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{{USFIVCharacterHeader|Decapre|Decapre| | |||
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw. | |||
| | |||
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.}} | |||
== Ultra SFIV Changes == | |||
TBW<br> | |||
<br> | |||
== Frame Data (At A Glance) == | |||
{{USFIVFrameDataGlanceTableHeader}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
To Be Created | |||
== Moves == | |||
=== Standing Close Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Standing Far Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Crouching Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Neutral Jump Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Angled Jump Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Angled Jump LP|Angled Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Angled Jump MP|Angled Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Angled Jump HP|Angled Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Angled Jump LK|Angled Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Angled Jump MK|Angled Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Target Combo 1|Target Combo|mp --- d + hk |2nd hit causes juggle state and soft knockdown, 2nd hit is forward jump cancelable on hit only| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Target Combo 2|Target Combo|mp --- hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Fox Tail|Fox Tail|df + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow| | |||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Throws === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow| | ||
???|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow| | ||
???|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow| | ||
???|Air Throw|(in air) lp + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | |||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | {{USFIVMoveListRow| | ||
???|???|???|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
???|Super|???|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow| | |||
???|Ultra I|???|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow| | ||
???|Ultra II|???|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
==Frame Data== | |||
{{USFIVFrameTableDataHeader}} | |||
{{USFIVFrameDataHeader}} | |||
|- | |||
|} | |||
To Be Created | |||
=====Notes:===== | |||
[[Category: Ultra Street Fighter IV]] |
Revision as of 17:15, 12 June 2014

Decapre
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
In a nutshell
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|
To Be Created
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp --- d + hk | 2nd hit causes juggle state and soft knockdown, 2nd hit is forward jump cancelable on hit only |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp --- hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | df + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | ??? |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | ??? |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | ??? |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ??? |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|
To Be Created