Darkstalkers 3/Bishamon: Difference between revisions

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{{VSAVHeader}}
{{Infobox Character VSav
 
|name=Bishamon
= Introduction =
|image=VSAV-Bishamon-Portrait.gif
{{VSAVHyperGuideCharacterBox | VSAV-Bishamon-Portrait.gif }}
|hp=Tier 2 (High)
 
|sh=8 (Average)
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
|ch=1 (Tallest)
 
|movef=2.375
{{Nutshell|
|moveb=2.125
Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
|dasht=Grounded Dash
}}
|jumpf=52 (3+42+7)
 
|jumpn=52 (3+42+7)
= Moves =
|jumpb=52 (3+42+7)
==== Normal Attacks ====
|type=Super Armor
{{VSAVMoveListHeader}}
{{VSAVMoveListRow
| Standing Light Punch | lp | n/a
| Description 
 
}}
{{VSAVMoveListRow
| Standing Medium Punch | mp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Standing Hard Punch | hp | n/a
| Description
 
}}
 
{{VSAVMoveListRow
| Standing Light Kick | lk | n/a
| Description
 
}}
 
{{VSAVMoveListRow
| Standing Medium Kick | mk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Standing Hard Kick | hk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Light Punch | (near opponent) lp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Medium Punch | (near opponent) mp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Hard Punch | (near opponent) hp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Light Kick | (near opponent) lk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Medium Kick | (near opponent) mk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Close Hard Kick | (near opponent) hk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Light Punch | d + lp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Medium Punch | d + mp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Hard Punch | d + hp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Light Kick | d + lk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Medium Kick | d + mk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Crouching Hard Kick | d + hk | n/a
| Description
 
}}
{{VSAVMoveListRow
| Neutral Jump Light Punch | u + lp | n/a
| Description
 
}}
{{VSAVMoveListRow
| Neutral Jump Medium Punch | u + mp | n/a
| Description
 
}}
}}
{{VSAVMoveListRow
| Neutral Jump Hard Punch | u + hp | n/a
| Description
}}
{{VSAVMoveListRow
| Neutral Jump Light Kick | u + lk | n/a
| Description
}}
{{VSAVMoveListRow
| Neutral Jump Medium Kick | u + mk | n/a
| Description
}}
{{VSAVMoveListRow
| Neutral Jump Hard Kick | u + hk | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Light Punch | ub / uf + lp | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Medium Punch | ub / uf + mp | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Hard Punch | ub / uf + hp | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Light Kick | ub / uf + lk | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Medium Kick | ub / uf + mk | n/a
| Description
}}
{{VSAVMoveListRow
| Angled Jump Hard Kick | ub / uf + hk | n/a
| Description
}}
{{MoveListFooter}}
====== Command  Normals ======
Description Here
==== Special Moves ====
{{VSAVMoveListHeader}}
{{VSAVSpecialMoveListRow | Move 1 | qcf + p |  |  |  }}
{{MoveListFooter}}
==== EX Moves & Dark Force ====
{{VSAVMoveListHeader}}
{{VSAVMoveListRow | Move 1 | hcf + p p |  |  }}
{{VSAVMoveListRow | ''Dark Force''<br>Move 2 | p + k |  |  }}
{{MoveListFooter}}
= Combos & Patterns=
- c.lk, +c.lp c.lk, +c.mp xx charge slash or ES spirit: note that the hp spirit will not combo, needs to be ES. this is the easiest way of linking sword normals into a special, while still getting good damage.
- c.mk xx hp spirit: your good low meaty combo. it combos and you can hayate after without them mashing out of spirit in time. if far then pull them back and dp. thanks to ihira for this tip -> on the number pad on player 1 side, 412 mk 36 hp will give you the c.mk xx spirit shortcut. me personally, i go to neutral then hcf hp since i was used to it that way.
- jump in mk hk, c.mk xx ES or hp spirit: to be on the safe side use ES spirit. sometimes the
jump in combo pushes the opponent too far for a hp spirit. but if you're close go for it.
- dash lp, +f+lp f+mp, +c.mp xx ES spirit: note that you don't have to do f+lp then f+mp. you
can just hold the forward from f+lp.
-d.lk, .lp, c.lk, c.lk, c.lk, low charge slash(B->F+k)
-c.lp, c.lk, +c.mpXX(charge)b->f+ HK.
-d.lk, +c.lp, +c.lk, +c.mpXX ES Fireball, into QCF+P move,into D,D,+2P ES move
-[+d.lk, +s.lp, +s.mp]xN
-d.lkXX lk chargeslash, +c.lpXX ES fireball
***Bishamon also has an unblockable ES Fireball which revolves around hitting an opponent at a certain distance with a
Dashing RH (doesn?t matter if it's blocked) and doing an ES Fireball immediately after.
= Strategy=
Description Here
====== Rushdown ======


Description Here


{{VSAVFooter}}
{{Navbox-VSav}}
[[Category:Vampire Savior (Darkstalkers 3)]]
[[Category:Darkstalkers games]]
[[Category: Vampire Savior (Darkstalkers 3)]]

Latest revision as of 01:33, 3 May 2021

In Progress / Completed To-do
  • Format the following pages: Attack Data, Combos, Matchups, Strategy, Resources
  • Format pages and move existing data to proper sections
  • Write proper introductions
  • Write combos, strategy, and match up pages
  • Add pictures for all moves.

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.

Bishamon
VSAV-Bishamon-Portrait.gif
Stats
Defense Tier 2 (High)
Standing Height 8 (Average)
Crouching Height 1 (Tallest)
Ground Movement
Forward Walk Speed 2.375
Backward Walk Speed 2.125
Dash Type Grounded Dash
Jumping
Forward Jump Speed 52 (3+42+7)
Neutral Jump Speed 52 (3+42+7)
Back Jump Speed 52 (3+42+7)
Dark Force
Type Super Armor


VSav Navigation

Template:Navbox/Row