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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
< | * Stand MP: Startup reduced to 6 frames from 8 frames; recovery increased to 12 frames from 11 frames | ||
* Stand MP: Can now be canceled by Special Moves, Super, or EX Focus Attack | |||
* Crouch HP: Startup reduced to 10 frames from 12 frames | |||
* Hell Attack (Diagonal Jump MP --> MP): Now gives Bison a Free Juggle; Juggle Potential increased to 2 from 0 | |||
* Bison Warp: Total frames increased to 47 frames from 42 frames | |||
* Psycho Crusher: Light, Medium, and Hard versions given a Juggle Potential of 3 from 0 | |||
* EX Psycho Crusher: Damage reduced to 135 (75 + 60) from 150 (75 + 75) | |||
* Double Knee Press: Light version on block now -1 from 0; damage increased to 100 (60 + 40) from 90 (60 + 30) | |||
* Double Knee Press: Medium version damage increased to 120 (60 + 60) from 110 (60 + 50) | |||
* Double Knee Press: Hard version damage increased to 140 (70 + 70) from 130 (70 + 60) | |||
* EX Double Knee Press: Damage increased to 150 (70 + 80) from 140 (70 + 70); now Projectile Invincibile for the first 19 frames from the first 12 frames | |||
* Head Press: Startup reduced to 20 frames from 22 frames | |||
* EX Devil Reverse: Movement speed slightly increased | |||
* Psycho Punisher (UC2): Damage reduced to 420 from 450; charge time reduced to 40 frames from 55 frames | |||
(New to Ultra SFIV Console Digital Release) | |||
* Stand MP: Damage reduced to 70 from 90 | |||
* Nightmare Booster (UC1): Startup reduced to 10 frames from 12 frames | |||
(Removed from Ultra SFIV Arcade Japan) | |||
* <del>Stand MP: On hit now +2 from +3; on block now -1 from 0</del> | |||
== Character Specific Data == | |||
M.Bison{{USFIVCharacterData|1000|950|75%|0.055|0.04|2.01|44 (4+40)|2.34|2.14|1.20|17|1.00|25|8|9|8|0.95|0.95|31|21|Hell Attack, Head Press, EX Head Press, Somersault Skull Diver, EX Somersault Skull Diver, Devil Reverse, EX Devil Reverse, Psycho Punisher|Crouch LK, Crouch MK, Crouch HK, Knee Press Nightmare (5th Hit)|Crouch HK, EX Head Press (vs. Ground)|Psycho Crusher, EX Psycho Crusher, Psycho Punisher|22|30|66|-1|-9|+5|-3|TBD|}} | |||
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|+3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|12|20|15|18|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|+3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
Line 39: | Line 61: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|-|9|||-|-|Floats opponent||||Soft Knockdown|Soft Knockdown|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hell Attack|Hell Attack|(during | {{USFIVFrameDataGlanceRow|Hell Attack|Hell Attack|(during Diagonal Jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|-|9|||-|-|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 65: | Line 87: | ||
{{USFIVFrameDataGlanceRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | {{USFIVFrameDataGlanceRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||+10|+13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||+10|+13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | {{USFIVFrameDataGlanceRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | {{USFIVFrameDataGlanceRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | ||
Line 73: | Line 95: | ||
{{USFIVFrameDataGlanceRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|Knee Press Nightmare|Super Combo|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+11|2(1)2(11)2*2(8)18|30|87|||-27|-|39~65f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|11f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+15|2(1)2(11)2*2(8)18|30|91|||-27|-|44~70f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|13f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k|| | {{USFIVFrameDataGlanceRow|Nightmare Booster|Ultra Combo I|b (charge) f b f + 3k||Nightmare Booster|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18|131|||-35|-|61~114f can pass through opponent, 5th Hit triggers animation, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|-|All: 1~15f|-|-|-|47f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing| | {{USFIVFrameDataGlanceRow|Psycho Punisher|Ultra Combo II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Psycho Punisher|90*330|0|0/0|H|-|0+22|2|After landing 42|65|||-23|-|Can control movement with joystick, charge 40f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2f|-|All: 3~23f|-|1f~ airborne|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 90: | Line 112: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 120: | Line 142: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 150: | Line 172: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 177: | Line 199: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 207: | Line 229: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 240: | Line 262: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|HellAttack| | ||
Hell Attack|Hell Attack|(during | Hell Attack|Hell Attack|(during Diagonal Jump) mp --- mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 250: | Line 272: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 268: | Line 290: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DeadlyThrow| | ||
Deadly Throw|Forward Throw|f or n + lp + lk|| | Deadly Throw|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DeathTower| | ||
Death Tower|Back Throw|b + lp + lk|| | Death Tower|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 282: | Line 304: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|PsychoCrusher| | ||
Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak|| | Psycho Crusher|Psycho Crusher|b (charge) f + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DoubleKneePress| | ||
Double Knee Press|Scissor Kick|b (charge) f + k ex|| | Double Knee Press|Scissor Kick|b (charge) f + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|HeadPress| | ||
Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air| | Head Press|Head Stomp|d (charge) u + k ex|After Head Press connects, use b or f to change flight in air| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|HeadPressFollowUp| | ||
