Capcom vs SNK 2/Ken: Difference between revisions

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= Introduction =
= Introduction =


= Moves List =
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |400
| align="center"  |4
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |6
| align="center"  |+7
| align="center"  |+7
| align="center"  |-
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |700
| align="center"  |8
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |20
| align="center"  |-3
| align="center"  |-3
| align="center"  |-
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1100[900]
| align="center"  |11[9]
| align="center"  |sp/su[su]
| align="center"  |4
| align="center"  |8
| align="center"  |24
| align="center"  |-8
| align="center"  |-8
| align="center"  |[] refers to later active frames
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |500
| align="center"  |5
| align="center"  |sp/su
| align="center"  |5
| align="center"  |8
| align="center"  |7
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |900
| align="center"  |9
| align="center"  |sp/su
| align="center"  |4
| align="center"  |8
| align="center"  |11
| align="center"  |+3
| align="center"  |+3
| align="center"  |-
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1400
| align="center"  |14
| align="center"  |sp/su
| align="center"  |5
| align="center"  |9
| align="center"  |13
| align="center"  |+4
| align="center"  |+4
| align="center"  |-
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |300
| align="center"  |3
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |6
| align="center"  |+7
| align="center"  |+7
| align="center"  |-
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |900
| align="center"  |9
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |17
| align="center"  |-1
| align="center"  |-1
| align="center"  |-
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1300
| align="center"  |13
| align="center"  |su
| align="center"  |6
| align="center"  |4
| align="center"  |26
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |500
| align="center"  |5
| align="center"  |sp/su
| align="center"  |5
| align="center"  |8
| align="center"  |7
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |10
| align="center"  |-
| align="center"  |8
| align="center"  |8
| align="center"  |12
| align="center"  |+2
| align="center"  |+2
| align="center"  |-
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |13
| align="center"  |13
| align="center"  |-
| align="center"  |10
| align="center"  |5
| align="center"  |30
| align="center"  |-11
| align="center"  |-11
| align="center"  |-
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |200
| align="center"  |2
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |6
| align="center"  |+7
| align="center"  |+7
| align="center"  |-
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |800
| align="center"  |8
| align="center"  |sp/su
| align="center"  |5
| align="center"  |7
| align="center"  |1
| align="center"  |+4
| align="center"  |+4
| align="center"  |-
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1100[700]
| align="center"  |11[7]
| align="center"  |sp/su[su]
| align="center"  |4
| align="center"  |11
| align="center"  |26
| align="center"  |-13
| align="center"  |-13
| align="center"  |[] refers to later active frames
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |300
| align="center"  |3
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |8
| align="center"  |+5
| align="center"  |+5
| align="center"  |-
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |900
| align="center"  |9
| align="center"  |sp/su
| align="center"  |5
| align="center"  |6
| align="center"  |17
| align="center"  |-1
| align="center"  |-1
| align="center"  |-
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |1300
| align="center"  |13
| align="center"  |sp/su
| align="center"  |7
| align="center"  |6
| align="center"  |35
| align="center"  |-15
| align="center"  |-15
| align="center"  |Knockdown
|  |
|-
|  |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |500
| align="center"  |5
| align="center"  |sp
| align="center"  |4
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |900
| align="center"  |9
| align="center"  |sp
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |1300
| align="center"  |13
| align="center"  |-
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |600
| align="center"  |6
| align="center"  |sp
| align="center"  |5
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |1400[1300]
| align="center"  |14[13]
| align="center"  |sp[-]
| align="center"  |4
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |[] refers to later active frames
|  |
|-
|  |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |500
| align="center"  |5
| align="center"  |sp
| align="center"  |4
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |800
| align="center"  |80
| align="center"  |sp
| align="center"  |5
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |1200
| align="center"  |12
| align="center"  |-
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |600
