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= Advanced Strategy = | = Advanced Strategy = | ||
'''Infinite Combo''': | |||
(Hold up+forward) j.lp, j.mp, j.lk, u.hp, land > repeat. | |||
Once you hit the corner you have you alternate between holding up+forward and holding up during each rep or you run the risk of them falling out. After ~45 hits in the corner land and do st.hp xx proton cannon or they will dizzy out. | |||
[[Category:Marvel Vs. Capcom 2]] | [[Category:Marvel Vs. Capcom 2]] |
Revision as of 18:59, 17 December 2014
Introduction
Almost god tier due to his infinite. One hit from can lead to your entire team dying. Works particularly well with Psylocke-A and Doom-B.
Better combos and generally easier to use than War Machine.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
c HP: missile
jump d HK: knee dive
jump u HK: up kick
laser smack: f or uf or df + hp
8-way air dash
Special Moves
Super Moves
Note that if you get hit by Proton Cannon as a knockdown (it hits you and your assist, but you get a knockdown out of it), you can roll to the other side and punish.
Assist Moves
The Basics
Advanced Strategy
Infinite Combo: (Hold up+forward) j.lp, j.mp, j.lk, u.hp, land > repeat. Once you hit the corner you have you alternate between holding up+forward and holding up during each rep or you run the risk of them falling out. After ~45 hits in the corner land and do st.hp xx proton cannon or they will dizzy out.