Head Press Follow Up|Head Press Follow Up||| | Head Press Follow Up|Head Press Follow Up||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|SomersaultSkullDiver| | ||
Somersault Skull Diver|Skull Diver|p|Perform after Head Press| | Somersault Skull Diver|Skull Diver|p|Perform after Head Press| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|EmptyDevilReverse| | ||
Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex|| | Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|DevilReverse| | ||
Devil Reverse|Devil Reverse|p|| | Devil Reverse|Devil Reverse|p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|BisonWarp| | ||
Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen| | Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 320: | Line 342: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|KneePressNightmare| | ||
Knee Press Nightmare|Super|b (charge) f b f + k|| | Knee Press Nightmare|Super Combo|b (charge) f b f + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 330: | Line 352: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|NightmareBooster| | ||
Nightmare Booster|Ultra I|b (charge) f b f + 3k|| | Nightmare Booster|Ultra Combo I|b (charge) f b f + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|MBison|PsychoPunisher| | ||
Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing| | Psycho Punisher|Ultra Combo II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 351: | Line 373: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|6|2|5|12|11|14|+4|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|90|100|40|HL|sp/su|7|3|12|21|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|8|3|16|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|su|7|3|9|18|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|+3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|12|20|15|18|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|11|2|19|31|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|14|22|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|6|3|16|24|18|22|-1|+3|90 Damage at foot||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|7|2|9|17|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110|200|60|HL|su|10|4|21|34|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|3|2|8|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|5|4|11|19|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|su|15|12|16|42|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 378: | Line 400: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|50|40|H|-|7|3|-|9|||-|-|Floats opponent||||Soft Knockdown|Soft Knockdown|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|8|8|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|14|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hell Attack|Hell Attack|(during | {{USFIVFrameDataRow|Hell Attack|Hell Attack|(during Diagonal Jump) mp --- mp||Air [[File:Strong.gif]] > [[File:Strong.gif]]|30|50|20|H|-|6|4|-|9|||-|-|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|34|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 404: | Line 426: | ||
{{USFIVFrameDataRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | {{USFIVFrameDataRow|EX Head Press|EX Head Stomp|||Head Stomp [[File:EX.gif]]|180|200|-250/0|H|-|22|Until ground|After landing 16|-|||-|-|Listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: During startup|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Head Press Follow Up|Head Press Follow Up|||Head Stomp Followup|-|-|0/0|-|-|-|-|After landing 4|-|||-|-|Performed after connected headstomp or EX headstomp, 18f~ followup attack can be performed||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|Somersault Skull Diver|Skull Diver|p|Perform after Head Press|Skull Diver|120|100|20/30|H|-|35+7|3|After landing 13|-|||+10|+13|Listed frame advantage is for Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||10|13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Somersault Skull Diver|EX Skull Diver|p p||Skull Diver [[File:EX.gif]]|80*80|100*100|-250/0|H|-|35+7|3|After landing 13|-|||+10|+13|Listed frame advantage is for EX Skull Diver performed as low to the ground as possible||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | {{USFIVFrameDataRow|Empty Devil Reverse|Empty Devil Reverse|d (charge) u + p ex||Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|-|-|-|-|1~44f|-|}} | ||
{{USFIVFrameDataRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | {{USFIVFrameDataRow|EX Empty Devil Reverse|EX Empty Devil Reverse|||EX Empty Devil Reverse|-|-|-|-|-|-|-|Total 48|48|||-|-|Tracks opponent on startup, 14~38f can cancel into Devil Reverse attack, charge 55f||||-|-|-|-|-|All: 1~13f|-|-|-|1~44f|-|}} | ||
Line 412: | Line 434: | ||
{{USFIVFrameDataRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bison Warp|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen|Teleport|-|-|0/0|-|-|-|-|Total 47|47|||-|-|1~29f Invincible, teleport complete on 12f||||-|-|-|-|-|All: 1~29f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Knee Press Nightmare|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | {{USFIVFrameDataRow|Knee Press Nightmare|Super Combo|b (charge) f b f + k||Super Combo [[File:Short.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+6|2(1)2(11)2*2(8)18|30|82|||-27|-|34~60f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|9f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0| | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+11|2(1)2(11)2*2(8)18|30|87|||-27|-|39~65f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|11f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0| | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60x4*100|0|-1000/0|HLx4*L|-|1+15|2(1)2(11)2*2(8)18|30|91|||-27|-|44~70f can pass through opponent, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|13f until end of active frames|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Nightmare Booster|Ultra I|b (charge) f b f + 3k|| | {{USFIVFrameDataRow|Nightmare Booster|Ultra Combo I|b (charge) f b f + 3k||Nightmare Booster|48x4*60*240|0|0/0|HL|-|0+10|4*2(12)2*2(16)12x3|30+18|131|||-35|-|61~114f can pass through opponent, 5th Hit triggers animation, charge 55f||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|-|All: 1~15f|-|-|-|47f~|-|}} | ||
