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Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B. | Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B. | ||
Better combos and generally easier to use than War Machine. | |||
Better combos and generally easier to use than [[http://wiki.shoryuken.com/Marvel_vs_Capcom_2/War_Machine War Machine]]. | |||
= Colors = | = Colors = |
Revision as of 10:54, 1 February 2015
Introduction
Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B.
Better combos and generally easier to use than [War Machine].
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
c.hp: missile
air d.hk: knee dive
air u.hk: up kick
Laser Smack: air f.hp or air u.hp or air d+f.hp
8-way air dash
Special Moves
( )= Damage from full screen
Super Moves
( ) = damage from fullscreen.
Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.
Assist Moves
The Basics
Advanced Strategy
Infinite Combo: (Hold up+forward) j.lp, j.mp, j.lk, u.hp, land > repeat. Once you hit the corner you have you alternate between holding up+forward and holding up during each rep or you run the risk of them falling out. After ~45 hits in the corner land and do st.hp xx proton cannon or they will dizzy out.
Note: For heavy characters such as [Sentinel] or [Blackheart], you will need to do a rep of (j.lk, j.mp, u.hp) in between reps of (j.lp, j.mp, j.lk, u.hp) in order to keep them from falling out.
Setups into Infinite Combo: st.hk, air f.hp xx air dash d+f, lk, lk, air u+f hp, > land > Infinite combo.