Terry (RBFF2): Difference between revisions

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==Command Moves==
==Command Moves==


Uppercut - df + P
Uppercut - df + A


Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)
Power Dunk - uf + B (follow up to uppercut. Last part is an overhead.)


Flying Turn Kick - f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)
Flying Turn Kick - f + B (Has some low invul on startup. Can feint in the early frames into special moves or supers)


Punt Kick - f f + S (overhead, can feint in the early frames into special moves or supers)
Punt Kick - f f + C (overhead, can feint in the early frames into special moves or supers)


Gut Uppercut - P+K (avoid attack)
Gut Uppercut - A+B (avoid attack)


Power Charge - f + S (follow up to Gut Uppercut)
Power Charge - f + C (follow up to Gut Uppercut)


Feint Burn Knuckle - f + P+S
Feint Burn Knuckle - f + B+C


Feint Power Geyser - d + K+S
Feint Power Geyser - d + B+C


==Special Moves==
==Special Moves==

Revision as of 08:42, 22 October 2014

Introduction

Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.

Command Moves

Uppercut - df + A

Power Dunk - uf + B (follow up to uppercut. Last part is an overhead.)

Flying Turn Kick - f + B (Has some low invul on startup. Can feint in the early frames into special moves or supers)

Punt Kick - f f + C (overhead, can feint in the early frames into special moves or supers)

Gut Uppercut - A+B (avoid attack)

Power Charge - f + C (follow up to Gut Uppercut)

Feint Burn Knuckle - f + B+C

Feint Power Geyser - d + B+C

Special Moves

Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)

Round Wave (BS) qcf+C (projectile, hits in both planes.)

Crack Shoot (BS) qcb+B

Burn Knuckle (BS) qcb+A/C (A version soft juggles, C version causes knockdown)

Fire Kick (BS)qcf+B (juggle. Can follow up with Crack Shoot, Rising Tackle, or A Burn Knuckle)

Rising Tackle charge d,u+A

Super Moves

Power Geyser (BS) qcb,df,f+C

Overheat Geyser qcb,df,f+C

The Basics

Advanced Strategy

Match-Ups