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[[File:Yamazaki97Win.gif|right]] | |||
{{TOClimit}} | |||
= | ==Introduction== | ||
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often. | |||
== | {{ ProConTable | ||
| pros= | |||
* placeholder | |||
| cons= | |||
* placeholder | |||
}} | |||
== | ==Movelist== | ||
<center>'''Move List Showcase''' <br> | |||
<youtube>PXeZOrGxVbo</youtube></center> | |||
== | === Normals === | ||
==== Far Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki St.A.png | |||
|caption= | |||
|name=st.A | |||
|input={{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=6 | |||
|active=5 | |||
|recovery=7 | |||
|total=18 | |||
|Hit Adv=0 | |||
|Block Adv=-2 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
= | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki St.B.png | |||
|caption= | |||
|name=st.B | |||
|input={{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=5 | |||
|active=4 | |||
|recovery=9 | |||
|total=18 | |||
|Hit Adv=-1 | |||
|Block Adv=-3 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
= | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki St.C.png | |||
|caption= | |||
|name=st.C | |||
|input={{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=13 | |||
|active=5 | |||
|recovery=26 | |||
|total=44 | |||
|Hit Adv=-11 | |||
|Block Adv=-13 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki St.D.png | |||
|caption= | |||
|name=st.D | |||
|input={{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=9 | |||
|active=6 | |||
|recovery=26 | |||
|total=41 | |||
|Hit Adv=-12 | |||
|Block Adv=-14 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Close Range Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cl.A.png | |||
|caption= | |||
|name=cl.A | |||
|input={{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command | |||
|Guard= Mid | |||
|Startup=3 | |||
|active=5 | |||
|recovery=5 | |||
|total=13 | |||
|Hit Adv=+2 | |||
|Block Adv=0 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cl.B.png | |||
|caption= | |||
|name=cl.B | |||
|input={{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command | |||
|Guard=Low | |||
|Startup=4 | |||
|active=4 | |||
|recovery=7 | |||
|total=15 | |||
|Hit Adv=+1 | |||
|Block Adv=-1 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cl.C.png | |||
|caption= | |||
|name=cl.C | |||
|input={{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command | |||
|Guard= Mid | |||
|Startup=2 | |||
|active=6 | |||
|recovery=22 | |||
|total=30 | |||
|Hit Adv=-8 | |||
|Block Adv=-10 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cl.D(1).png | |||
|image2=KOF97 Yamazaki Cl.D(2).png | |||
|caption= | |||
|name=cl.D | |||
|input={{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command (1st hit) | |||
|Guard= Mid | |||
|Startup=5 | |||
|active=3,7 | |||
|recovery=16 | |||
|total=31 | |||
|Hit Adv=-3 | |||
|Block Adv=-5 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cr.A.png | |||
|caption= | |||
|name=cr.A | |||
|input={{Motion|2}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command | |||
|Guard= Mid | |||
|Startup=5 | |||
|active=4 | |||
|recovery=7 | |||
|total=16 | |||
|Hit Adv=+1 | |||
|Block Adv=-1 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki cr.B.png | |||
|caption= | |||
|name=cr.B | |||
|input={{Motion|2}}{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Low | |||
|Startup=5 | |||
|active=5 | |||
|recovery=7 | |||
|total=17 | |||
|Hit Adv=0 | |||
|Block Adv=-2 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cr.C(1).png | |||
|image2=KOF97 Yamazaki Cr.C(2).png | |||
|caption= | |||
|name=cr.C | |||
|input={{Motion|2}}{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=command | |||
|Guard= Mid | |||
|Startup=3 | |||
|active=3,3 | |||
|recovery=24 | |||
|total=33 | |||
|Hit Adv=-10 | |||
|Block Adv=-12 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Cr.D.png | |||
|caption= | |||
|name=cr.D | |||
|input={{Motion|2}}{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Low | |||
|Startup=8 | |||
|active=12 | |||
|recovery=18 | |||
|total=38 | |||
|Hit Adv=KD | |||
|Block Adv=-12 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Neutral Jumping Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki jp.A.png | |||
|caption= | |||
|name=nj.A | |||
|input={{Motion|8}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=3 | |||
|active=11 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki nj.B.png | |||
|caption= | |||
|name=nj.B | |||
|input={{Motion|8}}{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=3 | |||
|active=11 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki nj.C.png | |||
|caption= | |||
|name=nj.C | |||
|input={{Motion|8}}{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=12 | |||
|active=7 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki nj.D.png | |||
|caption= | |||
|name=nj.D | |||
|input={{Motion|8}}{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=8 | |||
|active=7 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Diagonal Jump Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki jp.A.png | |||
|caption= | |||
|name=dj.A | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=3 | |||
|active=11 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki jp.B.png | |||
|caption= | |||
|name=dj.B | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=6 | |||
|active=9 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 yamazaki jp.C.png | |||
|image2=KOF97 yamazaki jp.C(2).png | |||
|caption= | |||
|name=dj.C | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=4 | |||
|active=3,5 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki jp.D.png | |||
|caption= | |||
|name=dj.D | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=8 | |||
|active=9 | |||
|recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Blowback Attack ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki st.CD.png | |||
|caption= | |||
|name= CD | |||
|input={{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel=special | |||
|Guard= Mid | |||
|Startup=16 | |||
|active=8 | |||
|recovery=18 | |||
|total=42 | |||
|Hit Adv=KD | |||
|Block Adv=-4 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 yamazaki jp.CD.png | |||
|caption= | |||
|name= jp.CD | |||
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Overhead | |||
|Startup=12 | |||
|active=4 | |||
|recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
=== Throws === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki C throw.png | |||
|caption= | |||
|name=Shime Age | |||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Throw | |||
|Startup=1 | |||
|active=1 | |||
|recovery=0 | |||
|total= | |||
|Hit Adv=HKD | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki D throw.png | |||
|caption= | |||
|name=Bun Nage | |||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Throw | |||
|Startup=1 | |||
|active=1 | |||
|recovery=0 | |||
|total= | |||
|Hit Adv=HKD | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
=== Command Normals === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki F.A.png | |||
|image2=KOF97 Yamazaki f.A(2).png | |||
|caption= | |||
|name=Bussashi | |||
|input={{Motion|6}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF97 | |||
|version= | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= (special) | |||
|Guard=overhead (mid) | |||
|Startup=12 | |||
|active=3,5 | |||
|recovery=24 | |||
|total=44 | |||
|Hit Adv=-9 | |||
|Block Adv=-11 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
=== Special Moves === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Qcb.P(hold).png | |||
|image2=KOF97 Yamazaki Qcb.A.png | |||
|image3=KOF97 Yamazaki Qcb.B.png | |||
|image4=KOF97 Yamazaki Qcb.C.png | |||
|caption= | |||
|name=Hebi Tsukai | |||
|input={{Motion|214}}{{Icon-SNK|a}}/{{Icon-SNK|b}}/{{Icon-SNK|c}} (Hold) | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=8 | |||
|active=3,5 | |||
|recovery=29 | |||
|total=45 | |||
|Hit Adv=(-18)KD | |||
|Block Adv=-20 | |||
|invul=- | |||
|description=*this can hit certian characters standing but is -18 on hit | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=8 | |||
|active=3,4 | |||
|recovery=31 | |||
|total=46 | |||
|Hit Adv=-11 | |||
|Block Adv=-17 | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=12 | |||
|active=3,4 | |||
|recovery=31 | |||
|total=50 | |||
|Hit Adv=-15 | |||
|Block Adv=-17 | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version=[ {{Icon-SNK|a}}/{{Icon-SNK|b}}/{{Icon-SNK|c}} ]~{{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|Hit Adv= | |||
|Block Adv=- | |||
|invul=- | |||
|description=Stance cancel | |||
*leaves yamazaki -4 on block and -2 on hit when canceled from light normals | |||
*leaves yamazaki +4 on block and +6 on hit when canceled from heavies and command normals | |||
*leaves yamazaki +8 on block when canceled from stand CD | |||
*leaves yamazaki -1 on block and +16 when cancel from dpK>qcb P. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Dp.P(1).png | |||
|image2=KOF97 Yamazaki Dp.P(2).png | |||
|caption= | |||
|name=Sabaki no Aikuchi | |||
|input={{Motion|623}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=11(13) | |||
|active=2,3 | |||
|recovery=27 | |||
|total= | |||
|Hit Adv=KD | |||
|Block Adv=-12 | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=13(10,8,13) | |||
|active=2,3,2,3 | |||
|recovery=30 | |||
|total= | |||
|Hit Adv=KD | |||
|Block Adv=-15 | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Qcf.P(1).png | |||
|image2=KOF97 Yamazaki Qcf.P(2).png | |||
|caption= | |||
|name=Bai Gaeshi | |||
|input={{Motion|236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=8 | |||
|active=3,3 | |||
|recovery=28 | |||
|total=42 | |||
|Hit Adv=-11 | |||
|Block Adv=-13 | |||
|invul=- | |||
|description= *absorbs projectiles | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Mid | |||
|Startup=8 | |||
|active=3,3 | |||
|recovery=34 | |||
|total=48 | |||
|Hit Adv=-17 | |||
|Block Adv=-19 | |||
|invul=- | |||
|description= *reflects projectiles | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Dp.K.png | |||
|caption= | |||
|name=Suna Kake | |||
|input={{Motion|623}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=9 | |||
|active=6 | |||
|recovery=23 | |||
|total=38 | |||
|Hit Adv=+6 | |||
|Block Adv=-11 | |||
|invul=- | |||
|description=* Can follow-up into Hebi Tsukai (214X). | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= Mid | |||
|Startup=12 | |||
|active=6 | |||
|recovery=25 | |||
|total=43 | |||
|Hit Adv=+4 | |||
|Block Adv=-13 | |||
|invul=- | |||
|description=* Can follow-up into Hebi Tsukai (214X). | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Hcf.P(whiff).png | |||
|image2=KOF97 Yamazaki Hcf.P(hit).png | |||
|caption= | |||
|name=Bakudan Pachiki | |||
|input={{Motion|41236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup=1 | |||
|active=1 | |||
|recovery=- | |||
|total= | |||
|Hit Adv=HKD | |||
|Block Adv=unblockable | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Hcf.K.png | |||
|caption= | |||
|name=Sadomazo | |||
|input={{Motion|41236}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup=2 | |||
|active=49 | |||
|recovery=10 | |||
|total=61 | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= *reverses high's,mid's,specials,Dm and SDM's | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup=4 | |||
|active=73 | |||
|recovery=14 | |||
|total=91 | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===Super Moves=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Qcfx2.P(1).png | |||
|image2=KOF97 Yamazaki Qcfx2.P(2).png | |||
|caption= | |||
|name=Guillotine | |||
|input={{Motion|236}}{{Motion|236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version=[[File:P.png]] (SDM) | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF97 Yamazaki Hcbx2.P(whiff).png | |||
|image2=KOF97 Yamazaki Hcbx2.P(hit).png | |||
|caption= | |||
|name=Drill | |||
|input={{Motion|63214}}{{Motion|63214}}[[File:P.png]] (mash A and C) | |||
|data= | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= *will only activate if the opponent is in grab range | |||
}} | |||
{{AttackData-KOF97 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF97 | |||
|version=[[File:P.png]] (SDM) | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard=Throw | |||
|Startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
== Combos == | |||
General notes: | |||
*when in max mode. moves will have more pushback which can be a problem in certian combos. | |||
==== meterless ==== | |||
''(midscreen)'' | |||
*'''cr.Bx1-2, cr.A, qcb B''' | |||
Works against all standing characters, but whiffs against small crouchers. | |||
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B (cr.C), qcb B/C''' | |||
good low confirm that deals solid dmg. requires you to be close to the opponent so dp B won't whiff. you can also link a cr.C after dp B for abit of extra dmg. | |||
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, dp P''' | |||
an even more damaging variation of the combo above utilizing snake canceling | |||
*'''(j.X), cl.C / cr.C, dp C / hcf P''' | |||
simple BnB combo into specials. | |||
*'''(j.X), cl.C, f.A, qcb B/C''' | |||
Combo from a close heavy starter. Use qcb+B if they're standing and qcb+C if they're a small croucher. | |||
*'''(j.X), cl.C / cr.C, dp K~qcb B/C''' | |||
Combo into dp+K. | |||
*'''(j.C/D), cl.C, dp K~qcb B~D, dash, cl.C, dp C''' | |||
combo that fully stuns the opponent. requires some timming to get this to work. | |||
*'''dp K~qcb B~D, (cr.A), dp K~qcb B~D...''' | |||
yamazaki's inafmous infinite in KOF97. one of the more doable yet difficult infinites in the game (think of it as a harder terry infinite). while it does seem easy on paper, doing consistent snake canceling can take time, you also have to be very close to the opponent so dp K won't whiff. you can also add in a cr.A for an eaiser confirm for doing this. | |||
==== with meter ==== | |||
''(midscreen)'' | |||
*'''(cr.B,cl.B) / (cr.B,cr.A), qcfx2 P''' | |||
Metered combo from lows. | |||
*'''(cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, qcfx2 P''' | |||
slightly more difficult metered combo for abit of extra dmg. | |||
*'''(j.X), cl.C / cr.C, qcfx2 P / hcbx2 P''' | |||
Simple metered combo from a heavy or jump-in confirm. qcfx2+P gives you corner carry and better oki, while hcbx2+P gives you more damage. | |||
*'''(j.X), cl.C, dp K~qcb B~D, dash, cl.C, qcfx2 P / hcbx2 P''' | |||
