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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
* Surprise Forward: Total frames reduced to 20 frames from 21 frames (some inconsistency as frame data shows original total as 22 frames) | |||
* Close MK: Now airborne start on 3rd frame | |||
* Crouch MK: On hit is now +5 from +4; pushback on guard and hit increased | |||
* Rolling Attack: Hard version now causes Soft Knockdown on hit at all distances | |||
* Backstep Roll: All versions now cause 2 more frames of block-stun | |||
* Vertical Roll: All versions can now be cancelled into EX Focus on hit or block | |||
(New to Ultra SFIV Console Digital Release) | |||
* Close MK: Airborne frames increased from frames 3 through 4 to frames 3 through 5 | |||
* Shout of Earth (UC2): Anti-air version first Hitbox now the same as second hit; no longer hits grounded opponents | |||
== Character Specific Data == | |||
Blanka{{USFIVCharacterData|1000|950|75%|0.05|0.045|2.04|38 (4+34)|1.65|1.48|1.52|20|1.20|26|8|11|7|0.93|0.93|33|22|Rock Crusher Overhead|Crouch LK, Crouch MK, Crouch HK, Amazon River Run, Lightning Cannonball (1st Hit), Shout of Earth (Anti-Ground)|Crouch HK, Amazon River Run|Rolling Attack, EX Rolling Attack, Lightning Cannonball, Shout of Earth (Anti-Air), Shout of Earth (Anti-Ground)|20|28|63|-4|-10|+2|-4|TBD|}} | |||
Line 14: | Line 26: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|su|6|2|10|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|su|6|2|10|17|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|110[90]|200[150]|60|HL|su|7|4|22|32|19|25|-7|-1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|110[90]|200[150]|60|HL|su|7|4|22|32|19|25|-7|-1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|1|||||||Reset|Reset|-|-|Feet: 3~12f|Feet: 3~12f|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|+1|||||||Reset|Reset|-|-|Feet: 3~12f|Feet: 3~12f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|3|||||||Reset|Reset|-|-|Feet: 4~18f|Feet: 4~18f|-|3~5f|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|+3|||||||Reset|Reset|-|-|Feet: 4~18f|Feet: 4~18f|-|3~5f|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|su|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 6~8f|Feet: 6~8f|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|su|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 6~8f|Feet: 6~8f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|9|13|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|9|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|9|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|6|20|32|20|25|-6|-1|Hit advantage is based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|6|20|32|20|25|-6|-1|Hit advantage is based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 4~8f|Feet: 4~8f|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 4~8f|Feet: 4~8f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|8|4|25|36|19|25|-10|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|8|4|25|36|19|25|-10|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|3|7|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|5|2|11|17|14|18|+1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|su|6|5|21|31|19|-|-7|-|opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|su|6|5|21|31|19|-|-7|-|opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Rock Crusher|Headbutt|(near opponent) f or b + mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|||-2|3|Only +1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rock Crusher|Headbutt|(near opponent) f or b + mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|14|19|-2|+3|Only +1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Rock Crusher Overhead| | {{USFIVFrameDataGlanceRow|Rock Crusher Overhead|Overhead|(near opponent) f or b + hold mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|H|-|25|2(1)4|11|42|14|20|-1|+5|Hold button 15f||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Amazon River Run|Slide|df + p||[[File:Downright.gif]]+[[File:Fierce.gif]]|100|200|60|L|-|10|16|16|41|||-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Amazon River Run|Slide|df + p||[[File:Downright.gif]]+[[File:Fierce.gif]]|100|200|60|L|-|10|16|16|41|21|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer|Coward Crouch|-|-|-|-|sp/su|-|-|Total 53|53|||-|-|29~32f cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31f|Upper body: 1~31f|All: 1~31f|32~40f|-|}} | {{USFIVFrameDataGlanceRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer|Coward Crouch|-|-|-|-|sp/su|-|-|Total 53|53|-|-|-|-|29~32f cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31f|Upper body: 1~31f|All: 1~31f|32~40f|-|}} | ||
{{USFIVFrameDataGlanceRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )||Coward Crouch (Max)|-|-|-|-|sp/su|-|-|Total 90|90|||-|-|29~65f cancellable||||-|-|-|-|-|-|Upper body: 1~64f|Upper body: 1~64f|All: 1~64f|69~77f|-|}} | {{USFIVFrameDataGlanceRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )||Coward Crouch (Max)|-|-|-|-|sp/su|-|-|Total 90|90|-|-|-|-|29~65f cancellable||||-|-|-|-|-|-|Upper body: 1~64f|Upper body: 1~64f|All: 1~64f|69~77f|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 44: | Line 56: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|90|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|||-24|-24||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|||-24|-24||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 66: | Line 78: | ||
{{USFIVFrameDataGlanceRow|||||Rainbow Ball [[File:Roundhouse.gif]]|130|200|30/40|HL|-|28|33|After landing 6|66|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | {{USFIVFrameDataGlanceRow|||||Rainbow Ball [[File:Roundhouse.gif]]|130|200|30/40|HL|-|28|33|After landing 6|66|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball [[File:EX.gif]]|120|200|-250/0|HL|-|28|33|After landing 6|66|||-|-|Charge 55f, direction can be controlled||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22f|-|-|23~27f|1f~|-|}} | {{USFIVFrameDataGlanceRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball [[File:EX.gif]]|120|200|-250/0|HL|-|28|33|After landing 6|66|||-|-|Charge 55f, direction can be controlled||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22f|-|-|23~27f|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Vertical Roll|Up Ball|d (charge) u + k ex|| | {{USFIVFrameDataGlanceRow|Vertical Roll|Up Ball|d (charge) u + k ex||Vertical Roll [[File:Short.gif]]|100|200|30/30|HL|su|4|18|40+5 [36+5]|66|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Vertical Roll [[File:Forward.gif]]|110|200|30/30|HL|su|4|15|42+10 [36+5]|70|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Vertical Roll [[File:Roundhouse.gif]]|120|200|30/30|HL|su|4|12|46+4 [36+5]|65|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Vertical Roll|EX Up Ball||| | {{USFIVFrameDataGlanceRow|EX Vertical Roll|EX Up Ball|||Vertical Roll [[File:EX.gif]]|120|200|-250/0|HL|su|4|18|47+10 [36+10]|78|||-26|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses| | {{USFIVFrameDataGlanceRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses|Electric Thunder [[File:Jab.gif]]|120|200|20/20|HL|su|5|{4(4)}x3*4|9|41|||+5|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Electric Thunder [[File:Strong.gif]]|130|200|20/20|HL|su|7|{2(2)}x7*2|9|45|||+8|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Electric Thunder [[File:Fierce.gif]]|140|200|20/20|HL|su|10|{1(1)}x16*2|9|52|||+10|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Electric Thunder|EX Electrivity||| | {{USFIVFrameDataGlanceRow|EX Electric Thunder|EX Electrivity|||Electric Thunder [[File:EX.gif]]|150|200|-250/0|HL|su|5|{1(1)}x16*2|11|49|||+8|-|1st hit on block does not stop immediately||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Surprise Forward|Forward Hop|f + 3k||Surprise Forward|-|-|-|-|-|-|-|Total 20|20|||-|-|5~18f can pass through opponent, treated as a special move||||-|-|-|-|-|-|-|-|-|5~18f|-|}} | ||
{{USFIVFrameDataGlanceRow|Surprise Back|Back Hop|b + 3k||Back | {{USFIVFrameDataGlanceRow|Surprise Back|Back Hop|b + 3k||Surprise Back|-|-|-|-|-|-|-|Total 29|29|||-|-|Treated as a special move||||-|-|-|-|-|-|-|-|-|4~21f|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ground Shave Roll|Super|b (charge) f b f + p|Hold p to delay timing of dash| | {{USFIVFrameDataGlanceRow|Ground Shave Roll|Super Combo|b (charge) f b f + p|Hold p to delay timing of dash|Ground Shave Roll|100x5|0|-1000/0|HL|-|1+4|16*1x14|12 [38+5]|46|||-32|-|Charge 55f, [] refers to on hit/block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Lightning Cannonball|Ultra