -
16C~16C
Shippu Uraken
- - - - - - - - - -
Shoryudan (623C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Yami Abisegeri (623B)
Yami Abisegeri
623B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Kuuhadan (1236B)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Tatsumaki Shippu Geri (214D)
Tatsumaki Shippu Geri
214D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Gen'ei Shiranui (j.236D)
Gen'ei Shiranui
j.236D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -


S-Power

Chou Reppadan ([2]36BC])

Chou Reppadan
[2]36BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Zan'ei Reppa (1236C)

Zan'ei Reppa
1236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

RB1 combos begin from 7:38

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard