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=Introduction= | =Introduction= | ||
=Information= | =Information= | ||
FGT: 160 | |||
WEP: 110 | |||
SPD: 130 | |||
POW: 140 | |||
ARM: 120 | |||
RFN: Shenlong Gundam | |||
HEI: 16.4 | |||
WEI: 7.4 | |||
MAT: Gundanium | |||
RN: XXXG-01S | |||
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1 | |||
IGP: [WUFEI] Wufei Chang | |||
=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Specials: | |||
Dragon Fang (14-29)-Down, DF, forward + Attack; | |||
Ground or air | |||
Shen-Long reaches out with its dragon fang. Light version hits | |||
twice, heavy hits twice, then throws the opponent over Shen-Long's | |||
shoulder. Air version moves Shen-Long backwards. | |||
Glaive Thrust (11-22)-DP + Attack; | |||
Ground or air | |||
Shen-Long twirls its beam glaive, then performs a repeating strike. | |||
Light version hits three times, heavy hits six times. Air version | |||
lacks the twirl at the start. | |||
Super: | |||
Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack; | |||
Ground or air | |||
Shen-Long fires a blast from its flamethrower. Hits the bottom half | |||
of the screen and pushes the opponent upwards. Does six hits. | |||
=Move Analysis= | =Move Analysis= | ||
=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
Combos: | |||
ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)<br> | |||
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k<br> | |||
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp<br> | |||
Dragon Dark Bite: wpx4, wW, QCT+sp<br> | |||
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp<br> | |||
Slam: wpx3, wW, sp<br> | |||
Triple Thrust: wW, cwW, sW<br> | |||
Combos | |||
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)<br> | |||
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)<br> | |||
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)<br> | |||
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)<br> | |||
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)<br> | |||
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)<br> | |||
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)<br> | |||
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)<br> | |||
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209<br> | |||
==Basic Strategy== | ==Basic Strategy== | ||
The Good | |||
*All moves can be done in air. | |||
*Long reaching beam glaive makes chain combos easier to perform. | |||
*All weapons have at least two hits. | |||
*The best special known. | |||
*Fast. | |||
*Can counter everything and anything. | |||
*Lighting fast. | |||
*Very effective attacks. | |||
*Some good combos (i.e. easy, but damaging). | |||
*Great reach. | |||
The Bad: | |||
*Specials aren't all that great. | |||
*Damage is average at best. | |||
*Lowest defense in the game. | |||
*Most good combos require proximity. | |||
*Strength comes from combos. Little Strength otherwise. | |||
*Defense is a bit mediocre if anything. | |||
*Weak Super | |||
*It only has a few moves. | |||
*Super only hits a few times. | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
[[Category:Gundam Wing: Endless Duel]] |
Latest revision as of 01:20, 8 January 2016
Introduction
Information
FGT: 160
WEP: 110
SPD: 130
POW: 140
ARM: 120
RFN: Shenlong Gundam HEI: 16.4
WEI: 7.4
MAT: Gundanium
RN: XXXG-01S
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
IGP: [WUFEI] Wufei Chang
Basics
Move List
Specials:
Dragon Fang (14-29)-Down, DF, forward + Attack;
Ground or air
Shen-Long reaches out with its dragon fang. Light version hits twice, heavy hits twice, then throws the opponent over Shen-Long's shoulder. Air version moves Shen-Long backwards.
Glaive Thrust (11-22)-DP + Attack;
Ground or air
Shen-Long twirls its beam glaive, then performs a repeating strike. Light version hits three times, heavy hits six times. Air version lacks the twirl at the start.
Super:
Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;
Ground or air
Shen-Long fires a blast from its flamethrower. Hits the bottom half of the screen and pushes the opponent upwards. Does six hits.
Move Analysis
Strategy
Combos
Combos:
ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite: wpx4, wW, QCT+sp
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp
Slam: wpx3, wW, sp
Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
Basic Strategy
The Good
- All moves can be done in air.
- Long reaching beam glaive makes chain combos easier to perform.
- All weapons have at least two hits.
- The best special known.
- Fast.
- Can counter everything and anything.
- Lighting fast.
- Very effective attacks.
- Some good combos (i.e. easy, but damaging).
- Great reach.
The Bad:
- Specials aren't all that great.
- Damage is average at best.
- Lowest defense in the game.
- Most good combos require proximity.
- Strength comes from combos. Little Strength otherwise.
- Defense is a bit mediocre if anything.
- Weak Super
- It only has a few moves.
- Super only hits a few times.