Line 30: | Line 30: | ||
{{MoveListRow | Unibeam | {{MoveListRow | Unibeam | ||
| qcf + p | | qcf + p | ||
| lp: 18(12 | | lp : 18(12) / hp : 19(17) | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Smart bombs | {{MoveListRow | Smart bombs | ||
| lk + hp | | lk + hp | ||
| 18 | | 18 | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Repulsor blast | {{MoveListRow | Repulsor blast | ||
| hcb + p | | hcb + p | ||
| lp: 36 | | lp : 36 hp : 47 | ||
| | | | ||
}} | }} | ||
Line 49: | Line 49: | ||
}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
( )= Damage from full screen | |||
== Super Moves == | == Super Moves == |
Revision as of 19:34, 17 December 2014
Introduction
Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B.
Better combos and generally easier to use than War Machine.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
c.hp: missile
air d.hk: knee dive
air u.hk: up kick
Laser Smack: air f.hp or air u.hp or air d+f.hp
8-way air dash
Special Moves
( )= Damage from full screen
Super Moves
Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.
Assist Moves
The Basics
Advanced Strategy
Infinite Combo: (Hold up+forward) j.lp, j.mp, j.lk, u.hp, land > repeat. Once you hit the corner you have you alternate between holding up+forward and holding up during each rep or you run the risk of them falling out. After ~45 hits in the corner land and do st.hp xx proton cannon or they will dizzy out.
Setups into Infinite Combo: st.hk, air f.hp xx air dash d+f, lk, lk, air u+f hp, > land > Infinite combo.