more difficult metered combo. requires some timming to get this to work. | |||
==Strategy== | |||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] | ||
[[Category:Ryuji Yamazaki]] | |||
{{The King Of Fighters '97}} |
Latest revision as of 08:55, 23 May 2024
Introduction
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump attack at Yamazaki too often.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Far Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | 6 | 5 | 7 | 18 | - | 0 | -2 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | 5 | 4 | 9 | 18 | - | -1 | -3 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | 13 | 5 | 26 | 44 | - | -11 | -13 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | - | 9 | 6 | 26 | 41 | - | -12 | -14 | - | - | - |
Close Range Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | command | 3 | 5 | 5 | 13 | - | +2 | 0 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | command | 4 | 4 | 7 | 15 | - | +1 | -1 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | command | 2 | 6 | 22 | 30 | - | -8 | -10 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | command (1st hit) | 5 | 3,7 | 16 | 31 | - | -3 | -5 | - | - | - |
Crouching Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | command | 5 | 4 | 7 | 16 | - | +1 | -1 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | 5 | 5 | 7 | 17 | - | 0 | -2 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | command | 3 | 3,3 | 24 | 33 | - | -10 | -12 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Low | - | 8 | 12 | 18 | 38 | - | KD | -12 | - | - | - |
Neutral Jumping Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 3 | 11 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 3 | 11 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 12 | 7 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 8 | 7 | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 3 | 11 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 6 | 9 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 4 | 3,5 | - | - | - | - | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 8 | 9 | - | - | - | - | - | - | - | - |
Blowback Attack
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Mid | special | 16 | 8 | 18 | 42 | - | KD | -4 | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Overhead | - | 12 | 4 | - | - | - | KD | - | - | - | - |
Throws
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | 1 | 1 | 0 | - | - | HKD | - | - | - | - |
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | 1 | 1 | 0 | - | - | HKD | - | - | - | - |
Command Normals
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
overhead (mid) | (special) | 12 | 3,5 | 24 | 44 | - | -9 | -11 | - | - | - |
Special Moves
Guard | Cancel Properties | Startup | Active | Recovery | Total | Invulnerability | Hit Advantage | Block Advantage | Stun | Guard Damage | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | - | 1 | 1 | - | - | - | HKD | unblockable | - | 0 | - |
Super Moves
Combos
General notes:
- when in max mode. moves will have more pushback which can be a problem in certian combos.
meterless
(midscreen)
- cr.Bx1-2, cr.A, qcb B
Works against all standing characters, but whiffs against small crouchers.
- (cr.B,cl.B) / (cr.B,cr.A), dp B (cr.C), qcb B/C
good low confirm that deals solid dmg. requires you to be close to the opponent so dp B won't whiff. you can also link a cr.C after dp B for abit of extra dmg.
- (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, dp P
an even more damaging variation of the combo above utilizing snake canceling
- (j.X), cl.C / cr.C, dp C / hcf P
simple BnB combo into specials.
- (j.X), cl.C, f.A, qcb B/C
Combo from a close heavy starter. Use qcb+B if they're standing and qcb+C if they're a small croucher.
- (j.X), cl.C / cr.C, dp K~qcb B/C
Combo into dp+K.
- (j.C/D), cl.C, dp K~qcb B~D, dash, cl.C, dp C
combo that fully stuns the opponent. requires some timming to get this to work.
- dp K~qcb B~D, (cr.A), dp K~qcb B~D...
yamazaki's inafmous infinite in KOF97. one of the more doable yet difficult infinites in the game (think of it as a harder terry infinite). while it does seem easy on paper, doing consistent snake canceling can take time, you also have to be very close to the opponent so dp K won't whiff. you can also add in a cr.A for an eaiser confirm for doing this.
with meter
(midscreen)
- (cr.B,cl.B) / (cr.B,cr.A), qcfx2 P
Metered combo from lows.
- (cr.B,cl.B) / (cr.B,cr.A), dp B~qcb B~D, dash, cr.C, qcfx2 P
slightly more difficult metered combo for abit of extra dmg.
- (j.X), cl.C / cr.C, qcfx2 P / hcbx2 P
Simple metered combo from a heavy or jump-in confirm. qcfx2+P gives you corner carry and better oki, while hcbx2+P gives you more damage.
- (j.X), cl.C, dp K~qcb B~D, dash, cl.C, qcfx2 P / hcbx2 P
more difficult metered combo. requires some timming to get this to work.
Strategy