{{USFIVFrameDataRow|Psycho Punisher|Ultra II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing| | {{USFIVFrameDataRow|Psycho Punisher|Ultra Combo II|b (charge) f b f + 3p armorbreak|Hold b or f to guide in air after performing|Psycho Punisher|90*330|0|0/0|H|-|0+22|2|After landing 42|65|||-23|-|Can control movement with joystick, charge 40f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2f|-|All: 3~23f|-|1f~ airborne|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison's playstyle focuses on one simple facet - space control. The Dictator is an absolute monster when it comes to limiting his opponents' movements, thanks to his excellent pokes and footsies such as Crouching Short/Forward and all of his standing kicks, his surprising pressure with his Scissor Kicks which are easy to hit-confirm off of the aforementioned Crouching kicks, and his overall element of surprise with his Head Stomp-Devil's Reverse mind games. With this much offensive potential, however, Bison has little in terms of defense. His only reliable reversals are relatively unsafe, especially when predicted, and once he gets knocked down and crossed up he loses his charge, which is absolutely necessary for him. Your goal with Bison will be to bully your adversaries with pokes and pressure, and whittle away at them slowly but steadily, breaking their mental guard through frustration and conditioning.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand MP: Startup reduced to 6 frames from 8 frames; recovery increased to 12 frames from 11 frames
- Stand MP: Can now be canceled by Special Moves, Super, or EX Focus Attack
- Crouch HP: Startup reduced to 10 frames from 12 frames
- Hell Attack (Diagonal Jump MP --> MP): Now gives Bison a Free Juggle; Juggle Potential increased to 2 from 0
- Bison Warp: Total frames increased to 47 frames from 42 frames
- Psycho Crusher: Light, Medium, and Hard versions given a Juggle Potential of 3 from 0
- EX Psycho Crusher: Damage reduced to 135 (75 + 60) from 150 (75 + 75)
- Double Knee Press: Light version on block now -1 from 0; damage increased to 100 (60 + 40) from 90 (60 + 30)
- Double Knee Press: Medium version damage increased to 120 (60 + 60) from 110 (60 + 50)
- Double Knee Press: Hard version damage increased to 140 (70 + 70) from 130 (70 + 60)
- EX Double Knee Press: Damage increased to 150 (70 + 80) from 140 (70 + 70); now Projectile Invincibile for the first 19 frames from the first 12 frames
- Head Press: Startup reduced to 20 frames from 22 frames
- EX Devil Reverse: Movement speed slightly increased
- Psycho Punisher (UC2): Damage reduced to 420 from 450; charge time reduced to 40 frames from 55 frames
(New to Ultra SFIV Console Digital Release)
- Stand MP: Damage reduced to 70 from 90
- Nightmare Booster (UC1): Startup reduced to 10 frames from 12 frames
(Removed from Ultra SFIV Arcade Japan)
Stand MP: On hit now +2 from +3; on block now -1 from 0
Character Specific Data
M.Bison
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.20 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 17 | ||
JUMPING | Back Dash Distance: | 1.00 | |||
Jump Height Apex: | 2.01 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 44 (4+40) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 9 | ||
Back Jump Distance | 2.14 | Back Dash Recovery: | 8 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.95 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.95 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hell Attack, Head Press, EX Head Press, Somersault Skull Diver, EX Somersault Skull Diver, Devil Reverse, EX Devil Reverse, Psycho Punisher | Hard Knockdowns: | Crouch HK, EX Head Press (vs. Ground) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Knee Press Nightmare (5th Hit) | Armor Breakers: | Psycho Crusher, EX Psycho Crusher, Psycho Punisher | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 30 | ||||
Level 3 Focus Startup Frames: | 66 | ||||
L1 Focus Attack Forward Dash: | -1 | L2 FA Forward Dash (On Block): | +5 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Hell Attack |
Hell Attack | (during Diagonal Jump) mp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Deadly Throw |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Death Tower |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Psycho Crusher |
Psycho Crusher | b (charge) f + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Knee Press |
Scissor Kick | b (charge) f + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Head Press |
Head Stomp | d (charge) u + k ex | After Head Press connects, use b or f to change flight in air |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Head Press Follow Up |
Head Press Follow Up | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Somersault Skull Diver |
Skull Diver | p | Perform after Head Press |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Empty Devil Reverse |
Empty Devil Reverse | d (charge) u + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Devil Reverse |
Devil Reverse | p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bison Warp |
Teleport | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows, if opponent is in corner, rdp + 3p goes back half-screen and rdp + 3k goes back full-screen |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Knee Press Nightmare |
Super Combo | b (charge) f b f + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Nightmare Booster |
Ultra Combo I | b (charge) f b f + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Psycho Punisher |
Ultra Combo II | b (charge) f b f + 3p armorbreak | Hold b or f to guide in air after performing |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data