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Line 11: |
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| == Frame Data (Condensed) == | | == Frame Data (At A Glance) == |
| {{USFIVMoveListCollapseHeader| }} | | {{USFIVFrameDataGlanceTableHeader}} |
| {| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
| |
| {{USFIVFrameDataGlanceHeader}} | | {{USFIVFrameDataGlanceHeader}} |
| {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} |
Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.
Ultra SFIV Changes
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f or b + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f or b + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f or b + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk --- f + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + k ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
db (charge) df db u + k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
db (charge) df db u + 3k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b (charge) f b f + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
14
|
4
|
20
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
120[70]
|
200[150]
|
60
|
HL
|
sp/su[-]
|
5
|
4
|
15
|
5
|
23
|
4
|
4
|
15
|
18
|
23
|
-1
|
4
|
[] refers to active frames 3~4
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
ch
|
3
|
3
|
8
|
3
|
13
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
100
|
40
|
HL
|
-
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
130
|
200
|
60
|
HL
|
-
|
6
|
3
|
18
|
6
|
26
|
3
|
3
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
14
|
5
|
22
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
su
|
5
|
3
|
14
|
5
|
21
|
3
|
3
|
14
|
18
|
22
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch
|
5
|
2
|
9
|
5
|
15
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
13
|
5
|
14
|
13
|
31
|
5
|
5
|
14
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
15
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
4
|
5
|
10
|
4
|
18
|
5
|
5
|
10
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100[70]
|
200[150]
|
60
|
HL
|
-
|
5
|
4
|
23
|
5
|
31
|
4
|
4
|
23
|
18
|
23
|
-9
|
-4
|
[] refers to active frames 3~4
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
-
|
7
|
4
|
14
|
7
|
24
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100*110
|
100*100
|
60
|
L
|
su*-
|
6
|
4(20)4
|
17
|
6
|
50
|
4
|
28
|
17
|
18
|
-
|
-3
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Straight Chop
|
Overhead
|
80
|
100
|
40
|
H
|
-
|
15
|
3
|
14
|
15
|
31
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Spinning Back Knuckle
|
Back Fist
|
100
|
200
|
60
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Knee Bazooka
|
Knee Bazooka
|
50
|
50
|
20
|
HL
|
-
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
11
|
16
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 8~16f
|
Rolling Sobat
|
Hop Kick
|
60
|
100
|
40
|
HL
|
-
|
11
|
4
|
14
|
11
|
28
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
Can move forward until 6f, can move backwards until 4f
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 6~20f
|
Reverse Spin Kick
|
Upside Down Kick
|
100
|
200
|
60
|
HL
|
-
|
16
|
6
|
12
|
16
|
33
|
6
|
6
|
12
|
18
|
23
|
0
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Lower body: 1~29f
|
Guie High Kick
|
High Kick
|
110
|
200
|
60
|
HL
|
-
|
11
|
2
|
17
|
11
|
29
|
2
|
2
|
17
|
18
|
-
|
-1
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Target Combo
|
+ > +
|
80
|
100
|
40
|
H
|
-
|
15
|
3
|
14
|
15
|
31
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Shades of Glory
|
Shades of Glory
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 50
|
0
|
50
|
-
|
0
|
50
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
2
|
-
|
5
|
6
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Dragon Suplex
|
Forward Throw
|
120
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Judo Throw
|
Back Throw
|
120
|
80
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Flying Mare
|
Air Throw
|
150
|
150
|
40
|
1.07
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Flying Buster Drop
|
Backbreaker
|
150
|
150
|
40
|
1.07
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sonic Boom
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 30
|
10
|
40
|
|
0
|
30
|
|
|
4
|
10
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 32
|
10
|
42
|
|
0
|
32
|
|
|
2
|
8
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Sonic Boom
|
50
|
50
|
10/20
|
HL
|
su
|
10
|
-
|
Total 34
|
10
|
44
|
|
0
|
34
|
|
|
0
|
6
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
EX Sonic Boom
|
Sonic Boom
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
11
|
-
|
Total 39
|
11
|
50
|
|
0
|
39
|
|
|
1
|
4
|
Registers as Counter Hit when struck during 1~20f, 12f cancellable, charge 50f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
Flash Kick
|
Flash Kick
|
110[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
20+23
|
4
|
57
|
|
11
|
43
|
|
|
-33
|
-
|
[] refers to active frames 4~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~6f
|
-
|
|
Flash Kick
|
130[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
22+23
|
4
|
59
|
|
11
|
45
|
|
|
-35
|
-
|
[] refers to active frames 3~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
|
Flash Kick
|
140[80]
|
200[100]
|
30/40
|
HL
|
su[-]
|
4
|
11
|
24+23
|
4
|
61
|
|
11
|
47
|
|
|
-37
|
-
|
[] refers to active frames 3~11, charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
EX Flash Kick
|
Flash Kick
|
100*80
|
150*100
|
-250/0
|
HL
|
su*-
|
4
|
2*9
|
24+23
|
4
|
61
|
|
11
|
47
|
|
|
-35
|
-
|
Charge 55f
|
X
|
|
|
|
|
|
|
-
|
All: 1~4f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Double Flash
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+2
|
1*5*2(9)1*8*2
|
20+23
|
3
|
73
|
|
28
|
43
|
|
|
-24
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+3
|
1*5*1(14)1*8*2
|
22+23
|
4
|
80
|
|
32
|
45
|
|
|
-26
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
|
Super Combo
|
80*40x4*120
|
0
|
-1000/0
|
HL
|
-
|
1+5
|
1*5*1(19)1*8*2
|
24+23
|
6
|
69
|
|
37
|
27
|
|
|
-28
|
-
|
Charge 55f
|
|
|
|
3rd-6th Hit: Hard Knockdown
|
3rd-6th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Flash Explosion
|
Ultra Combo 1
|
90*24x6*66*150
|
0
|
0/0
|
HL
|
-
|
0+6
|
1*3*1(30)1*1*1*2*1 (? Ultra Change)
|
31+66
|
6
|
143
|
|
41
|
97
|
|
|
-77
|
-
|
8th hit goes into animation, charge 55f
|
|
|
|
4th-9th Hit: Hard Knockdown
|
4th-9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~6f
|
-
|
Sonic Hurricane
|
Ultra Combo 2
|
90*30x4*90 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+10
|
43
|
13
|
10
|
65
|
|
43
|
13
|
|
|
-5
|
-
|
Charge 55f
|
|
X
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: