Real Bout Fatal Fury/Geese Howard: Difference between revisions

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=Introduction=
[[File:rbff_fig_geese.png|right|150px]]
{{TOClimit|3}}


=Move List=
== Introduction ==
---------------------------THROW TECHNIQUES----------------------------
Geese Howard is a character who does xyz


1) Shinkuunage: F + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon geese.png|20px]] '''Geese''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


2) Kosatsushou: DF + C (Perform in close range)
==Move List==


--------------------------SPECIAL TECHNIQUES---------------------------
=== Throws ===
===== <span class="invisible-header">Shinku Nage (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese 6throw.png
|caption=
|name=Shinku Nage
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


1) Raimei Gouhanage: D + C (Perform when opponent is down)
===== <span class="invisible-header">Kosatsu Nage (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese 4throw.png
|image2=rbff geese 4throw2.png
|caption=
|name=Kosatsu Nage
|input=close 4C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~6C
|subtitle=Zetsumei Jinchu Uchi
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


2) Raikou Mawashigeri: B + C
===== <span class="invisible-header">Ura Kumo Kakushi (1C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff geese 1throw.png
|image2=rbff geese 1throw2.png
|caption=
|name=Ura Kumo Kakushi
|input=close 1C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~9C
|subtitle=Zetsumei Shinchu Shime
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


3) Shouten Myoujou'uchi: DF + A
===== <span class="invisible-header">Kosatsu Shou (3C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese 3throw.png
|caption=
|name=Kosatsu Shou
|input=close 3C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


--------------------------DEADLY TECHNIQUES----------------------------
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Reppuuken: D,DB,B + A
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Double Reppuuken: D,DB,B + C
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


3) Shippuuken: D,DB,B + A (Perform in the air)
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


4) Double Shippuuken: D,DB,B + C (Perform in the air)
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


5) Joudan Ateminage: B,DB,D,DF,F + B
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5C_1.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


6) Urakumogakushi: B,DB,D,DF,F + C
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


7) Jaeiken: B,F + B or C
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


----------------------SUPER DEADLY TECHNIQUES--------------------------
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Raging Storm: DB,F,DF,D,DB,B,DF + BC
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


--------------------POTENTIAL ABILITY TECHNIQUES-----------------------
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


1) Thunder Break: F,DF,D + C
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


2) Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be
=== Command Normals ===
performed without pausing)
===== <span class="invisible-header">4B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_4B.png
|subtitle=Raikou Mawashi Geri
|caption=
|name=4B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Command Moves==
===== <span class="invisible-header">1A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_1A.png
|subtitle=Shoten Myojo Uchi
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header">Pursuit</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_pursuit.png
|subtitle=Raimei Gouha Nage
|caption=
|name=(opponent down) 2C
|data=
{{AttackData-FFS
|subtitle=
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==S-Power Move==
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5D front.png
|image2=FFS geese 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


==P-Pover Move==
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2D front.png
|image2=FFS geese 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese osAB front.png
|image2=rbff_geese osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese osC front.png
|image2=rbff_geese osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
5A -+--> 5A -+
2A  |    2A  |
    |        |
5B -+--> 5B -+--> 5C
2B                6C
                  2C
                  1C
 
5A ----> 5C ----> 5C ----> 5C ----> 6C
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Reppuken (214A/C)</span> =====
{{MoveData
| name    = Reppuken
| input    = 214A
| subtitle =
| image1  = rbff_geese_214A.png
| image2  = rbff_geese_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version = 214C
  | subtitle = Double Reppuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Shippuken (j.214A/C)</span> =====
{{MoveData
| name    = Shippuken
| input    = j.214A/C
| subtitle =
| image1  = rbff_geese_j214A.png
| image2  = rbff_geese_j214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | header = no
  | version = j.214A
  | subtitle = Shippuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = j.214C
  | subtitle = Double Shippuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Atemi (41236B/C)</span> =====
{{MoveData
| name    = Atemi
| input    = 41236B/C
| subtitle =
| image1  = rbff_geese_41236B.png
| image2  = rbff_geese_41236C.png
| caption  =
| data  =
  {{AttackData-FFS
  | header = no
  | version = 41236B
  | subtitle = Jodan Atemi Nage
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = 41236C
  | subtitle = Chudan Atemi Uchi
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Ja'eiken ([4]6B/C])</span> =====
{{MoveData
| name    = Ja'eiken
| input    = [4]6B/C
| subtitle =
| image1  = rbff_geese_46B.png
| image2  = rbff_geese_46C.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = B
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">Raging Storm (1632143BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_S-power.png
|subtitle=
|input=1632143BC
|caption=
|name=Raging Storm
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===P-Power===
===== <span class="invisible-header">Thunder Break (632C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_P-power1.png
|subtitle=
|input=61234C
|caption=
|name=Thunder Break
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Deadly Rave (632146A)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_P-power2.png
|subtitle=
|input=612346A
|caption=
|name=Deadly Rave
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=A,B,C,C,C,B,C,214C
}}
}}


==Combos==
==Combos==


==Advanced==
<youtube>https://www.youtube.com/watch?v=8qtZDqqHP48</youtube>
 
==Strategy==
 
===The Basics===
 
===Advanced Strategy===


{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Geese Howard]]

Latest revision as of 09:43, 18 April 2025

Rbff fig geese.png

Introduction

Geese Howard is a character who does xyz

Rbff icon geese.png Geese is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Shinku Nage (6C)

Shinku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Kosatsu Nage (4C)

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~6C
Zetsumei Jinchu Uchi
- - - 0 - - - - - -
Ura Kumo Kakushi (1C)

Ura Kumo Kakushi
close 1C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~9C
Zetsumei Shinchu Shime
- - - 0 - - - - - -
Kosatsu Shou (3C)

Kosatsu Shou
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

4B

4B
Raikou Mawashi Geri
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
1A

1A
Shoten Myojo Uchi
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

(opponent down) 2C
Raimei Gouha Nage
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5A -+
2A  |    2A  |
    |        |
5B -+--> 5B -+--> 5C
2B                6C
                  2C
                  1C

5A ----> 5C ----> 5C ----> 5C ----> 6C

Special Moves

Reppuken (214A/C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
214C
Double Reppuken
- - - - - - - - - -
Shippuken (j.214A/C)
Shippuken
j.214A/C
j.214A
Shippuken
- - - - - - - - - -
j.214C
Double Shippuken
- - - - - - - - - -
Atemi (41236B/C)
41236B
Jodan Atemi Nage
- - - - - - - - - -
41236C
Chudan Atemi Uchi
- - - - - - - - - -
Ja'eiken ([4]6B/C])
Ja'eiken
[4]6B/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -

S-Power

Raging Storm (1632143BC)

Raging Storm
1632143BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Thunder Break (632C)

Thunder Break
61234C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Deadly Rave (632146A)

Deadly Rave
612346A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

A,B,C,C,C,B,C,214C

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard