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== Character Specific Data == | == Character Specific Data == | ||
Juri{{USFIVCharacterData|950|950|75%|0.035|0.03|2.24|39 (4+35)|1.70|2.04|1.41|19|1.20|27|8|10|9|0.83|0.83|31|21|Sekku|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Shikusen, EX Shikusen, Kaisen Dankairaku|21|29|65|-3|-11|+3|-5| | Juri{{USFIVCharacterData|950|950|75%|0.035|0.03|2.24|39 (4+35)|1.70|2.04|1.41|19|1.20|27|8|10|9|0.83|0.83|31|21|Sekku|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Shikusen, EX Shikusen, Kaisen Dankairaku|21|29|65|-3|-11|+3|-5|Fuhajin (Release), Senpusha (1st Hit and 2nd Hit), In Feng Shui Engine: Crouch HP and Close HK (2nd Hit)|}} | ||
Revision as of 20:30, 7 July 2014

Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her low stamina. Her strengths must be played very carefully if she is to land the victory blow.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close LP: Hitbox expanded downward
- Close MP: Startup speed during Feng Shui Engine now the same as normal version
- Close MK: Startup speed during Feng Shui Engine now the same as normal version
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand LK: Startup reduced to 4 frames from 5 frames
- Stand HK: Hitbox size during Feng Shui Engine now the same as normal version
- EX Fuhajin: M + H version no longer cannot hit crouchers
- EX Fuhajin: L + H damage increased to 120 (60 + 60) from 100 (50 + 50)
- EX Senpusha: Startup invincibility increased to frames 1-7 from frames 1-6; on block now -15 from -14;
- Shikusen: Light, Medium, and Hard versions can no longer be performed from back jump
- Second Impact: Hitbox expanded, less likely to miss hits during the move
- Third Strike: Hitbox expanded, less likely to miss hits during the move
- EX Shikusen: No longer performs Second Impact/Third Strike followups automatically, requires followup K button presses like the normal version
- EX Shikusen: Angle can now be controlled outside of the Feng Shui Engine in the exact same way
- Kasatushi: now takes White Damage when absorbing attacks
- Feng Shui Engine (UC1): Startup invincibility reduced to frames 1-2 from frames 1-4
- Kaisen Dankairaku (UC2): Hitbox slightly expanded horizontally
(New to Ultra SFIV Console Digital Release)
- Close MK: Now Throw Invincible on first frame and airborne frames 2-5, previously only airborne from frames 1-6
- EX Shikusen: Block Stun reduced by 3 frames (exact data unknown)
- EX Senpusha: All hits except the final hit pull the opponent in on hit and block
(Removed from Ultra SFIV Arcade Japan)
Crouch MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 16 frames from 17 frames
Character Specific Data
Juri
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 1.41 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.24 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.70 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.83 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.83 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Sekku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Shikusen, EX Shikusen, Kaisen Dankairaku | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Fuhajin (Release), Senpusha (1st Hit and 2nd Hit), In Feng Shui Engine: Crouch HP and Close HK (2nd Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Sekku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Karen Kick |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Assatsu Kick |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Fuhajin |
Fireball | qcf + k ex | ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Fuhajin (Store) | Fireball (Store) | qcf + hold k | Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Fuhajin (Release) | Fireball (Release) | release k | Throws stored fireball |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shikusen |
Dive Kick | (in air) qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Impact |
Dive Kick Followup (1) | k | Performed after Shikusen |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Third Strike |
Dive Kick Followup (2) | k | Performed after Second Impact |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senpusha |
Pinwheel Kick | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasatushi |
Counter | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasatushi Followup |
Counter Followup | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Fuharenjin |
Super Combo | qcb qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Feng Shui Engine |
Ultra Combo I | qcf qcf + p | Changes ther properties of some moves and grants ability to chain together Normal Attacks |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kaisen Dankairaku |
Ultra Combo II | qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data