I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash| | {{USFIVFrameDataGlanceRow|Lightning Cannonball|Ultra Combo I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash|Lightning Cannonball|0*120*125x4|0|0/0|L*H*HLx4|-|0+4|2(20)26*1x20|17 [39+5]|88|||-41|-|1st hit cannot hit airborne opponents & cannot be countered, charge 55f, can be held in place up to ? frames|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~27f|-|-|-|26~51f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Air)|Anti- | {{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3p armorbreak|If first hit misses, hold 3p to delay final hit|Shout of Earth (Anti-Air)|30*195[470]|0|0/0|-|-|0+7|55(10)6|80|157|||-|-|2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|All: 1~62f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Ground)|Anti- | {{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Ground)|Ultra Combo II (Anti-Ground)|db (charge) df db u + 3k armorbreak||Shout of Earth (Anti-ground)|120x2*90x3|0|0/0|L|-|0+12|2(7)2(33)90|31|176|||-57|-|Cannot hit grounded opponents, charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|All: 12~145f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 93: | Line 105: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 123: | Line 135: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 153: | Line 165: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 180: | Line 192: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 210: | Line 222: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 243: | Line 255: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|RockCrusher| | ||
Rock Crusher|Headbutt|(near opponent) f or b + mp|| | Rock Crusher|Headbutt|(near opponent) f or b + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|RockCrusherOverhead| | ||
Rock Crusher Overhead| | Rock Crusher Overhead|Overhead|(near opponent) f or b + hold mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|AmazonRiverRun| | ||
Amazon River Run|Slide|df + p|| | Amazon River Run|Slide|df + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CowardCrouch| | ||
Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer| | Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|CowardCrouch( | ||
Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )|| | Max)|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 269: | Line 281: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 287: | Line 299: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|WildFang| | ||
Wild Fang|Forward Throw|f or n + lp + lk|| | Wild Fang|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|JungleWheel| | ||
Jungle Wheel|Back Throw|b + lp + lk|| | Jungle Wheel|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 301: | Line 313: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|RollingAttack| | ||
Rolling Attack|Blanka Ball|b (charge) f + p ex armorbreak|ex version can be controlled with b or f| | Rolling Attack|Blanka Ball|b (charge) f + p ex armorbreak|ex version can be controlled with b or f| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|BackstepBall| | ||
Backstep Ball|Rainbow Ball|b (charge) f + k ex|| | Backstep Ball|Rainbow Ball|b (charge) f + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|VerticalRoll| | ||
Vertical Roll|Up Ball|d (charge) u + k ex|| | Vertical Roll|Up Ball|d (charge) u + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|ElectricThunder| | ||
Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses| | Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|SurpriseForward| | ||
Surprise Forward|Forward Hop|f + 3k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|SurpriseBack| | ||
Surprise Back|Back Hop|b + 3k|| | Surprise Back|Back Hop|b + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 331: | Line 343: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|GroundShaveRoll| | ||
Ground Shave Roll|Super|b (charge) f b f + p|Hold p to delay timing of dash| | Ground Shave Roll|Super Combo|b (charge) f b f + p|Hold p to delay timing of dash| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 341: | Line 353: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|LightningCannonball| | ||
Lightning Cannonball|Ultra I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash| | Lightning Cannonball|Ultra Combo I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|ShoutofEarth( | ||
