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==Note== | ==Note== | ||
Try not to LEAN too much, her standing jab is much more safe. Her lean is kind of slow and gets stunned often due to its hitbox not actually coming out until near the end of the attack. | |||
Fastest Charge HKW's in the game--lot's of range and active super armor. V2 is a cutscene if you catch someone with it and they are close enough. | |||
Some of the best / most versatile looping ability, this makes her extremel dangerous in the hands of a player capabable of landing them. | |||
LKWx4 drops inside juggles in lag on the third hit, this has to do with the fact that it bounces them, and isn't actually another "launcher" hit. Nikolai has the same exact issue. | |||
Decent guard break (2) that is fast and can be used for crossing the heliport in Altambra, lot's of cool down so it's not practical for normal fighting use. | |||
Benefits greatly from twitch cancels, gives her a LOT of new options for guard pressure because it cuts the cooldown on all her heavies. Consider learning advanced techniques. |
Revision as of 12:32, 9 September 2014
thilda (マティルダ) is a character in Anarchy Reigns and MadWorld, in Anarchy Reigns she appears as Baron's personal assistant. Her Killer Weapon; Iron Maiden is actually a collapsible whip that transforms into a giant spiked bat. While dormant, it serves as a decoration on her suit, almost like a stylish belt. She is one of a few recurring character from MadWorld along with Jack Cayman.
Background
Attributes
Mathilda has to rely on her jab game and the fact she has fantastic guard pressure. She should use scare tactics with her charge HKW, baiting people into jabs and releasing for massive damage if they fall for it. If they go on defense, just cancel and resume the skirmish. Her charge HKW is the fastest in the game hands down, she can actually legitimately combo into it. Add in natural jump cancel ability off lean attack--it makes for some deadly offense.
She isn't an easy character to play by any means but she does have the tools to shine in a with the right mindset and a capable skillset. She's a lot like other characters with jab focused metas, she has to stay on the offensive. Her defense is absolutely horrid. Unlike Baron, Oinkie, and Jack, Mathilda has a weaker Guard, and less HP.
She has to play better-smarter-faster than any your opponent to be successful. With that out of the way--her juggles really make her shine. She has many capable loops and is extremely dangerous once you really take the time to learn her. Focus on dodging and not guarding.
Recommended skills
Charge Attacker: Mathilda makes the best use of this hands down. She becomes extremely dangerous with it equipped. She can Juggle-Combo off a W-(c)H-LKWx4 While it doesn't sound super amazing, it's novelty and reliability does not wear off-plain and simple. It is ALWAYS useful. Add in the fact she can start her ridiculous loops from it.
Power Leveler: Use this if you don't like charge attacker, you get your HP bar that females need so desparately and your element at Lv3.
Killjoy: Mathilda has the fastest HKW charge in the game. Killjoy likes that. Her ground KWH will 1-shot light characters with an active killjoy buff. Her ability doesn't lay in the fact she can one shot though, it's the fact she can put it to faster use than any other character. Solid damage.
Note
Try not to LEAN too much, her standing jab is much more safe. Her lean is kind of slow and gets stunned often due to its hitbox not actually coming out until near the end of the attack.
Fastest Charge HKW's in the game--lot's of range and active super armor. V2 is a cutscene if you catch someone with it and they are close enough.
Some of the best / most versatile looping ability, this makes her extremel dangerous in the hands of a player capabable of landing them.
LKWx4 drops inside juggles in lag on the third hit, this has to do with the fact that it bounces them, and isn't actually another "launcher" hit. Nikolai has the same exact issue.
Decent guard break (2) that is fast and can be used for crossing the heliport in Altambra, lot's of cool down so it's not practical for normal fighting use.
Benefits greatly from twitch cancels, gives her a LOT of new options for guard pressure because it cuts the cooldown on all her heavies. Consider learning advanced techniques.