| align="center"  |6
| align="center"  |sp
| align="center"  |4
| align="center"  |22
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |900
| align="center"  |9
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |1300
| align="center"  |13
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |[[File:Right.gif]] + [[File:Forward.gif]]
| align="center"  |H
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |29
| align="center"  |5
| align="center"  |20
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
|  |
|-
|  |[[File:Right.gif]] + [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1200
| align="center"  |12
| align="center"  |-
| align="center"  |13
| align="center"  |7
| align="center"  |22
| align="center"  |-3
| align="center"  |-3
| align="center"  |-
|  |
|-
|  |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Fierce.gif]]
| align="center"  |52px
| align="center"  |1700
| align="center"  |-
| align="center"  |-
| align="center"  |4
| align="center"  |1
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Roundhouse.gif]]
| align="center"  |52px
| align="center"  |2200
| align="center"  |-
| align="center"  |-
| align="center"  |6
| align="center"  |1
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|-
|  |Air Throw Any Direction EXCEPT [[File:U.png]] + [[File:Roundhouse.gif]]
| align="center"  |24px
| align="center"  |2000
| align="center"  |-
| align="center"  |-
| align="center"  |1
| align="center"  |1
| align="center"  |0
| align="center"  |-
| align="center"  |-
| align="center"  |Vertical Low Requirement: 54px, Vertical High Requirement: 64px
|  |
|-
|  |[[File:Jab.gif]] Hadoken
| align="center"  |HL
| align="center"  |700
| align="center"  |7
| align="center"  |-
| align="center"  |15
| align="center"  |-
| align="center"  |43 (Total 57)
| align="center"  |-10
| align="center"  |-10
| align="center"  |Knockdown on air hit, Forces Stand
|  |
|-
|  |[[File:Strong.gif]] Hadoken
| align="center"  |HL
| align="center"  |800
| align="center"  |8
| align="center"  |-
| align="center"  |15
| align="center"  |-
| align="center"  |44 (Total 58)
| align="center"  |-11
| align="center"  |-11
| align="center"  |Knockdown on air hit, Forces Stand
|  |
|-
|  |[[File:Fierce.gif]] Hadoken
| align="center"  |HL
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |15
| align="center"  |-
| align="center"  |45 (Total 59)
| align="center"  |-12
| align="center"  |-12
| align="center"  |Knockdown on air hit, Forces Stand
|  |
|-
|  |Shoryuken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |1600[800]
| align="center"  |16[8]
| align="center"  |-
| align="center"  |3
| align="center"  |18
| align="center"  |15+After Landing 9F
| align="center"  |-18
| align="center"  |-
| align="center"  |[]Refers to later active frames, Invincible 1-2F, 3-20F (Translation needed), Airborne 7-35F
|  |
|-
|  |Shoryuken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |1000*800[800]
| align="center"  |10*8[8]
| align="center"  |-
| align="center"  |3
| align="center"  |16
| align="center"  |23+After Landing 9
| align="center"  |-32
| align="center"  |-
| align="center"  |[]Refers to later active frames, Invincible 1-2F, 3-24F (Translation needed), Airborne 7-49F
|  |
|-
|  |Shoryuken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |1900[800]
| align="center"  |19[8]
| align="center"  |-
| align="center"  |3
| align="center"  |2*2*28
| align="center"  |37+After Landing 10
| align="center"  |-41
| align="center"  |-
| align="center"  |[]Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
|  |
|-
|  |Ryusen Kyaku [[File:Short.gif]]
| align="center"  |H
| align="center"  |1300[1200]
| align="center"  |13[12]
| align="center"  |-
| align="center"  |22
| align="center"  |17
| align="center"  |24
| align="center"  |-11
| align="center"  |-
| align="center"  |[] Refers to later active frames, 0-38F Airborne
|  |
|-
|  |Ryusen Kyaku [[File:Forward.gif]]
| align="center"  |H
| align="center"  |1400[1300]
| align="center"  |14[13]
| align="center"  |-
| align="center"  |29
| align="center"  |12
| align="center"  |24
| align="center"  |-5
| align="center"  |-
| align="center"  |[] Refers to later active frames, 0-41F Airborne
|  |
|-
|  |Ryusen Kyaku [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |1500[1400]
| align="center"  |15[14]
| align="center"  |-
| align="center"  |34
| align="center"  |10
| align="center"  |24
| align="center"  |-4
| align="center"  |-
| align="center"  |[] Refers to later active frames, 0-44F Airborne
|  |
|-
|  |Hurricane Kick [[File:Short.gif]]
| align="center"  |HL
| align="center"  |500*300x2
| align="center"  |5*3x2
| align="center"  |-
| align="center"  |3
| align="center"  |3(7)2(2)2
| align="center"  |13+After Landing 4
| align="center"  |-9 (assuming all hits)
| align="center"  |-3
| align="center"  |0-31F Airborne, [2nd] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|  |
|-
|  |Hurricane Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |500*300x8
| align="center"  |5*3x8
| align="center"  |-
| align="center"  |3
| align="center"  |3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
