Terry (RBFF2): Difference between revisions

From SuperCombo Wiki
Line 6: Line 6:
plus great break shots to boot. When picking up this game for the first time,  
plus great break shots to boot. When picking up this game for the first time,  
you cannot go wrong with Terry.
you cannot go wrong with Terry.
=Moves List=


==Command Moves==
==Command Moves==

Revision as of 08:40, 22 October 2014

Introduction

Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.

Command Moves

Uppercut - df + P

Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)

Flying Turn Kick - f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)

Punt Kick - f f + S (overhead, can feint in the early frames into special moves or supers)

Gut Uppercut - P+K (avoid attack)

Power Charge - f + S (follow up to Gut Uppercut)

Feint Burn Knuckle - f + P+S

Feint Power Geyser - d + K+S

Special Moves

Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)

Round Wave (BS) qcf+C (projectile, hits in both planes.)

Crack Shoot (BS) qcb+B

Burn Knuckle (BS) qcb+A/C (A version soft juggles, C version causes knockdown)

Fire Cracker Kick (BS)qcf+B (juggle. Can follow up with Crack Shoot, Rising Tackle, or A Burn Knuckle)

Rising Tackle charge d,u+A

Super Moves

Power Geyser (BS) qcb,df,f+C

Overheat Geyser qcb,df,f+C

The Basics

Advanced Strategy

Match-Ups