Shout of Earth (Anti-Air)|Anti- | Anti-Air)|Shout of Earth (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3p armorbreak|If first hit misses, hold 3p to delay final hit| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Blanka|ShoutofEarth( | ||
Shout of Earth (Anti-Ground)|Anti- | Anti-Ground)|Shout of Earth (Anti-Ground)|Ultra Combo II (Anti-Ground)|db (charge) df db u + 3k armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 380: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|su|6|2|10|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|80|100|40|HL|su|6|2|10|17|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|110[90]|200[150]|60|HL|su|7|4|22|32|19|25|-7|-1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|110[90]|200[150]|60|HL|su|7|4|22|32|19|25|-7|-1|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|1|||||||Reset|Reset|-|-|Feet: 3~12f|Feet: 3~12f|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|+1|||||||Reset|Reset|-|-|Feet: 3~12f|Feet: 3~12f|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|3|||||||Reset|Reset|-|-|Feet: 4~18f|Feet: 4~18f|-|3~5f|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|+3|||||||Reset|Reset|-|-|Feet: 4~18f|Feet: 4~18f|-|3~5f|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|su|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 6~8f|Feet: 6~8f|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|su|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 6~8f|Feet: 6~8f|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|9|13|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|9|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|9|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|6|20|32|20|25|-6|-1|Hit advantage is based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|6|20|32|20|25|-6|-1|Hit advantage is based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 4~8f|Feet: 4~8f|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6||||||Reset|Reset|-|-|Feet: 4~8f|Feet: 4~8f|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|8|4|25|36|19|25|-10|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|8|4|25|36|19|25|-10|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|3|7|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|5|2|11|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|5|2|11|17|14|18|+1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|su|6|5|21|31|19|-|-7|-|opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|su|6|5|21|31|19|-|-7|-|opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rock Crusher|Headbutt|(near opponent) f or b + mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|||-2|3|Only +1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rock Crusher|Headbutt|(near opponent) f or b + mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|14|19|-2|+3|Only +1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rock Crusher Overhead| | {{USFIVFrameDataRow|Rock Crusher Overhead|Overhead|(near opponent) f or b + hold mp||[[File:Left.gif]] or [[File:Right.gif]]+[[File:Strong.gif]](close)|50*40|50*50|40*20|H|-|25|2(1)4|11|42|14|20|-1|+5|Hold button 15f||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Amazon River Run|Slide|df + p||[[File:Downright.gif]]+[[File:Fierce.gif]]|100|200|60|L|-|10|16|16|41|||-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Amazon River Run|Slide|df + p||[[File:Downright.gif]]+[[File:Fierce.gif]]|100|200|60|L|-|10|16|16|41|21|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer|Coward Crouch|-|-|-|-|sp/su|-|-|Total 53|53|||-|-|29~32f cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31f|Upper body: 1~31f|All: 1~31f|32~40f|-|}} | {{USFIVFrameDataRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding d to crouch longer|Coward Crouch|-|-|-|-|sp/su|-|-|Total 53|53|-|-|-|-|29~32f cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31f|Upper body: 1~31f|All: 1~31f|32~40f|-|}} | ||
{{USFIVFrameDataRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )||Coward Crouch (Max)|-|-|-|-|sp/su|-|-|Total 90|90|||-|-|29~65f cancellable||||-|-|-|-|-|-|Upper body: 1~64f|Upper body: 1~64f|All: 1~64f|69~77f|-|}} | {{USFIVFrameDataRow|Coward Crouch (Max)|Coward Crouch (Max)|d + 3p (hold d )||Coward Crouch (Max)|-|-|-|-|sp/su|-|-|Total 90|90|-|-|-|-|29~65f cancellable||||-|-|-|-|-|-|Upper body: 1~64f|Upper body: 1~64f|All: 1~64f|69~77f|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 398: | Line 410: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|90|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|||-24|-24||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|||-24|-24||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 420: | Line 432: | ||
{{USFIVFrameDataRow|||||Rainbow Ball [[File:Roundhouse.gif]]|130|200|30/40|HL|-|28|33|After landing 6|66|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | {{USFIVFrameDataRow|||||Rainbow Ball [[File:Roundhouse.gif]]|130|200|30/40|HL|-|28|33|After landing 6|66|||-|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball [[File:EX.gif]]|120|200|-250/0|HL|-|28|33|After landing 6|66|||-|-|Charge 55f, direction can be controlled||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22f|-|-|23~27f|1f~|-|}} | {{USFIVFrameDataRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball [[File:EX.gif]]|120|200|-250/0|HL|-|28|33|After landing 6|66|||-|-|Charge 55f, direction can be controlled||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22f|-|-|23~27f|1f~|-|}} | ||
{{USFIVFrameDataRow|Vertical Roll|Up Ball|d (charge) u + k ex|| | {{USFIVFrameDataRow|Vertical Roll|Up Ball|d (charge) u + k ex||Vertical Roll [[File:Short.gif]]|100|200|30/30|HL|su|4|18|40+5 [36+5]|66|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Vertical Roll [[File:Forward.gif]]|110|200|30/30|HL|su|4|15|42+10 [36+5]|70|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Vertical Roll [[File:Roundhouse.gif]]|120|200|30/30|HL|su|4|12|46+4 [36+5]|65|||-21|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataRow|EX Vertical Roll|EX Up Ball||| | {{USFIVFrameDataRow|EX Vertical Roll|EX Up Ball|||Vertical Roll [[File:EX.gif]]|120|200|-250/0|HL|su|4|18|47+10 [36+10]|78|||-26|-17|Charge 55f, [] refers to on hit/block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|-|3f~|-|}} | ||
{{USFIVFrameDataRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses| | {{USFIVFrameDataRow|Electric Thunder|Electricity|press p repeatedly ex|Requires 5 button presses|Electric Thunder [[File:Jab.gif]]|120|200|20/20|HL|su|5|{4(4)}x3*4|9|41|||+5|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Electric Thunder [[File:Strong.gif]]|130|200|20/20|HL|su|7|{2(2)}x7*2|9|45|||+8|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Electric Thunder [[File:Fierce.gif]]|140|200|20/20|HL|su|10|{1(1)}x16*2|9|52|||+10|-|1st hit on block does not stop immediately, can be extended||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Electric Thunder|EX Electrivity||| | {{USFIVFrameDataRow|EX Electric Thunder|EX Electrivity|||Electric Thunder [[File:EX.gif]]|150|200|-250/0|HL|su|5|{1(1)}x16*2|11|49|||+8|-|1st hit on block does not stop immediately||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Surprise Forward|Forward Hop|f + 3k||Surprise Forward|-|-|-|-|-|-|-|Total 20|20|||-|-|5~18f can pass through opponent, treated as a special move||||-|-|-|-|-|-|-|-|-|5~18f|-|}} | ||
{{USFIVFrameDataRow|Surprise Back|Back Hop|b + 3k||Back | {{USFIVFrameDataRow|Surprise Back|Back Hop|b + 3k||Surprise Back|-|-|-|-|-|-|-|Total 29|29|||-|-|Treated as a special move||||-|-|-|-|-|-|-|-|-|4~21f|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ground Shave Roll|Super|b (charge) f b f + p|Hold p to delay timing of dash| | {{USFIVFrameDataRow|Ground Shave Roll|Super Combo|b (charge) f b f + p|Hold p to delay timing of dash|Ground Shave Roll|100x5|0|-1000/0|HL|-|1+4|16*1x14|12 [38+5]|46|||-32|-|Charge 55f, [] refers to on hit/block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Lightning Cannonball|Ultra I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash| | {{USFIVFrameDataRow|Lightning Cannonball|Ultra Combo I|b (charge) f b f + 3p armorbreak|Hold 3p to delay timing of dash|Lightning Cannonball|0*120*125x4|0|0/0|L*H*HLx4|-|0+4|2(20)26*1x20|17 [39+5]|88|||-41|-|1st hit cannot hit airborne opponents & cannot be countered, charge 55f, can be held in place up to ? frames|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~27f|-|-|-|26~51f|JP: ?|}} | ||