| align="center"  |13+After Landing 4
| align="center"  |-33 (assuming all hits)
| align="center"  |-3
| align="center"  |0-55F Airborne, [2nd,4th,6th,8th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|  |
|-
|  |Hurricane Kick [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |500*300x10
| align="center"  |5*3x10
| align="center"  |-
| align="center"  |3
| align="center"  |3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
| align="center"  |13+After Landing 4
| align="center"  |-33 (assuming all hits)
| align="center"  |-3
| align="center"  |0-63F Airborne, [2nd,4th,6th,8th,10th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
|  |
|-
|  |Hurricane Kick (air)
| align="center"  |HL
| align="center"  |700x4
| align="center"  |7x4
| align="center"  |-
| align="center"  |5
| align="center"  |2(2)2(2)2(2)2
| align="center"  |After landing 7
| align="center"  |+13
| align="center"  |+13
| align="center"  |knock down on air hit, [2nd, 4th] aimed backwards
|  |
|-
|  | Zenpo Tenshin [[File:Jab.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |18
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |Can pass through opponents
|  |
|-
|  | Zenpo Tenshin [[File:Strong.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |24
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |Can pass through opponents
|  |
|-
|  | Zenpo Tenshin [[File:Fierce.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |9
| align="center"  |30
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |Can pass through opponents
|  |
|-
|  | Geri Kick [[File:Hcf.png]] [[File:Short.gif]]
| align="center"  |HL
| align="center"  |1200
| align="center"  |12
| align="center"  |-
| align="center"  |11
| align="center"  |5
| align="center"  |17
| align="center"  |+2
| align="center"  |+2
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 17F
|  |
|-
|  | Geri Kick [[File:Hcf.png]] [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |400*900
| align="center"  |4*9
| align="center"  |-
| align="center"  |5
| align="center"  |2*5
| align="center"  |27
| align="center"  |-8
| align="center"  |-8
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 7F
|  |
|-
|  | Geri Kick [[File:Hcf.png]] [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |1400
| align="center"  |14
| align="center"  |-
| align="center"  |11
| align="center"  |4
| align="center"  |27
| align="center"  |-
| align="center"  |+7
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 14F
|  |
|-
|  | Inazuma Kick [[File:K.png]]
| align="center"  |H
| align="center"  |1000
| align="center"  |10
| align="center"  |-
| align="center"  |27
| align="center"  |3
| align="center"  |23
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
|  |
|-
|  | Shinryuken - Level 1 [[File:Short.gif]]
| align="center"  |HL
| align="center"  |2700~2900
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |2*2*2*20
| align="center"  |20+After Landing 9F
| align="center"  |-10
| align="center"  |-
| align="center"  |1-8F Invincible, Airborne 9-54F, Mash buttons to increase damage/hits
|  |
|-
|  | Shinryuken - Level 2 [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |3300~4200
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |2*2*2*23
| align="center"  |17+After Landing 14F
| align="center"  |-20
| align="center"  |-
| align="center"  |1-14F Invincible, Airborne 9-54F, Mash buttons to increase damage/hits
|  |
|-
|  | Shinryuken - Level 3 [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |3800~5000
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |2*2*2*26
| align="center"  |25+After Landing 9F
| align="center"  |-27
| align="center"  |-
| align="center"  |1-22F Invincible, Airborne 9-65F, Mash buttons to increase damage/hits
|  |
|-
|  | Shoryu Reppa - Level 1 [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |2600
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |4*4(17)5*26
| align="center"  |19+After Landing 7F
| align="center"  |-28
| align="center"  |-
| align="center"  |1-8F Invincible, Airborne 9-83F, 12-30F (translation needed)
|  |
|-
|  | Shoryu Reppa - Level 2 [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |3800
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |4*4*4(14)3*5*26
| align="center"  |30+After Landing 7F
| align="center"  |-39
| align="center"  |-
| align="center"  |1-14F Invincible, Airborne 43-98F, 16-34F (translation needed)
|  |
|-
|  | Shoryu Reppa - Level 3 [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |5600
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |4*4(17)4*4(14)3*1*26
| align="center"  |30+After Landing 7F
| align="center"  |-39
| align="center"  |-
| align="center"  |1-22F and 37-53 Invincible, Airborne 69-115F, 16-34F (translation needed)
|  |
|-
|  | Shippu Jinraikyaku - Level 3 [[File:K.png]]
| align="center"  |HL
| align="center"  |6300
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |2*2(9)2(11)2(11)2*2(6)2(8)2(2)2(2)2(2)2(2)2
| align="center"  |55+After Landing 5F
| align="center"  |-65
| align="center"  |-
| align="center"  |1-22F Invincible, 57-140F Airborne,
|  |
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}


