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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
* Crouch LK: Startup reduced to 4 frames from 5 frames | |||
* Stand MP: Startup reduced to 6 frames from 7 frames | |||
* Crouch MP: Hitbox expanded forward | |||
* Crouch MK: Damage increased to 80 from 70 | |||
* Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit | |||
* Crouch HP: Hitbox expanded forward | |||
* Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames | |||
* Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged | |||
* Double Rolling Sobat: Light version changed from -5 to -3 on block | |||
* Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash | |||
* EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7 | |||
* EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version; | |||
* EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash; | |||
* EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash | |||
(New to Ultra SFIV Console Digital Release) | |||
* Double Rolling Sobat: Light version lower-body invincibility removed | |||
* EX Machine Gun Upper: Pushback on block reduced | |||
* Sobat Festival (UC1): Travels farther during the first two kicks | |||
* Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames | |||
== Character Specific Data == | |||
Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5|TBD|}} | |||
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 33: | Line 55: | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Nuetral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
Line 39: | Line 61: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||( | {{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 51: | Line 73: | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|25|37|||0|+3|Chip damage 15, 14~15f cancellable, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|39|52|||+1|+5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|||-3|-|Charge 50f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~13f|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|3f~|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5f|3f~|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|3f~|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||5th Hit: Soft Knockdown|5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Sobat Carnival|Super Combo|b (charge) f b f + k||Sobat Carnival [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Sobat Carnival [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|||||Sobat Carnival [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow||||| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sobat | {{USFIVFrameDataGlanceRow|Sobat Festival|Ultra Combo I|b (charge) f b f + 3k||Sobat Festival|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak||Climax Beat|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |||
|- | |||
|} | |} | ||
Line 90: | Line 113: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 120: | Line 143: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 150: | Line 173: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 177: | Line 200: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralLP| | ||
Neutral Jump LP| | Neutral Jump LP|Nuetral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 207: | Line 230: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 240: | Line 263: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|KneeShot| | ||
Knee Shot|Jump Knee|(in air) d + lk|| | Knee Shot|Jump Knee|(in air) d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 250: | Line 273: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 268: | Line 291: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|SwingOverLaunch| | ||
Swing Over Launch|Forward Throw|f or n + lp + lk|| | Swing Over Launch|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|FlipThrow| | ||
Flip Throw|Back Throw|b + lp + lk|| | Flip Throw|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 282: | Line 305: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|AirSlasher| | ||
Air Slasher|Fireball, Max Out|b (charge) f + p ex|| | Air Slasher|Fireball, Max Out|b (charge) f + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|EXAirSlasher| | ||
EX Air Slasher|EX Fireball, EX Max Out||| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|DeeJay|DoubleRollingSobat| | |||
Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak|| | Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|JackknifeMaximum| | ||
Jackknife Maximum|Up Kicks|d (charge) u + k ex|| | Jackknife Maximum|Up Kicks|d (charge) u + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|MachineGunUpper| | ||
Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak|| | Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|MachineGunUpper( | ||
Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)||| | Followup1)|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|MachineGunUpper( | ||
Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)||| | Followup2)|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 312: | Line 339: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|SobatCarnival| | ||
Sobat Carnival|Super|b (charge) f b f + k|| | Sobat Carnival|Super Combo|b (charge) f b f + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 322: | Line 349: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|SobatFestival| | ||
Sobat Festival|Ultra I|b (charge) f b f + 3k|| | Sobat Festival|Ultra Combo I|b (charge) f b f + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|DeeJay|ClimaxBeat| | ||
Climax Beat|Ultra II|db (charge) df db u + 3p|| | Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 343: | Line 370: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 498: | Line 391: | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP| | {{USFIVFrameDataRow|Neutral Jump LP|Nuetral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
Line 504: | Line 397: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) d + lk||( | {{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) d + lk||(air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 516: | Line 409: | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-| | {{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|25|37|||0|+3|Chip damage 15, 14~15f cancellable, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-| | {{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|39|52|||+1|+5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21| | {{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|||-3|-|Charge 50f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~13f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||||||-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}} | {{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||||||-|All: 1~6f|-|-|-|3f~|JP: ?|}} | {{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|3f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||||||-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}} | {{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||||||-|-|-|-|1~5f|3f~|JP: ?|}} | {{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5f|3f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||||||-|All: 1~8f|-|-|-|3f~|JP: ?|}} | {{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|3f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | {{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}} | ||
{{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | {{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||5th Hit: Soft Knockdown|5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | ||
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | {{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) f b f + k|| | {{USFIVFrameDataRow|Sobat Carnival|Super Combo|b (charge) f b f + k||Sobat Carnival [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Sobat Carnival [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Sobat Carnival [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sobat Festival|Ultra I|b (charge) f b f + 3k|| | {{USFIVFrameDataRow|Sobat Festival|Ultra Combo I|b (charge) f b f + 3k||Sobat Festival|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Climax Beat|Ultra II|db (charge) df db u + 3p|| | {{USFIVFrameDataRow|Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak||Climax Beat|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:15, 23 June 2014

Dee Jay
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
In a nutshell
Dee Jay is probably the most altered character in Arcade Edition. The changes made to him practically make him a brand-new character altogether. Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms. Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him. Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch LK: Startup reduced to 4 frames from 5 frames
- Stand MP: Startup reduced to 6 frames from 7 frames
- Crouch MP: Hitbox expanded forward
- Crouch MK: Damage increased to 80 from 70
- Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit
- Crouch HP: Hitbox expanded forward
- Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames
- Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged
- Double Rolling Sobat: Light version changed from -5 to -3 on block
- Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash
- EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7
- EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version;
- EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash;
- EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash
(New to Ultra SFIV Console Digital Release)
- Double Rolling Sobat: Light version lower-body invincibility removed
- EX Machine Gun Upper: Pushback on block reduced
- Sobat Festival (UC1): Travels farther during the first two kicks
- Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames
Character Specific Data
Dee Jay
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.15 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.53 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 8 | ||
Back Jump Distance | 1.62 | Back Dash Recovery: | 11 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.85 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.87 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Knee Shot | Hard Knockdowns: | Crouch MK, Crouch HK (vs. Ground) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Nuetral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Knee Shot |
Jump Knee | (in air) d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Swing Over Launch |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flip Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Air Slasher |
Fireball, Max Out | b (charge) f + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
EX Air Slasher |
EX Fireball, EX Max Out | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Rolling Sobat |
Dread Kicks | b (charge) f + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jackknife Maximum |
Up Kicks | d (charge) u + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Machine Gun Upper |
Machine Gun Punch | d (charge) u + p (continue pressing p for extentsion) ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 1) | Machine Gun Punch (Followup 1) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Machine Gun Upper (Followup 2) | Machine Gun Punch (Followup 2) | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Carnival |
Super Combo | b (charge) f b f + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Sobat Festival |
Ultra Combo I | b (charge) f b f + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Climax Beat |
Ultra Combo II | db (charge) df db u + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data