{{USFIVFrameDataRow|Shout of Earth (Anti-Air)|Anti- | {{USFIVFrameDataRow|Shout of Earth (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3p armorbreak|If first hit misses, hold 3p to delay final hit|Shout of Earth (Anti-Air)|30*195[470]|0|0/0|-|-|0+7|55(10)6|80|157|||-|-|2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|All: 1~62f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Shout of Earth (Anti-Ground)|Anti- | {{USFIVFrameDataRow|Shout of Earth (Anti-Ground)|Ultra Combo II (Anti-Ground)|db (charge) df db u + 3k armorbreak||Shout of Earth (Anti-ground)|120x2*90x3|0|0/0|L|-|0+12|2(7)2(33)90|31|176|||-57|-|Cannot hit grounded opponents, charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|All: 12~145f|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:15, 23 June 2014

Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Surprise Forward: Total frames reduced to 20 frames from 21 frames (some inconsistency as frame data shows original total as 22 frames)
- Close MK: Now airborne start on 3rd frame
- Crouch MK: On hit is now +5 from +4; pushback on guard and hit increased
- Rolling Attack: Hard version now causes Soft Knockdown on hit at all distances
- Backstep Roll: All versions now cause 2 more frames of block-stun
- Vertical Roll: All versions can now be cancelled into EX Focus on hit or block
(New to Ultra SFIV Console Digital Release)
- Close MK: Airborne frames increased from frames 3 through 4 to frames 3 through 5
- Shout of Earth (UC2): Anti-air version first Hitbox now the same as second hit; no longer hits grounded opponents
Character Specific Data
Blanka
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.52 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.04 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 38 (4+34) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.65 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.48 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.93 | Face Up Total Frames: | 33 | ||
Back Throw Range: | 0.93 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Rock Crusher Overhead | Hard Knockdowns: | Crouch HK, Amazon River Run | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Amazon River Run, Lightning Cannonball (1st Hit), Shout of Earth (Anti-Ground) | Armor Breakers: | Rolling Attack, EX Rolling Attack, Lightning Cannonball, Shout of Earth (Anti-Air), Shout of Earth (Anti-Ground) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 20 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 63 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Rock Crusher |
Headbutt | (near opponent) f or b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rock Crusher Overhead |
Overhead | (near opponent) f or b + hold mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Amazon River Run |
Slide | df + p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Coward Crouch |
Coward Crouch | d + 3p | Continue holding d to crouch longer |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Coward Crouch (Max) | Coward Crouch (Max) | d + 3p (hold d ) | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Wild Fang |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jungle Wheel |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Attack |
Blanka Ball | b (charge) f + p ex armorbreak | ex version can be controlled with b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Backstep Ball |
Rainbow Ball | b (charge) f + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Vertical Roll |
Up Ball | d (charge) u + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Electric Thunder |
Electricity | press p repeatedly ex | Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Surprise Forward |
Forward Hop | f + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Surprise Back |
Back Hop | b + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Ground Shave Roll |
Super Combo | b (charge) f b f + p | Hold p to delay timing of dash |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Lightning Cannonball |
Ultra Combo I | b (charge) f b f + 3p armorbreak | Hold 3p to delay timing of dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Shout of Earth (Anti-Air) | Ultra Combo II (Anti-Air) | db (charge) df db u + 3p armorbreak | If first hit misses, hold 3p to delay final hit |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Shout of Earth (Anti-Ground) | Ultra Combo II (Anti-Ground) | db (charge) df db u + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data