== Normal Moves ==
== Special Moves ==
Hadouken - QCF + P
Shoryuken - F, D, DF + P
Tatsumaki Senpuukyaku - QCB + K
== Super Moves ==
Shoryu Reppa - QCF, QCF + P
Shinryuken - QCF, QCF + K
Shippu Jinrai Kyaku - QCB, QCB + K (Lv.3 or MAX)


= The Basics =
= The Basics =

Revision as of 08:56, 25 February 2015

Introduction

Frame Data

Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 400 4 ch/sp/su 3 4 6 +7 +7 -
Close Strong.gif HL 700 8 sp/su 4 3 20 -3 -3 -
Close Fierce.gif HL 1100[900] 11[9] sp/su[su] 4 8 24 -8 -8 [] refers to later active frames
Close Short.gif HL 500 5 sp/su 5 8 7 +2 +2 -
Close Forward.gif HL 900 9 sp/su 4 8 11 +3 +3 -
Close Roundhouse.gif HL 1400 14 sp/su 5 9 13 +4 +4 -
Far Jab.gif HL 300 3 ch/sp/su 3 4 6 +7 +7 -
Far Strong.gif HL 900 9 su 6 6 17 -1 -1 -
Far Fierce.gif HL 1300 13 su 6 4 26 -4 -4 -
Far Short.gif HL 500 5 sp/su 5 8 7 +2 +2 -
Far Forward.gif HL 100 10 - 8 8 12 +2 +2 -
Far Roundhouse.gif HL 13 13 - 10 5 30 -11 -11 -
crouch Jab.gif HL 200 2 ch/sp/su 4 4 6 +7 +7 -
crouch Strong.gif HL 800 8 sp/su 5 7 1 +4 +4 -
crouch Fierce.gif HL 1100[700] 11[7] sp/su[su] 4 11 26 -13 -13 [] refers to later active frames
crouch Short.gif L 300 3 ch/sp/su 4 4 8 +5 +5 -
crouch Forward.gif L 900 9 sp/su 5 6 17 -1 -1 -
crouch Roundhouse.gif L 1300 13 sp/su 7 6 35 -15 -15 Knockdown
Jump up Jab.gif H 500 5 sp 4 22 - - - -
Jump up Strong.gif H 900 9 sp 5 10 - - - -
Jump up Fierce.gif H 1300 13 - 6 8 - - - -
Jump up Short.gif H 600 6 sp 5 22 - - - -
Jump up Forward.gif H 1000 10 - 6 10 - - - -
Jump up Roundhouse.gif H 1400[1300] 14[13] sp[-] 4 8 - - - [] refers to later active frames
Jump forward Jab.gif H 500 5 sp 4 22 - - - -
Jump forward Strong.gif H 800 80 sp 5 10 - - - -
Jump forward Fierce.gif H 1200 12 - 6 8 - - - -
Jump forward Short.gif H 600 6 sp 4 22 - - - -
Jump forward Forward.gif H 900 9 - 7 7 - - - -
Jump forward Roundhouse.gif H 1300 13 - 7 7 - - - -
Right.gif + Forward.gif H 1000 10 - 29 5 20 -5 -5 -
Right.gif + Roundhouse.gif HL 1200 12 - 13 7 22 -3 -3 -
Throw Right.gif or Left.gif + Fierce.gif 52px 1700 - - 4 1 13 - - -
Throw Right.gif or Left.gif + Roundhouse.gif 52px 2200 - - 6 1 13 - - -
Air Throw Any Direction EXCEPT U.png + Roundhouse.gif 24px 2000 - - 1 1 0 - - Vertical Low Requirement: 54px, Vertical High Requirement: 64px
Jab.gif Hadoken HL 700 7 - 15 - 43 (Total 57) -10 -10 Knockdown on air hit, Forces Stand
Strong.gif Hadoken HL 800 8 - 15 - 44 (Total 58) -11 -11 Knockdown on air hit, Forces Stand
Fierce.gif Hadoken HL 1000 10 - 15 - 45 (Total 59) -12 -12 Knockdown on air hit, Forces Stand
Shoryuken Jab.gif HL 1600[800] 16[8] - 3 18 15+After Landing 9F -18 - []Refers to later active frames, Invincible 1-2F, 3-20F (Translation needed), Airborne 7-35F
Shoryuken Strong.gif HL 1000*800[800] 10*8[8] - 3 16 23+After Landing 9 -32 - []Refers to later active frames, Invincible 1-2F, 3-24F (Translation needed), Airborne 7-49F
Shoryuken Fierce.gif HL 1900[800] 19[8] - 3 2*2*28 37+After Landing 10 -41 - []Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
Ryusen Kyaku Short.gif H 1300[1200] 13[12] - 22 17 24 -11 - [] Refers to later active frames, 0-38F Airborne
Ryusen Kyaku Forward.gif H 1400[1300] 14[13] - 29 12 24 -5 - [] Refers to later active frames, 0-41F Airborne
Ryusen Kyaku Roundhouse.gif H 1500[1400] 15[14] - 34 10 24 -4 - [] Refers to later active frames, 0-44F Airborne
Hurricane Kick Short.gif HL 500*300x2 5*3x2 - 3 3(7)2(2)2 13+After Landing 4 -9 (assuming all hits) -3 0-31F Airborne, [2nd] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
Hurricane Kick Forward.gif HL 500*300x8 5*3x8 - 3 3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2 13+After Landing 4 -33 (assuming all hits) -3 0-55F Airborne, [2nd,4th,6th,8th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
Hurricane Kick Roundhouse.gif HL 500*300x10 5*3x10 - 3 3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2 13+After Landing 4 -33 (assuming all hits) -3 0-63F Airborne, [2nd,4th,6th,8th,10th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
Hurricane Kick (air) HL 700x4 7x4 - 5 2(2)2(2)2(2)2 After landing 7 +13 +13 knock down on air hit, [2nd, 4th] aimed backwards
Zenpo Tenshin Jab.gif - - - - 7 18 10 - - Can pass through opponents
Zenpo Tenshin Strong.gif - - - - 8 24 10 - - Can pass through opponents
Zenpo Tenshin Fierce.gif - - - - 9 30 10 - - Can pass through opponents
Geri Kick Hcf.png Short.gif HL 1200 12 - 11 5 17 +2 +2 Hold Any Kick Button to Cancel to Inazuma Kick on 17F
Geri Kick Hcf.png Forward.gif HL 400*900 4*9 - 5 2*5 27 -8 -8 Hold Any Kick Button to Cancel to Inazuma Kick on 7F
Geri Kick Hcf.png Roundhouse.gif HL 1400 14 - 11 4 27 - +7 Hold Any Kick Button to Cancel to Inazuma Kick on 14F
Inazuma Kick K.png H 1000 10 - 27 3 23 -2 -2 -
Shinryuken - Level 1 Short.gif HL 2700~2900 - - 4+5 2*2*2*20 20+After Landing 9F -10 - 1-8F Invincible, Airborne 9-54F, Mash buttons to increase damage/hits
Shinryuken - Level 2 Forward.gif HL 3300~4200 - - 4+5 2*2*2*23 17+After Landing 14F -20 - 1-14F Invincible, Airborne 9-54F, Mash buttons to increase damage/hits
Shinryuken - Level 3 Roundhouse.gif HL 3800~5000 - - 4+5 2*2*2*26 25+After Landing 9F -27 - 1-22F Invincible, Airborne 9-65F, Mash buttons to increase damage/hits
Shoryu Reppa - Level 1 Jab.gif HL 2600 - - 4+5 4*4(17)5*26 19+After Landing 7F -28 - 1-8F Invincible, Airborne 9-83F, 12-30F (translation needed)
Shoryu Reppa - Level 2 Strong.gif HL 3800 - - 4+5 4*4*4(14)3*5*26 30+After Landing 7F -39 - 1-14F Invincible, Airborne 43-98F, 16-34F (translation needed)
Shoryu Reppa - Level 3 Fierce.gif HL 5600 - - 4+5 4*4(17)4*4(14)3*1*26 30+After Landing 7F -39 - 1-22F and 37-53 Invincible, Airborne 69-115F, 16-34F (translation needed)
Shippu Jinraikyaku - Level 3 K.png HL 6300 - - 4+5 2*2(9)2(11)2(11)2*2(6)2(8)2(2)2(2)2(2)2(2)2 55+After Landing 5F -65 - 1-22F Invincible, 57-140F Airborne,
Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes


The Basics

 In N Groove, 
  Take advantage of your roll and attack your opponent
  with a LP, d + LP, d + LK, [Insert Special Move Here].

Advanced Strategy

RCing (Roll Canceling) is good if your opponent is more offensive.

Match-ups