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== Frame Data ( | == Frame Data (At A Glance) == | ||
{{ | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3 | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|50*30|50*50|40*20|HL|sp/su*su|5|3(8)2 | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|50*30|50*50|40*20|HL|sp/su*su|5|3(8)2|14|31|14|20|-2|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|80*30|100*100|60*20|HL|sp/su*su|4|3(8)2 | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|80*30|100*100|60*20|HL|sp/su*su|4|3(8)2|20|36|18|22|-4|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|5|2|9| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|16|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[30]|150[50]|60[20]|HL[H]|- | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100[30]|150[50]|60[20]|HL[H]|-|6|6|16|27|18|22|-4|0|Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/su|5|2|6| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|6|11|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|130|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|130|200|60|HL|-|12|3|17|31|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|- | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|80|100|40|HL|-|8|3|15|25|14|17|-4|-1|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200|60|HL|-|13|3|18|33|17|21|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|70*40|100*50|60*20|HL|sp/su|8|2*2 | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|70*40|100*50|60*20|HL|sp/su|8|2*2|22|33|18|-|-6|-|||||[1st hit] forces stand, [2nd hit] floats opponent|[1st hit] forces stand, [2nd hit] floats opponent|Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|sp/su|8|5|13|25|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200|60|L|sp/su|11|3|25|38|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Forward Kick|Step Kick|f + mk||Step Kick|80|100|40|HL|See notes | {{USFIVFrameDataGlanceRow|Forward Kick|Step Kick|f + mk||Step Kick|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.91|- | {{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.91|-|3|2|20|24|||-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.91|- | {{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.91|-|3|2|20|24|||-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su | {{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|||-3|2|25~26f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su | {{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|||-3|2|27~28f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su | {{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|||-3|2|28~29f can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su | {{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|13|3|25|40|||-3|2|27~28 can cancel into followup||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~18f|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|- | {{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|||-9|-4|-5 hit advantage vs crouching opponents, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su | {{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|||-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|- | {{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|||-35|-|Opponent gets up 43F after throw recovers|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|- | {{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|||-44|-|Hard knockdown, armor break, Opponent gets up 70F after throw recovers|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19 | {{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|||-10|-5|Hits crouching Ryu on 25f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26f|All: 1~26f|-|11f~|-}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20 | {{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|||-11|-6|Hits crouching Ryu on 29f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26f|All: 1~30f|-|14f~|-}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22 | {{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|||-12|-7|Hits crouching Ryu on 31f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26f|All: 1~32f|-|15f~|-}} | ||
{{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19 | {{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|||-6|0|Hits crouching Ryu on 23f|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26f|All: 1~26f|-|11f~|2nd Hit JP: ?}} | ||
{{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|-|-|-|Total 27|27|||-|-|5~23f can pass through opponent||||-|-|-|-|-|-|All: 5~23f|All: 5~26f|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|-|-|-|Total 30|30|||-|-|5~25f can pass through opponent||||-|-|-|-|-|-|All: 5~25f|All: 5~29f|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|-|-|-|Total 32|32|||-|-|5~27f can pass through opponent||||-|-|-|-|-|-|All: 5~27f|All: 5~31f|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 32|32|||-|-|5~27f can pass through opponent||||-|-|-|-|-|-|All: 1~32f|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|- | {{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|||-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|- | {{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|||-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|- | {{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|||-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|- | {{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|3|31|39|||-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|-|-|All: 1~5f, Upper Body: 6~8f|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|- | {{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6f|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|- | {{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6f|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|- | {{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|||-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6f|-|-}} | ||
{{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|- | {{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|||-|-|Opponent gets up 49F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|All: 1~6f|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5 | {{USFIVFrameDataGlanceRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|||-32|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|All: 2~6f|-|-|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|||-32|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|2~6f|-|-}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|||-32|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|2~6f|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|1+13 | {{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|1+13|2|46|61|||-30|-|Opponent gets up 57F after throw recovers|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|Upper body: 5~14f|All: 5~14|-|-|JP: ?}} | ||
{{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|1+7 | {{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|1+7|6|51|64|||-|-|Can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0|||X|Hard Knockdown|-|-|-|1~4f (or until button release, maximum 90f)|All: 1f|All: From button release for 7f|-|-|-|-}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- |
Revision as of 19:48, 2 June 2014

Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Template:USFIVMoveListCollapseFooter
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + p | Perform after Change of Direction |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + k | Perform after Change of Direction |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + p | Perform after Second Mid or Second Low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + k | Perform after Second Mid or Second Low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold 3k to delay; Cancel during delay with p |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data